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Returning 35 results for 'daring incoherent are body'.
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Backgrounds
Ghosts of Saltmarsh
fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
throw this salt over your shoulder. (Lawful)
3
Daring. The richest bounty goes to those who risk everything. (Chaotic)
4
Plunder. Take all that you can and leave nothing for the
backgrounds
death. You may have learned from a detailed treatise that you’ve put into practice, daring to become versed in the forbidden arts.
Feat: Crimson Ritualist
Skill Proficiencies: Arcana
flows through the body
3
A handkerchief with a blood drop pressed into the center
4
A polished bloodstone for balancing vital energy
5
A vial of blood that never coagulates or dries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
body gave out just a short distance from land, and his corpse washed up on the beach with the next tide. If speak with dead is used to communicate with the body, it initially produces incoherent rambling
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
first entered and have the Prone condition. MARTIN MOTTET The daring Wizard Melf takes aim at a rampaging troll with Melf’s Acid Arrow
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
first entered and have the Prone condition. MARTIN MOTTET The daring Wizard Melf takes aim at a rampaging troll with Melf’s Acid Arrow
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
the high altar (area T9 on map 1.1). Only the cult leaders carry these keys. Vox is a ruthless leader. Last week she executed a cultist named Werth for daring to suggest Vox’s plan might not work. (This
is the body found in area T1 of map 1.1.) When Vox’s work is done, the cultists will lead the elemental army on a rampage throughout Flanaess.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
following effects: Antigravity Wells. Landro’s ankles, legs, knees, hips, spine, and elbow are filled with magical energy meant to allow the colossus’s body to bend and rotate freely. Creatures and
safely rooted to the floor. Creatures can move across the floor in areas L20–area L28 normally, no matter the orientation of Landro’s upper body. The effects of the antigravity wells and the gravity
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
following effects: Antigravity Wells. Landro’s ankles, legs, knees, hips, spine, and elbow are filled with magical energy meant to allow the colossus’s body to bend and rotate freely. Creatures and
safely rooted to the floor. Creatures can move across the floor in areas L20–area L28 normally, no matter the orientation of Landro’s upper body. The effects of the antigravity wells and the gravity
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
the high altar (area T9 on map 1.1). Only the cult leaders carry these keys. Vox is a ruthless leader. Last week she executed a cultist named Werth for daring to suggest Vox’s plan might not work. (This
is the body found in area T1 of map 1.1.) When Vox’s work is done, the cultists will lead the elemental army on a rampage throughout Flanaess.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bodies. Each skeleton has two skulls, although this has no effect on its abilities. Buppido fights with insane confidence and seems surprised if the party defeats him, screaming incoherent last words
emerges fully. The ghost is friendly and tells the adventurers that Buppido killed him not too long ago, then chopped him into pieces to join the other body parts in the shrine. Pelek explains how he
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bodies. Each skeleton has two skulls, although this has no effect on its abilities. Buppido fights with insane confidence and seems surprised if the party defeats him, screaming incoherent last words
emerges fully. The ghost is friendly and tells the adventurers that Buppido killed him not too long ago, then chopped him into pieces to join the other body parts in the shrine. Pelek explains how he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
salt over your shoulder. (Lawful) 3 Daring. The richest bounty goes to those who risk everything. (Chaotic) 4 Plunder. Take all that you can and leave nothing for the scavengers. (Evil) 5 Balance. Do
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile. 2 Cart and Sword. You drove a
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
salt over your shoulder. (Lawful) 3 Daring. The richest bounty goes to those who risk everything. (Chaotic) 4 Plunder. Take all that you can and leave nothing for the scavengers. (Evil) 5 Balance. Do
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile. 2 Cart and Sword. You drove a
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The solution entailed creating a large number of docent nodes and joining them together in a single network distributed throughout the body of the colossus. Docent nodes are modeled after the ancient
broken, allowing the elemental to escape from its bondage and roam the body of the colossus, which has become its lair. Or perhaps it has come under the control of the master docent and now does its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The solution entailed creating a large number of docent nodes and joining them together in a single network distributed throughout the body of the colossus. Docent nodes are modeled after the ancient
broken, allowing the elemental to escape from its bondage and roam the body of the colossus, which has become its lair. Or perhaps it has come under the control of the master docent and now does its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Members of the society hone their skills as cutthroats, poisoners, body-disposal specialists, and any other profession focused on ending lives. The society is motivated by profit or labors in service to
outside threat. 5 Body Snatchers. The syndicate consists predominantly, if not entirely, of creatures that possess or impersonate other people. They seek to replace influential individuals throughout
Compendium
- Sources->Dungeons & Dragons->Divine Contention
north gate is on fire! Defenders huddle behind the palisade, not daring to peek over the parapet. Every few seconds, the gate heaves on its hinges as something heavy slams into it from the other side
than three victories. Read the following aloud: Before you can act, the dragon extends a ghostly claw from its body and snatches a glowing red stone from the air above its head. With a triumphant roar
Compendium
- Sources->Dungeons & Dragons->Divine Contention
north gate is on fire! Defenders huddle behind the palisade, not daring to peek over the parapet. Every few seconds, the gate heaves on its hinges as something heavy slams into it from the other side
than three victories. Read the following aloud: Before you can act, the dragon extends a ghostly claw from its body and snatches a glowing red stone from the air above its head. With a triumphant roar
Equipment
is affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent in
hovering 10 feet above. Anyone within 30 feet of the orb hears the incoherent whispering of several voices. The first creature who touches the orb can communicate with the voices as if by the Contact
Equipment
triggering creature is affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is
orb appears hovering 10 feet above. Anyone within 30 feet of the orb hears the incoherent whispering of several voices. The first creature who touches the orb can communicate with the voices as if by
Equipment
affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent in value
hovering 10 feet above. Anyone within 30 feet of the orb hears the incoherent whispering of several voices. The first creature who touches the orb can communicate with the voices as if by the Contact Other
Equipment
creature is affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent
appears hovering 10 feet above. Anyone within 30 feet of the orb hears the incoherent whispering of several voices. The first creature who touches the orb can communicate with the voices as if by the
Equipment
is affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent in
hovering 10 feet above. Anyone within 30 feet of the orb hears the incoherent whispering of several voices. The first creature who touches the orb can communicate with the voices as if by the Contact
Equipment
affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent in
hovering 10 feet above. Anyone within 30 feet of the orb hears the incoherent whispering of several voices. The first creature who touches the orb can communicate with the voices as if by the Contact
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
takes sadistic delight in torturing captives. It guards the outer reaches of the Howling Caves against intruders. Prisoners. The prisoners here are in poor condition. Each one is incoherent and has 1
as the trunks of trees. Still others shed a faint light, eerily illuminating a sloped passage leading down to the shore of a placid body of water that also glows dimly. Beneath whispering gusts of air
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, “The stars aren’t right. The dark times are coming.”
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, “The stars aren’t right. The dark times are coming.”
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth






