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Returning 35 results for 'dark images are both'.
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days image are both
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Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
, common;set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Bad Dreams The characters’ sleep in the slave pen is troubled and fitful, filled with strange dreams and disturbing images. Dark shadows seem to move and reach out toward them as the characters
crawling masses of maggots or insects. At least one or more of the characters should wake in a cold sweat from these nightmares after every rest, feeling as though something is out there in the dark
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K35. Guardian Vermin A door of delicately engraved steel stands at the west end of this short, dark hallway. Intricate details stand out clearly on the door’s surface. The door seems to shine with a
light of its own, untouched by time. Flanking the door are two alcoves in shadow. A dark, vaguely man-shaped figure stands in each alcove. The dark figures are four swarms of rats piled atop one
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
tables and beds, are also made of stone. Wall carvings of mountain peaks and multifaceted gemstones predominate, as these images are sacred to Dumathoin. Darkness The temple’s sconces haven’t held
torches in ages. The current denizens of Talhundereth rely on darkvision to see. Area descriptions assume the characters have a light source or some other method of seeing in the dark. Doors Doors
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
people spared your life, and you don’t know why. 2 You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. 3 An apparition that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
innocent people spared your life, and you don’t know why.
2 You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.
3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-carved staircase that ascends to a higher level. The walls are a dense tangle of tree roots and brambles, nestled among which are five animated portraits: one of a svelte, dark-haired woman and the
others depicting hags.
When the characters arrive, the portraits show images of Granny Nightshade and her family, with no labels to identify them: A truly ancient and terrifying hag (Baba Yaga, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, dark colors, as well as those with an iridescent sheen, and they favor keeping their treasures in frames and on stands made of precious woods and set with even more gems. It is rare to find a deep
the interior by swimming through an underwater cave
7 A magic chandelier that projects images of the most inaccessible places in the world on the wall, changing the images each time the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 3: The Darklake Though its name might evoke images of a single subterranean body of water, the Darklake is a network of underground rivers, natural tunnels, and canals that connect
is a potential source of watercraft and navigational aid. But as they seek out these resources, the characters learn of terrible powers loose in the Underdark — worse than the drow, the kuo-toa, or any other threat of this dark realm.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D6. Hall of Vows Two unlit braziers flank the entrance just inside this wide hall. Detailed carvings of dwarves decorate both side walls. These images depict ceremonies, rituals of romance, love, and
Dethek runes on it, reading, “A beacon in the dark depths.” The axe’s wielder always knows the way to the nearest passage leading from underground toward the surface, as well as the approximate depth the axe is underground.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
node is telepathically projecting these images to frighten trespassers and ultimately lure them to its lair. Whenever a character responds to this telepathic contact, a link is established. The
aboleth instantly knows all the character’s desires and goals. It then intermittently projects images to the character in which everything the character loves is destroyed by the Cult of the Crushing Wave
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reach.
— High Lady Alustriel Silverhand
The Raven Queen is a being of dark mystery. Accomplished wizards talk about her in hushed tones, and with no small amount of fear, for even they can’t say
images: a terrible shadow that clawed at their innermost thoughts, a pale and regal elf who exploded into an untold number of ravens, a shambling tangle of slick roots and sticks that overwhelmed them with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
help free the dragon from his dark curse. A character does not experience such visions within an antimagic field or while under the protection of a dispel evil and good spell. Characters also
encounter magical projections of Umbraxakar. These shadowy images take the form of harmless, dragon-shaped clouds of black fog. A projection that is targeted by a dispel magic spell or touched by an antimagic field is destroyed instantly. It otherwise cannot be harmed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
index finger of his left hand. Characters who have seen images of Trobriand know that the body lying on the slab is his. After Trobriand successfully transferred his spirit to an iron golem (see area 13
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alleys of the Styes that no one will miss. At the same time, the aboleth transformed the underwater pit where the kraken rests into a conduit for dark magic, fashioned to capture the plentiful negative
beyond, and he scrawled these images onto the walls of his cell in the asylum where he spent his last days. Not even the pleas of his sister and a local priest named Refrum were enough to save him. Only
Compendium
- Sources->Dungeons & Dragons->Divine Contention
mausoleum is completely unlit and pitch dark. Adventurers require darkvision or their own light sources to see in here.
Construction. Ceilings, walls, and floors throughout the mausoleum are made from
with images of death. Doors are unlocked but heavy, requiring a successful DC 12 Strength check to open. Unless otherwise noted, the doors groan loudly when opened.
Rubble. Large sections of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bathhouse and the tower, wooden doors are carved with images of water lilies. Doors in the bathhouse are normally unlocked, but they can be locked by anyone who has a master key. Doors in the tower are
tower are filled with bright light during the day and evening, either from sunlight or lanterns. After midnight, these areas are dark unless characters are using a light source. The ground floor of the shrine (area T11) is unlit, while its basement is lit by a magic pool (see area T12 for details).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
heavy crossbows and 100 crossbow bolts packed in straw Clay urn 1 Empty Clay urn 2 Empty Clay run 3 (painted with pegasi images) Ten 50-foot-long coils of hempen rope (1 gp each) Clay urn 4 (painted with squid images) 10 gallons of dark purple ink
18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twenty-foot-long hallway leading to a dark, pillared chamber strewn with chests
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Their second life is theirs to do with as they please, but it’s typically a confused, cursed life, plagued by frustration, bitterness, loneliness, and melancholy. Such leads many Returned along dark paths
. Anographers Anographers are the scribes of the Returned. On long scrolls of bleached white parchment, they write half-remembered names, images from dreams, and descriptions of places and people that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ruined city depicted in mural F. He is willing to guide the party there. If the golem sees the murals, it looks confused or reacts with vague recognition as it tries to recall images from its
fractured memory. Each mural measures 10 feet by 10 feet and has a caption below it written in Draconic. The images are described below. Mural A This mural shows three wizards wearing strange hats and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
falling rocks punched through into the structure. The chambers below are made of interlocking, dark gray stones carved into puzzle-piece-like shapes. T4: Obsidian Throne The walls of this chamber are
inscribed with images of sea creatures and geometric patterns. At its center, a short platform bears a high-backed, obsidian throne sculpted with stylized images similar to those on the walls. Behind
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
long ago in the Nine Hells, when powerful devils created a dark ritual to free their essence from their fiendish bodies in order to escape the Lower Planes. A rakshasa enters the Material Plane to feed
+ 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, weighs close to 300 pounds, and is fashioned of dark, stained wood carved with images of harts and roses. Its taut strings are made of gut. A character who plays the harp and succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
faults.
Am I to make pie from these crumbs?
My liege, he’s dead.
Are you the lord here? I bring dark tidings from afar.
It seems we are in a bit of a pickle.
You would make a mistress of the
this wound I shall not recover. You have slain me.
This truly is the worst outcome.
Let us dance in the whistling wind!
Tomorrow, at sunrise, I shall no longer be here.
Printable Images
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
dark corridor are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
like to keep their dark schemes and vile indulgences behind closed doors. Amid the twisted streets and quiet mansions of West Wall stand scores of stone monuments dedicated to important figures and
moments in the city’s history, as well as numerous statues and graven images of Lolth. Between West Wall and Narbondellyn is a residential neighborhood called Lolth’s Web. Its residents built their homes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scraps of paper bearing fragmented images. Paintings. Any character who riffles through the paper on the desk finds repeating images of hands, lakes, and wide eyes looking up through water. The largest
work shows a pair of eyes with handprints for pupils. All these images look similar in style to the picture Aunt Dellie found in Promise. Chest. A small chest against the wall is unlocked and holds work
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
still transforming her, breaking down her form from a physical one into an entity composed of symbols, images, and perceptions. To keep herself from dissipating entirely into nothingness, the queen
used the last vestiges of her personal power to pull dead memories from the Shadowfell about her, creating a cloak of identities that sustained her. Over centuries, those dark memories accumulated and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word “dungeon” takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doors are painted with images of two dwarves in profile, facing each other while standing on sideways barrels.
The Melairkyn dwarves stored ale in these vats. Each vat is a hollow, slightly bulging
inside with a successful DC 15 Dexterity check using thieves' tools, provided that the mechanism can be reached and the character can see in the dark. Wedging at least two iron spikes between the pit’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doors are unlocked and push open to reveal a dark, dusty room strewn with treasure accumulated by the dragon (see “Treasure” below). Arch Gate to Level 6. A door in the northeast corner leads to a
smaller chamber with an arch gate set into the back wall (see “Gates”). The arch is engraved with images of dancing dwarves. The rules of this gate are as follows: Standing within 5 feet of the arch and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
charcoal. The resulting images were unsettling, to say the least, and Trantor is happy to let the characters see them. The journey into the depths of the asylum to Jarme’s former cell is not pleasant
who are dragged down into the inky dark. The tentacled creature appears to be shackled by a collar attached to a chain, with the chain held by another creature resembling a vile, multi-tailed fish. Any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
-shifting fractals that periodically coalesce into scenes from worlds throughout the multiverse. Each window is a planar portal to the world currently visible in the window. Usually these images are random
location. At the center of Death’s Aperture is a bottomless well that churns with dark smoke. When a grim champion wishes to punish a trespasser or an incompetent minion, they throw the unfortunate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
instead: The passage opens into a large, dark cavern filled by a subterranean lake. At the east end of the lake, a torch illuminates a stone quay with a ten-foot skiff tied up alongside it. The west end
darkness. The landing at the east end of the cavern is guarded by four Crushing Wave reavers and one fathomer commanded by a Dark Tide knight named Eyon (see chapter 7 for the cultists’ statistics






