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                        Returning 35 results for 'dangers instincts are black'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Cannith vaults for those who brave the dangers of the Mournland? Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades. While not as flamboyant
                                                
                                            
                                                
                                                     as Aundair, Cyran fashions involved bright colors and glamerweave. Some have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this is generally known as âMourning wear.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     treasures wait in Cannith vaults for those who brave the dangers of the Mournland? While not as flamboyant as Aundairians, Cyran fashions involved bright colors and glamerweave (see chapter 5). Some
                                                
                                            
                                                
                                                     Cyrans have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this has become known as Mourning wear. Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
                                                
                                            
                                                
                                                     a feeling of noblesse oblige to their profession: they venture out into the world to challenge its dangers because someone must, and who could be better suited?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Local Nuisances While Sigilâs inhabitants potentially pose the greatest threat to those exploring the city, two dangers pervade Sigil: cranium rats and razorvine. Cranium Rats Rats thrive on the
                                                
                                            
                                                
                                                     hazard native to the Lower Planes. This black, creeping ivy has broad, glossy leaves with razor-sharp stems and thorns. Work crews fight the rapidly growing weed from overrunning the city. Others use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and to put an end to the troublemaking of the Black Spider â if they can survive the dangers of the Lost Mine of Phandelver.
                                                
                                            
                                                
                                                     called the Black Spider â and that the Black Spider wants the adventurers out of the picture. Part 3, âThe Spiderâs Web,â provides the characters with several short adventures in the region around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     spirit hones your survival instincts. Totemic Attunement These options are available to you when you choose a totem animal at 14th level. Elk. While raging, you can use a bonus action during your move to
                                                
                                            
                                                
                                                     to the spirits of the Path of the Totem Warrior as shown in the following table.
    Totem Spirit 
     Black Lion  Tiger 
   Black Raven  Eagle 
   Blue Bear  Bear 
   Gray Wolf  Wolf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     death Myrkul, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol, also known as Ebondeath, aids Ularan
                                                
                                            
                                                
                                                     Mortus in exchange for help finding and seizing the body of a living dragon to inhabit. The people of Leilon are completely unaware of these threats, as they focus on more immediate dangers, like the wild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     addition to her heartstone, the hag carries a black soul bag (see the âNight Hagâ entry in the Monster Manual for more information on this magic items. The bag contains nine soul coins, which Mad Maggie
                                                
                                            
                                                
                                                     supply them with food and water as well. Maggie could also offer information about the dangers the characters might face in the wasteland, including other gangs, if the characters gain enough leverage and delight Maggie with their offerings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     irregular intervals. Perched atop a distant bluff, overlooking the rest of the city, is a crumbled fortress.
 Traxigor gazes up at the black orb nervously, utters a few arcane syllables, and
                                                
                                            
                                                
                                                     the earthquakes and other dangers. Upon her return to Avernus, Lulu the hollyphant regains her at-will innate spellcasting ability: light. In terms of her memories, she can at first only recognize
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     strongholds and settlements deep in the forests. Today, most wood elves stand guard over the ruins of the past, believing it their duty to preserve their fallen glory as an object lesson of the dangers of
                                                
                                            
                                                
                                                     variety of folk. Wood elves in FaerĂ»n have the racial traits of wood elves in the Playerâs Handbook. They have tan or coppery skin, with hair of wood brown, golden blond, black, or a shining metallic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     unobstructed floor space is directly in front of the doors on the east and west walls. In the center of this clutter stands a great black desk. A figure crouches atop a tall stool, scratching on a
                                                
                                            
                                                
                                                     by your card reading. Lief can draw a crude map showing a route to that location. His map is geographically accurate, but he admits that it doesnât acknowledge or avoid any dangers that might lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone-shaking
                                                
                                            
                                                
                                                     damage normal for an unarmed strike.  Hunterâs Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.  Daunting Roar. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
                                                
                                            
                                                
                                                     boat goes missing with its crew. They were smuggling a haul of black pearls, and Gellan wants his treasure back without risking his cover. 15â16 A bountiful catch leads to a day of feasting and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , thin black horns, and a whip-like tail.
 âI canât tell you how pleased I am to see you,â says the tiefling. âWhat have you brought me?â
 Sylvira Savikas, a lawful neutral tiefling archmage, is one of
                                                
                                            
                                                
                                                     Resolute, which binds them to defend the nation of Elturgard. I met him years ago, and my instincts told me he was a charlatan. Afterward, I grew to suspect that he had cut a deal with one or more powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     bleak mountains, barren moors, ruined cities, and forests of twisted black trees under a black sky. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane
                                                
                                            
                                                
                                                     would crumble and all mortals would embrace their predatory instincts. Baphometâs layer is a never-ending dungeon with the Horned Kingâs enormous palace at its center. A confusing jumble of crooked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl
                                                
                                            
                                                
                                                     sometimes convene with other cloakers for defense or to exchange information about new dangers, suitable hunting grounds, or developments that might affect their habitats. When this convergence is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Eye in the Sky The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show
                                                
                                            
                                                
                                                    . The trial requires magical talent but carries none of the dangers of the Test of High Sorcery. It provides a foundation for the real test. The goal is to complete the challenge presented in the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     dangers, as detailed by the encounters in this section. For more information about Undersigil, see chapter 2 of Sigil and the Outlands. On entering Undersigil, Farrow cautions the characters to keep
                                                
                                            
                                                
                                                    . A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they donât belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     offers to guide them to its home, promising them sanctuary with its folk, although it isnât aware of the dangers posed by Zuggtmoyâs influence on the myconids (see chapter 5). Stool uses rapport
                                                
                                            
                                                
                                                     wererats. Infected with the curse of lycanthropy, neither deep gnome has entirely embraced it yet, and they struggle to control their wererat instincts and urges. They are fearful of what potential
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     lamps actually work. Stolen coins, valuables, and other black-market goods are stored in a secret room in the back until they are ready to be sold. Guild members use the shopâs other back rooms to hide
                                                
                                            
                                                
                                                     one time, but they were abandoned because of unknown dangers that came up from the darkness below. Jolly has no idea what those dangers might be.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Jungle in the far south, emerge from below from time to time. Despite all these actual and potential dangers, several realms rely on the sea for waterborne trade. By tracing a route in and through the
                                                
                                            
                                                
                                                    , and two bugbears. An ogre named Yem serves as the shipâs first mate, and Yemâs method of discipline tends to be fatal. A red dragonâs wing emblazoned on a black background flies from the mast of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     ceases attacking. If not attacked further, he shares his name and the following facts: He is magically compelled to serve a black-robed wizard named Lohezet. Heâs wary of Lohezetâs co-commander
                                                
                                            
                                                
                                                    , Belephaion, who holds some secret power. If asked about dangers above, the devil notes the next floor has a chamber filled with dangerous energy. The characters can pass safely by speaking the Istarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     lands while others make their homes on the outskirts of towns and villages, where they help to protect travelers from the dangers of the wild. The enclaveâs greatest stronghold in the region is the
                                                
                                            
                                                
                                                     chambers. The Black Network disguises its ownership of the inn to avoid unwanted attention. The organization also has a vested interest in maintaining the prosperity of Yartar. Minor Factions A number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     her spiritual mission, heâs eager for their help. Personality Trait. âEmbrace the worldâs wonders, but be wary of its dangers.â Ideal. âLife and nature are marvels that must be protected at all costs
                                                
                                            
                                                
                                                     covered in thick, black algae. At the center of the room stands a well, from which emanates the sound of distant waves and the cries of sea birds.
 Here, initiates of Habbakuk once made offerings to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , directing the crew operating the vehicleâs weapons in case enemies appear Lookout, watching for dangers Mechanic, leading the crew battening down the hatches and making repairs Additional characters in a
                                                
                                            
                                                
                                                     battle balloon, the lightning and hail falls away behind you. The clouds turn from purple-black to a light gray. Thatâs when you see the funnel cloud moving toward you. And âŠ is that a face forming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . East Tunnel. This tunnel leads to area B24 in the Temple of Black Earth. Treasure The ogres and half-ogres have collected a small trove, which they keep in a silver-and-mother-of-pearl box that theyâve
                                                
                                            
                                                
                                                     E26. He also describes of what they might encounter along the way. In so doing, he minimizes the dangers of the intervening rooms. Reinforcements. The cultists in E7 and E8 come to Bastianâs aid if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
                                                
                                            
                                                
                                                    . Luthicâs devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     moon Ghaunadaur CE Oozes, slimes, outcasts War Purple eye with black sclera Keptolo CE Beauty, hedonism, fertility Nature, Trickery Mushroom Kiaransalee CE Necromancy Arcana,* Death Drow hand wearing
                                                
                                            
                                                
                                                    , slaughter War Spider over crossed sword and mace Vhaeraun CE Arrogance, thieves Trickery, War Black mask with blue glass lenses inset over eyes Zinzerena CN Assassination, illusion, lies Trickery Shortsword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Random Encounters Dangers abound in the land of Barovia. Check for a random encounter after every 30 minutes that the adventurers spend on the roads or in the wilderness (donât check if they have
                                                
                                            
                                                
                                                     stillness of the night is shattered by the shriek of bats and the flapping of tiny black wings. These bats are the servants of Strahd. They attack the characters without provocation. Swarms of Ravens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     means the beginning of a safe haven, with a need to set fewer guards at night. Many adventurers find good cause to visit Elturgard, whether pursuing personal goals or seeking sanctuary from the dangers
                                                
                                            
                                                
                                                     supporting farmsteads strung along the road to the north and south. It is a waypoint settlement much like any other except for the existence of the Black Abbey. This dark stone structure once served as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     flap-like ears, another protruding tusks, and a third drooping wattlesâall are strange and doleful.
 AdriĂĄn Ibarra Lugo  A ghastly visage outside the entry
 caverns portends the dangers within Each
                                                
                                            
                                                
                                                     back of the cave is a cranny mostly free of fungus. A black-cloaked figure, motionless, is wedged into the crack.
 Originally this was another cultivated fungus farm like area L6, but slime molds are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to defeat a much larger foe. The elders know that the world outside is dangerous and that their kin must understand how to deal with those dangers. Stories about Arvoreen are told in such a way that
                                                
                                            
                                                
                                                     existence. He holds aloft a magic lantern that protects him on his journeys. With his black hound leading the way, Urogalan scours the multiverse and shepherds deceased halflings to their eternal home
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and outrageous rumors, the denizens of Mother Yalanthaâs boarding house are perfect.) Trouble in Red Larch. Six of the guests staying here are watchers for the Cult of the Black Earth (equivalent to
                                                
                                            
                                                
                                                     Zhentarim connections, and heâs always willing to help the Black Network. Trouble in Red Larch. Mangobarl heard about Pell Mhandyvverâs scare at the Haunted Tomb (see the âHaunted Tombâ encounter in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     lizardfolk being intimidated and harassed by an unscrupulous Zhentarim merchant and his bodyguards. This part of the High Road runs parallel to the Mere of Dead Men, a swamp full of dangers, pestilence, and
                                                
                                            
                                                
                                                     death. Alongside the road, a lizardfolk is pleading with a male human dressed in black leather. Behind the dark figure, two bugbears stand with their morningstars drawn, staring at the lizardfolk with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     sanctity of the crypt was broken long ago. Dangers. There is a hydra and some sort of elemental in the pool to the south, a dangerous golem to the northwest, and some dwarf skeletons and ghosts to the north
                                                
                                            
                                                
                                                    . Rivibiddel believes the entire crypt is filled with deadly dangers. Emerald. The massive emerald Rivibiddel seeks is likely hidden in an inner sanctum, as befits Dumathoinâs lore. Secret doors are
                                                
                                            
                                        






