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Returning 11 results for 'daring insight are buttons'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Insight) check or a speak with animals spell, but the torturer speaks to the characters only in bold threats. In combat, Andras uses weapons coated in blood of the lycanthrope poison (see appendix C
of Horrors. (His previous assignment for Moghadam was to spy on its workers while in rat form.) Control Panel The control panel is covered with dials, switches, and buttons—including a speckled gold
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
17 (+3)
CHA
18 (+4)
Skills Insight +5, Perception +5, Survival +5
Senses passive Perception 15
Languages Common, Sylvan
Challenge 2 (450 XP
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you. 3 Former Law Enforcement. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the law’s workings in your area and a healthy dose of paranoia
talents. Nimbleness and novelty prove vital not just to exploiting untapped prospects but to avoiding the law. You embody rare experience and skill, positioned at the forefront of daring new criminal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shapechangers working in the area, the half-elf initially denies knowing anything about such a person. A character who succeeds on a DC 10 Wisdom (Insight) check notices that the barkeep is clearly concealing
hide her interest, but any character who succeeds on a DC 14 Wisdom (Insight) check notes her surreptitiously remaining close and listening in when the group acquires the information they need. Moguhl
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
joining the Union, the crew uses the location as its de facto headquarters, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield dwarf druid named Torimesh arrived home in the city after decades of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Int +8, Wis +6, Cha +8
Skills Arcana +8, Insight +6, Perception +6, Stealth +6
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature gains insight as if it had cast the contact other plane spell. On a failure, the creature is affected as if it failed a saving throw against the confusion spell. This effect ends at the end of the
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ten steam mephits trapped in retort flasks. A successful DC 15 Intelligence (Investigation) check grants a character enough insight into the instruments to gain basic control over the lab, such that the
Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
WIS
17 (+3)
CHA
21 (+5)
Saving Throws Dex +7, Con +15, Wis +10, Cha +12
Skills Insight +10, Perception +17, Stealth +7
Damage Immunities lightning
Senses blindsight 60 ft
)
DEX
10 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +11, Wis +7, Cha +9
Skills Insight +7, Perception +12, Stealth +5
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie






