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Returning 35 results for 'dare inner are beasts'.
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Monsters
Mythic Odysseys of Theros
, triton shorestalkers seek vengeance. Using speed and poison harvested from deadly sea beasts, these triton assassins slip into shallow waters and strike when least expected. Often, surface dwellers don't
skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home environment, but those who do and survive often learn that the tritons' wrath doesn't end at the shore.Cold
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
Monsters
Eberron: Rising from the Last War
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
more of the following effects:
Creatures within 1 mile of the passage sometimes feel as if they’re being watched.
Beasts that live within 5 miles of the passage undergo magical
Backgrounds
Guildmasters’ Guide to Ravnica
Personality Trait
1
Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2
Go ahead and insult me — I dare you.
3
I scorn those who can
’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
foliage, and the distant roars of unidentifiable beasts.
The Cloakwood is home to many fierce fey and beasts. Due to its dangerous inhabitants and flora, only the desperate dare enter these woods, making it a suitable location for Bak Mei’s secret temple complex.
Backgrounds
Guildmasters’ Guide to Ravnica
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Kryptgarden but dare not do so now, after several hunting parties disappeared. Small game remains plentiful, but larger beasts are seldom seen. Presumably, such beasts have fallen prey to Old Gnawbone.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cramped tenements and powering the cranes needed by the city’s fleet. These ironclad, ice-breaking whaling vessels dare the Sea of Secrets to bring back massive beasts that provide vital food and fuel for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city-state of Yeonido is nestled among fertile hills and deep forests. Though many dangerous beasts dwell in those lands, farming villages surround the walled city of Yeonido
merchants. Cautious vendors often hire guards to protect them from trouble. Dokkaebi Temple Not far from the city, this cursed temple sits on a cliff above a majestic waterfall. Foolhardy children dare each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental
spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Fungal Wilds The myconids cultivate this stretch of wilderness as their first line of defense, creating a living palisade. Fungal creatures and wild Underdark beasts form a rich ecosystem here
capable of resisting Phylo’s corrupted meldings when it joins with the Inner Circle. Loobamub keeps its opinions to itself, but its wariness spreads to the other hunters when they meld, cementing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid
, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a time, Gorewood rebirths the recycled demons, excreting each into its own chrysalis-like pod made from the tree’s fleshy inner wood. The massive hollow chamber in Gorewood from which these
away, and became a hollow charcoal tube. Intruders caught in Aurnozci’s realm are held in the Warrens of Rot as future sacrifices to the Caged Worm. Strange, fiendish beasts lurk in the Warrens
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
Skytower goliaths are indifferent toward the characters, but the Wyrmdoom goliaths are friendly. The goliaths might be involved in a quest, a scavenger hunt, or an elaborate dare. They might also be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dare insult tritons in their home environment, but those who do and survive often learn that the tritons’ wrath doesn’t end at the shore. Triton Shorestalker Some insults don’t wash away with the
poison harvested from deadly sea beasts, these triton assassins slip into shallow waters and strike when least expected. Often, surface dwellers don’t even realize they’ve been attacked by shorestalkers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Planes of Eberron The material plane is enfolded by thirteen planes of existence. Many of these have aspects of both outer and inner planes. All of the planes overlap with Eberron in some way
home to massive beasts, lycanthropes, elementals, and other things that reflect the power of nature. Mabar: The Endless Night. Mabar is the darkness that hungers to consume light and life. It is the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Cave Badgers The svirfneblin use these beasts as part of their digging workforce. Cave badgers are giant badgers with AC 12 (natural armor), tremorsense out to a range of 60 feet, and a burrowing speed
characters 13–17 Friendly 18–20 Hostile Mephit Gang A mephit gang consists of 1d4 dust mephits and 1d4 mud mephits. If encountered in Inner Blingdenstone or Rockblight, they are insane and attack
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
paladins doesn’t come from deities, but from the caster’s inner power or belief. 2 You come from an agnostic community and give little thought to spiritual matters. 3 You were once deeply devout, but a
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fanged skull. The spires constitute the fortress of Abysm, where echoes of Demogorgon’s turbulent thoughts resound through the halls, tearing at the minds of creatures who dare to enter. Layer 113
release in the Gnoll Lord’s realm. Layer 600: The Endless Maze The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, embodies bestial bloodlust. If he had his way, civilization
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her meal. As long as the characters keep their distance, the White Wyrm ignores them. Awakened Beast The frost druids of Icewind Dale use awaken spells to imbue native beasts with an Intelligence
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
troublemakers. Axel Defois Dare to test your luck with
a spin of fortune’s wheel Dead Hand’s Dice. A vampire croupier coalesces from a cloud of mist to conduct dead hand’s dice, a dice game popular among
appear before the stage after each game. Fortune’s Wheel Results d10 Outer Wheel Middle Wheel Inner Wheel 1 No prize Roll again on outer wheel Roll again on middle wheel 2 No prize No prize Letter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
battle. No orc will eat or harm one of these sacred beasts, which are believed to be imbued with Bahgtru’s spirit. Luthic, “the Cave Mother” While Gruumsh is the external force that pushes the orcs to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
set the password they wish to use for the inner door. For the duration of the wedding, the inner door will remain open so that Gorat and Thoman can access the vaults. But Ironbeard explains that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
threat that avoids them or overcomes them emerges to wreak havoc across the land. The inner depths of the Dreadwood are a place where the planar bindings between Oerth and the Shadowfell are thin. Undead
-diameter pit is filled with fetid seawater. Zombified starfish, anemones, and other tiny, harmless aquatic beasts dwell in the stinking pond. 6 A pile of rusted farm tools sits in the center of a 20
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
interrupted by a naturally formed, 50-foot-wide, 50-foot-deep chamber that a chimera has made into a lair. The ledge that leads across this area is covered with the bones of the chimera’s kills (beasts
beasts of burden. Shovels, pitchforks, hoes, wooden buckets, yokes, and plows hang from the walls. Shelves hold sacks of seeds waiting to be planted the following spring. During the day, a yakfolk
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
naturalness and space, gradually sloping down in 5-foot tiers to the inner garden. Since the ship’s crash, nature has reclaimed the area. Carnivorous plants grow untamed, and escaped specimens have made the
speed instead of a flying speed. The creature hides in the treetops, mimicking the cries of distressed Beasts to attract prey. A character who hears the sounds recognizes them as imitations with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, frozen landscape. Few dare to venture near the high walls of its easternmost edge, and little is known of what might live on or within the glacier. Rivermoot This small village stands at the west end of
, beasts with a challenge rating of 2 or lower treat the cursed creature as hostile and do everything they can to avoid it. A remove curse spell or similar magic lifts the curse. Silver Marches Also known as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
giant homes include one or more pets. Wyverns, griffons, giant eagles and owls, and other beasts of the sky are popular choices. Pets aren’t limited to flying creatures, though. Any sort of creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
vegetation might be its work.
Kyrzin. The cults of the Prince of Slime are based in the Shadow Marches and are infamous for cultivating gibbering beasts. Kyrzin creates sentient slimes that can enter
inner visions known only to the Lord of Eyes. It’s rumored that anyone who sits on the citadel’s throne can see through the eyes of any sentient creature on Eberron or in Khyber. If encountered in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and as a warning system against intruders. They also don’t mind sharing their caves or warrens with cave bears, fire beetles, and other beasts that mean them no harm. They keep their other subterranean
they dare to visit the surface world — at night, the better to avoid the glaring dreams and visions that would assail them during daylight. A stone giant that visits the surface for too long or is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A third contains harmless mammals, including jerboas, chinchillas, and a capybara. The last two cages each hold one displacer beast. The giant lizards, flying snakes, and displacer beasts are
when the gas is released must succeed on a DC 12 Constitution saving throw or take 11 (2d10) poison damage. Treasure. Each cabinet holds 1,000 gp. T15: Inner Vault This room’s main door, situated in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
tomb, leaving a trail of squirming young wherever it passes. Brother Hodges is incensed by the desecration, but doesn’t dare face the beasts himself, and the Flaming Fist has been slow to come to his
. Along with a spectrum of ne’er-do-wells, her crew also contains several actual druids who keep the facility running and control the crew’s several guardian beasts, including a number of sweet-smelling






