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                        Returning 21 results for 'daring intend are breath'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
                                                
                                            
                                                
                                                     recover it.
2
I intend to become the leader of the network of smugglers that I belong to.
3
I owe a debt that cannot be repaid in gold.
4
After one last job, I will retire from the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     throw this salt over your shoulder. (Lawful)
3
Daring. The richest bounty goes to those who risk everything. (Chaotic)
4
Plunder. Take all that you can and leave nothing for the
                                                
                                            
                                                
                                                     work. (Any)
D6
BOND
1
I lost something important in the deep sea, and I intend to find it.
2
Someone elseâs greed destroyed my livelihood, and I will be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the Wall   d4 Encounter   1 Ballista Breakers 2 Daring Riders 3 Death Dragon Attack 4 Draconian Assassins  Ballista Breakers A flight of dozens of sivak draconians soars from the flying citadel toward
                                                
                                            
                                                
                                                     riders fly overhead, avoiding the wallâs defenses. This provokes the âDaring Ridersâ encounter immediately after this encounter is resolved. Daring Riders Three Dragon Army officers mounted on Dragon Army
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     achieve such a summoning, though I am sure he didnât intend this result. Imbecile!
 âI can save you months of research â time we clearly donât have. The information I found here has confirmed my
                                                
                                            
                                                
                                                     theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , and dangersâbe they a dragonâs breath or a lichâs spellâare plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamatâs cause. However, chromatic dragons are
                                                
                                            
                                                
                                                     slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamatâs cause. However, chromatic dragons are
                                                
                                            
                                                
                                                     slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamatâs cause. However, chromatic dragons are
                                                
                                            
                                                
                                                     slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     salt over your shoulder. (Lawful) 3 Daring. The richest bounty goes to those who risk everything. (Chaotic) 4 Plunder. Take all that you can and leave nothing for the scavengers. (Evil) 5 Balance. Do
                                                
                                            
                                                
                                                     important in the deep sea, and I intend to find it. 2 Someone elseâs greed destroyed my livelihood, and I will be compensated. 3 I will fish the many famous waters of this land. 4 The gods saved me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any)   Smuggler Bonds   d6 Bond   1 My vessel was stolen from me, and I burn with the desire to
                                                
                                            
                                                
                                                     recover it. 2 I intend to become the leader of the network of smugglers that I belong to. 3 I owe a debt that cannot be repaid in gold. 4 After one last job, I will retire from the business. 5 I was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     effect ends for it, the creature is immune to the dragonâs Frightful Presence for the next 24 hours.
 Breath Weapons (Recharge 5â6). The dragon uses one of the following breath weapons:
 Fire Breath
                                                
                                            
                                                
                                                     damage on a successful one.
 Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     on the floor. Themberchaud uses his breath weapon on any character who tries again, or who attempts to sneak past him and fails. Then he calmly carries on as if nothing happened. A Task for the Keepers
                                                
                                            
                                                
                                                     dragon had with them, but what the characters choose to tell him (and whether they intend to follow up on the dragonâs orders) is up to them. The power of the Keepers of the Flame derives in equal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot
                                                
                                            
                                                
                                                     around the birdcage. While Sir Talavar is in it, he canât cast spells, but he can use his Euphoria Breath. The cage is locked and canât be destroyed, and its lock canât be picked. A knock spell or similar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     they donât intend to keep.
 DC 10 Charisma (Persuasion). The character assures the wyrmling theyâre here to help.
 DC 10 Charisma (Performance). The character soothes the wyrmling with a gentle
                                                
                                            
                                                
                                                     abstain from battle. If the wyrmling defeats all the characters, they wake up 1 hour later outside the cave with 1 Hit Point each.
 
   Saving Throws. The wyrmlingâs Acid Breath action (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     a position to catch as many of the characters with its Lightning Breath as possible. If reduced to fewer than 50 hit points, the behir attempts to flee, abandoning the area for good. Treasure. The
                                                
                                            
                                                
                                                     here, and I donât know why.â âThe mind flayers intend to ravage the whole Underdark! I donât wish ill on people in Gibbet Crossing, though we have little in common. I still have time to warn them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the characters remain where they are while he fetches the bag.) Ylagan in Combat. If the characters say or do anything to suggest they intend to kill him or plunder his hoard, Ylagan uses his Sleep
                                                
                                            
                                                
                                                     Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     north gate is on fire! Defenders huddle behind the palisade, not daring to peek over the parapet. Every few seconds, the gate heaves on its hinges as something heavy slams into it from the other side
                                                
                                            
                                                
                                                     storm!
 Ularan Mortus has sent his dragon to crush his enemies. Claugiyliamatar is an ancient green dragon, except her breath weapon deals necrotic damage instead of poison damage as a result of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     incinerated with their breath weapons. The hounds attack characters who approach or harm them. Eating the Food. Characters who search the kitchen can find plenty of food, all of which tastes like ash
                                                
                                            
                                                
                                                     the thrill.
 As fire and smoke and passion did whisper
 Of fluttering and risk the first time you kiss her.
 The match held elation and a breath on the edge,
 The trust strong between you as you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it
                                                
                                            
                                                
                                                     rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it canât use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     imp is perched on the southeast fountain. If the characters look as though they intend to cause trouble, the imp observes them quietly until they enter the bathhouse, then flies to Vanthampur Villa in
                                                
                                            
                                                
                                                     Thalamra Vanthampur. The contents of each chest are described below. Chest 1 holds 4,500 cp and two red crystal vials with gold stoppers (25 gp each). Each vial contains a potion of fire breath. With the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     liquid begins to well from the diving dragonâs mouth, slowly accumulating in the basin. If the liquid is collected, it can be used as a potion of fire breath. After it is used in this way, the
                                                
                                            
                                                
                                                     or if they are told that the characters intend to free Calcryx. The gnome is named Erky Timbers, an acolyte with 17 (5d6) hit points who knows Common, Draconic, Gnomish, and Goblin. He has the clericâs
                                                
                                            
                                        






