Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'dark instant are baron'.
Other Suggestions:
dark instant are bards
dark instinct are bard
dark instinct are bards
dark instance are brown
dark instant are bard
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background A large section of a fey-infused woodland has fallen under the control of a coven of green hags. Using dark gardening techniques, the hags have grafted myconids into the trees of the wood
rock. This pinnacle stands among the ruins of an ancient city that once housed the Infernal Machine, until Baron Lum the Mad discovered and claimed it for himself. A fallen clock tower still holds some of the machine’s components, which retain enough power to manipulate time.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mortally ill members, the group’s leader, Irena Radanavich, ordered her band to kidnap Rudolph’s son and then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered
followed, the curse took hold. Before Rudolph could track down and slay Baron Metus, the vampire murdered both Ingrid and Erasmus. In the decades since, van Richten has hunted monsters and armed others
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
punchline. Baron Vallakovich has convinced himself that if he can make everyone in Vallaki happy, the town will slip free of Strahd’s dark grasp. The baron has a brittle ego, and he lashes out at
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the gift. Once it receives a dark gift, a creature can never receive that same dark gift again.
The instant a dark gift is bestowed, the creature receiving it undergoes a transformation, gaining a
choose whether it is banished or destroyed.
A creature that touches the amber sarcophagus forms a telepathic link with the vestige inside. The vestige offers the creature a dark gift. The creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the wall facing you is a sturdy-looking door made of the same dark metal as the rest of the tower.
No ordinary structure, the tower is a Daern’s instant fortress (see chapter 7, “Treasure,” of the
floors. Moving through a narrow passage, you enter a cavern dimly lit by phosphorescent fungi — and are met by the sight of a dark metal tower perched on the edge of a cliff that drops away into
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
laws of nature, and sought instead to use her mind to master the world. The brain of
Baron Rudolph von Aubrecker
constructs a new body Eventually, Dr. Mordenheim became convinced that she could do
as Mordenheim sought to glimpse the secrets hidden in the instant of death. One moonless night, Elise fell into a sleep from which she wouldn’t wake. Bringing Elise to her lab, Dr. Mordenheim worked
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them, my precious children! Make your father proud!” He then bolts as two oozes drop from the ceiling in front of you, their dark forms flowing in your direction with unsettling awareness and malevolence
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The stairs descend into black, still water that fills an arched hallway before you. The water’s surface is like dark, mirrored glass, disturbed only occasionally by the “thwick” of a drop falling
pit is released suddenly when the trapdoor opens). The triggering character suddenly falls from sight. An instant later, the trapdoor closes, leaving only a slowly dissipating swirl in the water. It
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. A third sahuagin in dark robes floats near the doorway, looking bored.
Baroness Seklaz (sahuagin baron) looms over her servant (sahuagin), accusing it of stealing one of her earrings. The earring
ceiling, two each to your left and your right.
This area is empty, quiet, and peaceful. 21. Blademaster’s Quarters Dark green tiles cover the walls and floor of this room, and the ceiling is tiled
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occultants, you are a grim and enigmatic figure. Even your closest companions might be wary of the power you channel — and nobody wears that aura of dark mystery like you do. You help advance your
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
baron
2 An eccentric noble (Aurum)
3 A local crimelord (Boromar Clan)
4 A nefarious necromancer (Emerald Claw)
5 A sinister cultist (Dragon Below)
6 A misguided paladin
(Silver Flame)
7 A clever doppelganger (Tyrants)
8 A vengeful warforged (Lord of Blades)
9 A possessed innocent (Dreaming Dark)
10 An oni mastermind (Daask)
11 An enigmatic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you use this trait, you can’t use it again until you finish a long rest. Fallen Aasimar An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of
to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
its turns, ending the effect on itself on a successful save. Treasure. The baron wears +1 leather armor (shark skin and chitin) and a crown-like helm of ivory, coral, leather, and gold (worth 500 gp
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
dwellers who navigate the sewers by boat. Denizens of the Plane of Water don’t take kindly to Sigil polluting their home. Grat the Glass-Jawed, a sahuagin baron whose gums are jammed with sharpened gems
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
16–17 Dark Shard Amulet 18–19 Enduring Spellbook 20–21 Ersatz Eye 22–24 Hat of Vermin 25–27 Hat of Wizardry 28–29 Heward’s Handy Spice Pouch 30–31 Horn of Silent Alarm 32–33 Instrument of Illusions
of Controlling Air Elementals 11–12 Chime of Opening 13–14 Cloak of Displacement 15–16 Cloak of the Bat 17 Cube of Force 18 Cube of Summoning 19 Daern’s Instant Fortress 20–21 Enspelled Staff (level 2
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovia, owns and occupies a mansion in Vallaki. The house’s reigning governess, Fiona Wachter, is a loyal servant of Strahd. She seeks to supplant Baron Vallakovich as the town burgomaster. Map 5.4
would happily serve Strahd as burgomaster of Vallaki, but she knows that Baron Vargas Vallakovich won’t give up his birthright without a fight. Fiona conspired to wed her young daughter, Stella, to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
democracy or bureaucracy. Examples include the Red Wizards of Thay in the Forgotten Realms campaign setting and the sorcerer-kings of Athas in the Dark Sun campaign setting. Matriarchy or Patriarchy
Emperor/Empress 2nd King/Queen 3rd Duke/Duchess 4th Prince/Princess 5th Marquess/Marquise 6th Earl or Count/Countess 7th Viscount/Viscountess 8th Baron/Baroness 9th Baronet 10th Knight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flight. Half the dragon’s body is submerged in dark water, and the hallway beyond it is completely flooded.
