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Returning 11 results for 'day injuries are butting'.
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day injured are burning
day injured are bursting
day injured are bustling
day injuries are burning
day injured are beating
Monsters
Heroes of the Borderlands
Magic Resistance. The curate has Advantage on saving throws against spells and other magical effects.
Raise the Dead (1/Day). In a ritual that takes 8 hours, the curate touches a creature that has
", "rollType":"damage", "rollAction":"Celestial Radiance", "rollDamageType":"Radiant"} Radiant damage.
Healer’s Touch (2/Day). The curate touches another creature. That creature regains 13 (2d8 + 4
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Curate Pious Healer A curate earns a special connection to the divine through service to shrines and temples. This devotion endows these spiritual leaders with the power to heal injuries, repel evil
Perception 14
Languages Celestial, Common
CR 6 (XP 2,300; PB +3)
Traits
Magic Resistance. The curate has Advantage on saving throws against spells and other magical effects.
Raise the Dead (1/Day
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
because it’s off the road. Only in the last day or two have natural scavengers returned to the area, since the lingering aura of elemental magic kept them away until now. The Dessarin Road leads south
through the barren Sumber Hills. You don’t meet any other travelers this day, but you find evidence that the trail supports traffic — wagon ruts and mule droppings prove that people come this way on a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the needs of your campaign or generate them randomly. To determine hazards at random, roll a d20 at the start of each day of an ocean voyage. On a 20, the ship faces a hazard that day. Use the
things right, lest they risk mutiny or worse. Each day a ship spends dealing with a crew conflict requires those aboard to make a group check. The check’s DC is randomly determined or chosen from the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
grants access to a coral shelf 40 feet above the shelf floor and illuminates the lair for a few hours each day with a shaft of dim sunlight. Lair Actions As they are presented in the Monster Manual
missing patch of shell. However, rather than humbling the great dragon turtle, these injuries have made him more irascible. Those who meet the dragon turtle are advised to pay whatever price he asks, and to treat him with the deference he believes he deserves.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
encounters that can take place along the seashore or on the surface of the water. Check for an encounter once per day by rolling a d20. On an 18 or higher, the characters have an encounter at some point
during the day or night (equal chance of each); roll a d20 again and consult the appropriate table. The Azure Sea table includes entries for several of the most notorious pirate vessels that are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
proficient barber might, up to and including medical attention for those with injuries or ailments. For healing purposes, treat Burney as though she has the Healer feat as well as proficiency with both
though by a word of recall spell. This explains why Burney simply seems to appear amid the fully deployed marketplace each morning it is active to provide service and tell stories. Once each day, when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spare oars hang on the walls. Galley
Gargantuan vehicle (130 ft. by 20 ft.)
Creature Capacity 80 crew, 40 passengers
Cargo Capacity 150 tons
Travel Pace 4 miles per hour (96 miles per day
at the aft of the cabin. Keelboat
Gargantuan vehicle (60 ft. by 20 ft.)
Creature Capacity 3 crew, 4 passengers
Cargo Capacity 0.5 tons
Travel Pace 3 miles per hour (72 miles per day)
STR
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Spellcasting. The giant is a 5th-level
Vaprak’s visions, injuries the frost giant sustains heal wrong, often resulting in discolored skin, warty scars, and vestigial body parts, such as extra digits, limbs, and even extra heads. The touch
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
choice who wear shoes you worked on can travel up to 10 hours a day without making saving throws to avoid exhaustion. Craft Hidden Compartment. With 8 hours of work, you can add a hidden compartment
Activity DC Cover injuries or distinguishing marks 10 Spot a disguise being used by someone else 15 Copy a humanoid’s appearance 20 Forgery Kit A forgery kit is designed to duplicate documents and to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the orb (see “Injuries” in the Dungeon Master’s Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
thoughts awaken the thing in the well. A creature can gain only one insight from the well per day, and only while the monster is alive. Y13. Bazaar of the Bizarre A large market hall sits at one end of this






