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                        Returning 7 results for 'dark inventions are both'.
                    
                
                        
                            
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                                        dark invention are both
                                    
                                
                                    
                                        dawn inventions are boat
                                    
                                
                                    
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                                        dark intentions are both
                                    
                                
                                    
                                        dark inventors are both
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     clap their hands with glee, but they are happiest of all when they find a cache of gems, particularly diamonds. Individual rock gnomes have different ideas about what sorts of inventions are the most
                                                
                                            
                                                
                                                    , stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
                                                
                                            
                                                
                                                     innovation is taken from one domain to another, the suspicion of the new domain’s inhabitants prevents it from gaining acceptance. Such is the subtle control of the Dark Powers, ensuring their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the wake of the gate-town’s ceaseless gales. Nowhere is safe from the winds. Even when the gusts are dampened, their whispers slip through the cracks and magically encourage townsfolk to commit dark
                                                
                                            
                                                
                                                     harness Pandemonium’s chaotic winds for good, but the plane’s malicious gales corrupt her inventions, possessing them like evil spirits. Bumblewing is always looking for willing guinea pigs to test
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     on balconies or rooftops after dark. Her dealings are polite, though, and she pays fair coin. She never confides in anyone or talks about her own doings — and if anyone but she has ever seen the
                                                
                                            
                                                
                                                    .
 Gondwatch Lane. Found at the southern entrance to the House of Inspired Hands in the Sea Ward, this alley serves as the testing ground for inventions considered too dangerous to operate inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     her parties. Lacking Watch tokens, Nysene’s guests face a night in the Citadel’s cells or worse if they’re caught in the Upper City after dark. They therefore have little choice but to let her and her
                                                
                                            
                                                
                                                     building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     her parties. Lacking Watch tokens, Nysene’s guests face a night in the Citadel’s cells or worse if they’re caught in the Upper City after dark. They therefore have little choice but to let her and her
                                                
                                            
                                                
                                                     building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , letting it fly with a distinctive rippling motion as if swimming through the air. A gold dragon wyrmling has scales of dark yellow with metallic flecks. Those flecks grow larger as the dragon matures. As
                                                
                                            
                                                
                                                     their hoards can include intact ships, the remains of kings and queens, thrones, the crown jewels of ancient empires, inventions and contraptions, and monoliths carried from the ruins of fallen cities. A
                                                
                                            
                                        





