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                        Returning 35 results for 'dangerous instantly are blade'.
                    
                
                        
                            
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                                        dangerous instant are blade
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Demonic Restoration. If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic
                                                
                                            
                                                
                                                     Blade attacks and uses Constrict.
Pact Blade. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Pact Blade"}, reach 5 ft. Hit: 10 (1d10 + 5);{"diceNotation":"1d10
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    . Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura. At the end of each of
                                                
                                            
                                                
                                                     magical effects.Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
Flame Whip. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Flame
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.Multiattack. The mercane makes three Psi-Imbued Blade attacks
                                                
                                            
                                                
                                                    .
Psi-Imbued Blade. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Psi-Imbued Blade"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained
                                                
                                            
                                                
                                                     medusa might propose a dangerous quest to fetch some rare ingredient or legendary relic, promising to reward success with a bit of Pharika's knowledge. This information might lead to a cure for a plague, an alchemical breakthrough, or a secret of the cosmos.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
                                                
                                            
                                                
                                                    âs form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Madâs several times over granddaughter, Lum the Maestro, while she reconstructed the long disassembled Mighty Servant of Leuk-o.
Dangerous Attunement. Two creatures can be attuned to the servant
                                                
                                            
                                                
                                                     instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its partsâleft arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
                                                
                                            
                                                
                                                     Disintegrate spell destroys the chains instantly, freeing you. Another creature can also free you by succeeding on a DC 30 Dexterity check using thievesâ tools.
Ring. A rare or rarer magic ring appears
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
                                                
                                            
                                                
                                                     Spellcasting.
Cursed Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Cursed Blade"} (with Advantage if the target doesnât have all its Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     strikes molten rock and is instantly converted to steam. It is ejected up the blow hole and out the top of the volcanic cone, forming the continuous geyser of White Plume Mountain. The boiling water here is just as dangerous as the water in area 15.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Abyssal; telepathy 120 ft.
 CR 16 (XP 15,000; PB +5)
 Traits
 Demonic Restoration. If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving
                                                
                                            
                                                
                                                     on every turn of combat.
 Actions
 Multiattack. The marilith makes six Pact Blade attacks and uses Constrict.
 Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    : If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
 Fire Aura. At the end of each of the balorâs turns, each creature in a
                                                
                                            
                                                
                                                     balor has Advantage on saving throws against spells and other magical effects.
 Actions
 Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
 Flame Whip. Melee Attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
 Fire Aura. At the end of each of the balorâs turns, each creature in a 5-foot Emanation
                                                
                                            
                                                
                                                     on saving throws against spells and other magical effects.
 Actions
 Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
 Flame Whip. Melee Attack Roll: +14, reach 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Legendary Magic Items
                                                    
                                                
                                            
                                                     Humanoid killed in this way instantly transforms into a zombie (see the Monster Manual). The zombie obeys the commands of the hornâs creator, the lich Szass Tam. Once you use the hornâs property, it
                                                
                                            
                                                
                                                     canât be used again for 1 year.  Red Wizard Blade Weapon (Dagger), Legendary
 Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
                                                
                                            
                                                
                                                     interactions with random patrons. The general gist of the information is that trade routes out of Gracklstugh have become more dangerous recently. The fauna and more primitive denizens of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     curse that prevents its wielder from dropping it. If the blade is pried from its wielderâs grasp, it instantly teleports back into the wielderâs hand. The curse can be ended by casting a remove curse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with Vanrak. The friendship finally ended when Vanrak destroyed himself with a sun blade, leaving Umbraxakar and the remnants of Sharâs wicked cult to fend for themselves. Visions of Umbraxakar As
                                                
                                            
                                                
                                                     encounter magical projections of Umbraxakar. These shadowy images take the form of harmless, dragon-shaped clouds of black fog. A projection that is targeted by a dispel magic spell or touched by an antimagic field is destroyed instantly. It otherwise cannot be harmed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     to warn another mercanes about individuals who are dangerous or unreliable. Once a mercane has been offended by someone, getting back into their good graces is next to impossible. Mercane
 Large
                                                
                                            
                                                
                                                     between them.
 Actions
 Multiattack. The mercane makes three Psi-Imbued Blade attacks.
 Psi-Imbued Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguardâs blade. A 50 gp bounty has been
                                                
                                            
                                                
                                                     with a sharp blade. Then theyâre decapitated. The heads are left behind, but the feet are taken! The famous Waterdavian actor Tystanya Creed has not been seen since leaving the theatre after her last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     actions of a rival? Valenar Double Scimitar  The double scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long blade on either end. Forged with techniques honed over
                                                
                                            
                                                
                                                     opportunity to purchase one. If youâre an elf, your blade could have a long and storied history. If youâre not an elf, you might have stolen the weapon from a fallen foe or received it from a dying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     of the mist to approach the ship. The allipâs howling babble instantly stuns everyone on the ship except the adventurers, as the crew collapses in a heap. Even if they get up during the battle, the
                                                
                                            
                                                
                                                     access the caves of the Thunder Cliffs via the sea. Reaching the caves via the top of the Thunder Cliffs would mean a dangerous trek through hostile territory, then a long climb (or fall) from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     man falls from a high bridge, striking the ground near them and dying instantly. Heâs carrying a sealed bag of holding and the badge of an agent of the Argentum, a Thrane agency dedicated to the
                                                
                                            
                                                
                                                     retrieval of dangerous artifacts. 
   2  The PCs are caught in the middle of a pitched battle⊠and they donât know the people on either side. 
   3  The PCs notice a corpse in an alley⊠a corpse that looks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     teach her dangerous magic. Eventually, Chiang could deny her revenge no longer. Among her mentorâs records, she had learned of a bell that could make its ringerâs dreams come trueâbut creating the bell
                                                
                                            
                                                
                                                     devoid of invadersâand instantly they vanished. Awed and delighted, the nation executed the few invaders lingering outside the city and made Tsien Chiang their queen. Chiang ruled for years, enacting vast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
                                                
                                            
                                                
                                                     amenities. If the council needs a tie-breaking vote to determine whether to commute a prisonerâs sentence, the prison wardenâa neutral arbiter with no ties to any Lordsâ Alliance memberâcasts the deciding vote. The remote prison of Revelâs End contains many of the Sword Coastâs most dangerous criminals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
                                                
                                            
                                                
                                                     continues to turn unless its blades are wholly destroyed. Each blade has AC 13, 30 hit points, and immunity to poison and psychic damage. As long as at least two blades are turning, they keep the smoke 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     blade thatâs never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     symbol) 6 Moved (cart, stone block)   Trap Damage Severity   d6 Damage Severity   1â2 Setback 3â5 Dangerous 6 Deadly   Trap Effects   d100 Effect   01â04 Magic missiles shoot from a statue or object 05
                                                
                                            
                                                
                                                     pit floods with acid or fire 71â73 Locking pit floods with water 74â77 Scything blade emerges from wall or object 78â81 Spears (possibly poisoned) spring out 82â84 Brittle stairs collapse over spikes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The Northlook Inn and tavern The Northlook is the establishment most frequented by mercenaries and adventurers, and as such itâs the rowdiest and most dangerous place to stay in Bryn Shander. At the
                                                
                                            
                                                
                                                     reckoned with as soon as they make their next payday. Those who donât settle their accounts discover that the old mercenary still knows how to handle a blade, and that he doesnât take âlaterâ for an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     successful DC 20 Dexterity check using thievesâ tools disables the needle, and a check with a total of 10 or lower triggers the trap. Scything Blade Simple trap (level 5â10, dangerous threat) This trap uses
                                                
                                            
                                                
                                                    Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations.  Bear Trap Simple trap (level 1â4, dangerous threat) A bear trap resembles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Battle Tactics A beholder analyzes its opponents, makes note of armor, weapons, and tactics, and adjusts its strategy to eliminate the most dangerous threats as quickly as possible. Although a
                                                
                                            
                                                
                                                     targets inside the area of its antimagic cone, the ability of its central eye is incredibly effective in combat â instantly crippling enemy spellcasters, revealing the exact location of anyone using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     checkpoints are set up throughout the academy, each guarded by three veterans. Each guard carries a shortsword that has a green-glowing blade. Any creature reduced to 0 hit points by one of these blades is
                                                
                                            
                                                
                                                     instantly turned to dust, as if affected by a disintegrate spell. Such a sword loses its magical properties if removed from Spelljammer Academy. Security guards refuse access to anyone not wearing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . They use manipulative magic and dangerous rhetoric to spread demonic cults, corrupt the righteous, and further the plots of their fiendish overlords. They relish coercing the unwitting into furthering
                                                
                                            
                                                
                                                    , and it gains a new body instantly, reviving with all its Hit Points in the Abyss.
 Magic Resistance. The yochlol has Advantage on saving throws against spells and other magical effects.
 Spider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dealt with. Who knew a bakery could be so dangerous? 
   2  Revenge will come for the sadistic Nysene Eomane eventually. You thought youâd have a hand in it â you exacted your plan perfectly. But
                                                
                                            
                                                
                                                     choosing an appropriate entry. Murder: Character Roles    d4 Characterâs Role 
     1  Murderer. Via a blade, a shove, or deliberate inaction, you took a life. 
   2  Bystander. You could have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     with. Who knew a bakery could be so dangerous? 2 Revenge will come for the sadistic Nysene Eomane eventually. You thought youâd have a hand in it â you exacted your plan perfectly. But your snare
                                                
                                            
                                                
                                                    .  Murder: Character Roles  d4 Characterâs Role   1 Murderer. Via a blade, a shove, or deliberate inaction, you took a life. 2 Bystander. You could have prevented a death. You chose not to. 3 Instigator
                                                
                                            
                                        





