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Returning 16 results for 'dawn inhabited are been'.
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draw inhabit are been
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
slip over a wall undetected with a successful DC 15 Dexterity (Stealth) check. At dusk, hundreds of driftglobes make their way from the inhabited part of the city and congregate in the City of the
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
similar origins with nowhere else to go. The largest and most influential are those of the fifteen founding civilizations collectively known as the Dawn Incarnates. Spanning more than a dozen feet in
. The Dawn Incarnates have existed since the creation of the Radiant Citadel. While the Citadel’s creators left behind no texts, it’s believed that their collective wisdom is held by the Dawn Incarnates
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
similar origins with nowhere else to go. The largest and most influential are those of the fifteen founding civilizations collectively known as the Dawn Incarnates. Spanning more than a dozen feet in
. The Dawn Incarnates have existed since the creation of the Radiant Citadel. While the Citadel’s creators left behind no texts, it’s believed that their collective wisdom is held by the Dawn Incarnates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the area tends toward reserved and polite. Most streets are lined with row houses inhabited by the families of prosperous people of business, investing, and civic service. They are each wealthy enough
to employ a servant or two, or they endeavor to appear as such. For the best experience in the North Ward, go there just before dawn, buy a broadsheet, and settle in at a café with a view of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
come from Skoraeus Stonebones himself, though in truth they are produced by an ancient, evil earth primordial trapped under the Graypeak Mountains since the dawn of time. Human and dwarven miners
darkvision and don’t need light sources to see. Nevertheless, some of the caves in Deadstone Cleft are dimly lit with giant torches to keep them warm and dry. Also, many of the caves inhabited by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ancient Mysteries Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
fortresses, and these may still hold aberrant threats from the war that destroyed their civilization. Older still are the ruins once inhabited by rakshasa and other fiends, and these may hold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sunlight dispels it and prevents the trap from triggering. Advice from the Spirits Any characters inhabited by the spirits of Kubazan or Moa receive advice when entering this area: Spirited Kubazan
. The wine cascades down the west tunnel, pouring down the grand staircase (area 7). At dawn the next day, Withers sends tomb dwarves to clean up the room and tunnel, after which the wine cisterns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpse also yields more valuable belongings (see “Treasure” below). Advice from the Spirits Any characters inhabited by the spirits of Papazotl or Shagambi receive advice when entering this area
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Nangnang, Obo’laka, or Shagambi receive advice when entering this area: Greedy Nangnang urges her host to snatch up the gold coins on the wall shrine
done since the dawn of time.” A copper bowl containing rat bones Four dead cockroaches A green wax candle with a salvageable wick 5 gp (loose) Performing the Ritual To open the sarcophagus, one or more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persist even if they are removed from the region. Irian, the Eternal Dawn Irian is the plane of light and hope, the wellspring of positive energy which is the foundation of light, life, and love. The
end. Since the dawn of time, armies of fiends and celestials have fought one another in Shavarath, their eternal battles a microcosm of the struggle between good and evil that rages across all of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
will stop at nothing to seek vengeance on Darius.” As an action, a host inhabited by Demetrius can ask the spirit to cast one of the following spells (spell save DC 13), requiring no material
components: Command, Find Traps, or Lesser Restoration. Once Demetrius casts one of these spells, he can’t cast that spell again until the next dawn. Roleplaying Demetrius. Demetrius zealously recounts the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that are barred at night. (From sunset until dawn, someone who wants to enter or leave can pay a stiff fee to be raised and lowered on a rope-slung chair, but nothing can be taken along beyond what
Beorunna’s Well, and characters can climb the rope (no ability check required). In the northeast corner, surrounding a campfire, are three tents inhabited by members of the Black Lion tribe (see “Suggested
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the cave to the northeast.
Small fish swim along the edge of the water, but the pool is also inhabited by a larger creature: a giant constrictor snake. If the characters pass through this area
+1 breastplate. These magic items have some additional properties that are described below: Mace. This weapon, known as Lightbringer, was made for a cleric of Lathander, the god of dawn. The head of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies. Map 3.10: Gundarlun and Ruathym Sea of Moving Ice The sea west of Icewind Dale is a maze of shifting ice sheets and icebergs. A few frozen islands are inhabited by Ice Hunters, a group of
the ground. Each day at dawn, highsun, and dusk, there is a cumulative 10 percent chance that a friendly druid (NG male or female moon elf) visits the site. The druid doesn’t stay long but urges
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the hold while the traders are present, one of the larger buildings is inhabited by Klax (chaotic neutral cambion) and eight traders (commoners). The traders are indifferent to the characters
property again until the next dawn. Condition Immunities. While attuned to the book, you can’t be charmed or frightened. Evil Presence. The book houses an evil spirit that is hostile toward you. When






