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Returning 15 results for 'day instances are bath'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences. Bone Naga Large Undead, Neutral Evil
AC 15 Initiative
(spell save DC 13):
At Will: Mage Hand, Thaumaturgy
1/Day Each: Command, Detect Thoughts, Lightning Bolt
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cause up to 50 gp in property damages are classified as petty crimes. The accused pays a fine of 2d6 gp, or one day of hard labor per gold piece owed. Minor Crime. Armed assault, defined as any
serious cases earn the death penalty. In most instances, these crimes are dealt with in Seaton, the provincial capital located east of Saltmarsh.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
in Port Nyanzaru’s climate. Laundry is washed here every day, then hours are spent fanning it to and fro on lines trying to encourage the wet cloth to dry in the humid air. 15. Servants’ Quarters The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hygiene. Most would be repulsed by the thought of a day without a bath. Dozens of small bathhouses across the city operate like private clubs, but the public bathhouse is open to everyone and is run
the sea around it are perpetually stained bright orange, blue, red, green, and yellow, depending on what colors are being dumped from the vats that day. People employed at the dye works are easily recognized on the street because their hands and feet are likewise brightly stained.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
crew’s quality score decreases by 1, and the distraction caused by the crisis forces the ship to move at half speed that day. Storm Winds and towering waves toss ships like bath toys. Snowstorms batter
the needs of your campaign or generate them randomly. To determine hazards at random, roll a d20 at the start of each day of an ocean voyage. On a 20, the ship faces a hazard that day. Use the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
quest or pursues opposite aims, they might suffer any of the following consequences: The character’s piety score might decrease by 1 each day, or each play session, for as long as the character continues
the god wants them to be. In extreme instances, the god might place a magical command on the character, similar to a geas spell. God-Based Campaigns Each god’s entry in this chapter explores the themes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
breathe, exhaling a large cloud of steam and then slowly inhaling, like a person breathing on a cold day. Each cycle takes about 30 seconds. Approaching the cave, the party will hear a whistling noise
does make the cave very uncomfortable, like a hot sauna bath interrupted by blasts of cold air. The ceiling and walls of the cave are slick with the condensed steam that runs down them. The floor is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
asked of them. Both are disguised scarecrows (see “Coven Minions” earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
checks or the one she likes best (a purely subjective choice on her part). T5. Bath and Hot Spring A floor of polished white marble surrounds a large central pool of steaming turquoise water in this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
move through the air. Housed in each cylinder is a swollen human brain floating in a bath of slimy, translucent goo.
Three Netherese wizards chose to continue their revels into undeath, each one
guests or servants learn one random fact from the Ythryn Lore table. Y19c. Council Chambers These chambers served as offices for bureaucrats who ran the citadel’s day-to-day operations. Each room
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to rub melted butter into its flesh and has promised it a hot bath before dinner. Kro’ah is gathering firewood but should be back soon! Persuading the campestri to leave the campsite requires a
pounds of meat every day to keep her docile. If she goes just one day without a proper meal, Juniper turns on her new owners and tries to eat them. Someone forgot where they parked their owlbear and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drink. The smaller room east of the kitchen is a well-stocked pantry. 19h. Bath An iron tub stands in this area, with an iron pump nearby. The pump draws water from an underground hot spring beneath the
, faerie fire, and levitate (self only) each once per day. His spellcasting ability is Charisma (spell save DC 15). While in sunlight, he has disadvantage on attack rolls, as well as on Wisdom
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wolves from Loch Wynnis. Each wolf can cast see invisibility on itself once per day, enabling it to see the invisible watermarks on the guests’ invitations as well as detect invisible party-crashers. The
. After it is destroyed three times, it doesn’t re-form. Treasure. Characters who search the room find a potion of healing (superior) and four bottles of scented bath oil (25 gp each) atop the table
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to enjoy a massage, relax in our sauna, or take a warm bath?”
The tiefling attendant (commoner) is happy to schedule massages or time in the sauna or baths. Patrons are allowed to explore the areas
the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of these panels are emblazoned with the castle-and-flame sigil of Candlekeep in their upper reaches. One of the two gates stands open far enough to admit visitors during the day, with the other kept
part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Gelida spends a lot of time in her “ice bath” and seems surprised when strangers arrive. Indifferent to the characters, she initially pretends to be embarrassed but cackles if any of them seem
crystal sheds Dim Light in a 15-foot radius. A creature that touches the crystal receives a surge of positive energy and regains 70 Hit Points. The crystal grants this healing three times each day