The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large “X” in dark red.
The tunnel from the
and lathes line the walls of this large workshop. Four eerie figures toil before a dark forge, striking metal that isn’t there. Several stone tables bear old tools and metal rods adorned with spikes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
instead: The passage opens into a large, dark cavern filled by a subterranean lake. At the east end of the lake, a torch illuminates a stone quay with a ten-foot skiff tied up alongside it. The west end
darkness. The landing at the east end of the cavern is guarded by four Crushing Wave reavers and one fathomer commanded by a Dark Tide knight named Eyon (see chapter 7 for the cultists’ statistics
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creature, concealing it completely and teleporting it to area P13 of the pyramid’s second floor. To an onlooker, the object or creature appears to be consumed by the flame, vanishing in an instant. An
unbroken chest and a couple of intact vases. P12: Tomb In the center of this cool, dark room rests an ornate stone sarcophagus. Its lid is ajar and broken, and it contains nothing but dust. Hieroglyphs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
receives a telepathic message from the kraken — a wave of mind-shattering dread that deals 20 psychic damage to the nobleman. An instant later, Lord Drylund keels over dead, blood running from his
to the stage is a hallway that leads to the bridge (area 11) and the crew cabins (area 12). A bronze plaque above the doorway reads “Crew Only.” 15. Aft Balcony In the evening, passengers gather here to gaze out upon the dark river and seduce one another, either for political gain or pure indulgence.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trying different command words for the last half hour to get the portal to reopen. Matreous takes on a thoughtful expression and pauses for an instant, tapping his chin in thought. The mansion must be
wall, looking out on three planted beds filled with vegetation. Within this room, a crystal chandelier hangs above a table made of dark wood. Six matching wooden chairs with scarlet cushions surround
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
transport. Crypt 4 Prince Ariel du Plumette (Ariel the Heavy) If the characters open the door to this crypt, read: The apparition of a large, rotund man forms within the dark crypt, its eyes wild with
great deal about the black arts, was nearly a match for Strahd’s powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center of the chamber. A hunched sahuagin floats near the bottom of the stairs, its dark green robes waving gently in the water.
A sahuagin champion is preparing four sahuagin coral smashers for patrol
save, or half as much on a successful one. Coffer. The coffer is locked; the key to open it is carried by Baron Kepmak in area 42. It can be opened by a character who makes a successful DC 14 Dexterity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
This hallway has a sunken floor filled to a depth of three feet with dark water. Lanterns lit with flickering blue flames hang from the ceiling thirty feet above by short chains, spaced roughly ten feet
glides closer until it is near enough to board safely. The boat can carry up to eight Medium creatures. One creature can steer the boat using the tiller, and the boat has a speed of 20 feet. Dark Water
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, let’s say you’re a warlock with the Dark One’s Blessing feature, which gives you temporary hit points when you reduce a creature to 0 hit points. You currently have 2 temporary hit points remaining from
armor of Agathys, you just slew a monster, and your Dark One’s Blessing can now give you 4 temporary hit points. If you take those temporary hit points, they replace the ones from armor of Agathys and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful






