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Returning 12 results for 'day instances are bellowing'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
could wind up pinned or crushed if the giant rolls over suddenly. Giants Are Loud. The footsteps of giants in the distance are often initially mistaken for thunder, even on a clear day. The sounds of
a giant beating a weapon against its shield and bellowing a challenge to foes are strident enough to knock dishes from shelves and rattle doors in their frames. Giants Are Strong. A charging warhorse
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences. Bone Naga Large Undead, Neutral Evil
AC 15 Initiative
(spell save DC 13):
At Will: Mage Hand, Thaumaturgy
1/Day Each: Command, Detect Thoughts, Lightning Bolt
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
takes damage or the rider dismounts.
The castle is easily spotted, day or night, out to a range of five miles. The wyverns are faster than the castle in flight, and they can catch up to it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
damage or the rider dismounts.
The castle is easily spotted, day or night, out to a range of five miles. The wyverns are faster than the castle in flight, and they can catch up to it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
menu as well as stewed cabbage and heavy black bread (4 cp for a plate full), but no one visits for the fine dining. It’s just enough to keep a visitor going another day, and no more than that. If the
characters sit and order ale, well and good. “I will send the pot boy out to you in a moment with the finest available in my humble tavern.” He goes toward the kitchen, bellowing for a cask. The owner
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cause up to 50 gp in property damages are classified as petty crimes. The accused pays a fine of 2d6 gp, or one day of hard labor per gold piece owed. Minor Crime. Armed assault, defined as any
serious cases earn the death penalty. In most instances, these crimes are dealt with in Seaton, the provincial capital located east of Saltmarsh.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
menu as well as stewed cabbage and heavy black bread (4 cp for a plate full), but no one visits for the fine dining. It’s just enough to keep a visitor going another day, and no more than that. If the
characters sit and order ale, well and good. “I will send the pot boy out to you in a moment with the finest available in my humble tavern.” He goes toward the kitchen, bellowing for a cask.
The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
giant As area 16. 22/23 2 cloud giant children The children remain in area 22 at night, or area 23 during the day. 24 1 cloud giant The giant remains here. 26 6 aarakocra simulacra, 1 water elemental
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
light flashes upward and a bellowing voice fills the chamber. The voice belongs to Xipe, and he asks (in Giant) who has come and for what purpose. Nothing else happens, for Xipe can’t be bothered to
cast cone of cold, but he can cast sleet storm and fear once per day each. When he casts fear, he unleashes a great bellow that shakes the room. Treasure. Xipe’s treasure includes a wooden cylinder
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
quest or pursues opposite aims, they might suffer any of the following consequences: The character’s piety score might decrease by 1 each day, or each play session, for as long as the character continues
the god wants them to be. In extreme instances, the god might place a magical command on the character, similar to a geas spell. God-Based Campaigns Each god’s entry in this chapter explores the themes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
unarmed and unarmored. Their names and descriptions are as follows:
Anaïs Bellefleur (chaotic good tiefling) smokes foul-smelling cigars, has a bellowing laugh, and enjoys ale a bit too much.
Jetta






