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Returning 21 results for 'days injured are both'.
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days infused are both
days injure are both
dark injured are both
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days injury are both
Monsters
Fizban's Treasury of Dragons
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Monsters
Fizban's Treasury of Dragons
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains, but new ones form at a
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
To the Coast The journey to Dread Wolf Cove takes five days—fewer if the characters have Clystran’s guidance or other methods of conveyance. Consult the “Movement in the Wastes” section in chapter 5
hue. A Dragon Army rider whips a net at their desperately fleeing quarry, and the unfortunate creature tumbles from the sky, crashing near you.
The injured wasteland dragonnel (see appendix B) crashes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to an injured polar bear. If the characters assist the druid, she gives them a vial of antitoxin. 26–30 2d8 scouts 31–35 2d4 ice mephits 36–40 2d6 + 1 zombies aboard a galleon trapped in the ice
. Searching the ship yields 2d20 days of rations. 41–45 1 manticore 46–50 2d6 + 3 orcs 51–53 1d6 + 2 ogres 54–55 2d4 griffons 56–57 1d4 veterans 58–60 1 bandit captain with 1 druid, 1d3 berserkers, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a squad of cultists looking for victims along the Trade Way. Vecken has been reduced to 25 hit points. Though injured, he is healthy enough to escort the other prisoners to safety if the characters
attacked by the cultists a few days earlier. Two of their companions (the unfortunate victims in the chapel) were taken from the cell a few hours earlier. B12. Acolytes’ Training Room Scrolls and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
furnished by the town. As characters prepare to set off on this mission (or to leave town if they turn down the mission), though, an injured monk approaches. A young man walks up to you, limping
many days before help arrives. Anything you can do before then would be a godsend.” Nesim answers the characters’ questions to the best of his ability, but he also urges them to move quickly. The monks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are furnished by the town. As characters prepare to set off on this mission (or to leave town if they turn down the mission), though, an injured monk approaches. A young man walks up to you, limping
many days before help arrives. Anything you can do before then would be a godsend.”
Nesim answers the characters’ questions to the best of his ability, but he also urges them to move quickly. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-handedly and led your comrades to victory. 5 Stowaway. For days, you hid in the bilge of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.”
Artavazda saw how the characters distinguished themselves and offers to heal an injured character. The angel can answer questions about the Ashen Heirs, the Brightguard, or Atash (all are detailed in
Brightguard until the festival ends a few days from now, protecting the people from dramatic displays that turn dangerous. Artavazda goes on to explain the following points: Though the angels who serve
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, this shard is part of the obelisk the Sawplee goblins seek. A few days ago, goblins used crude mining supplies stolen from the Miner’s Exchange to hack the shard from the cornerstone, damaging the
. Halia fought off the goblins to the best of her ability, but she couldn’t stop them from taking a piece of the building’s cornerstone. Swapping Blows. Halia was injured in the scuffle, so she couldn’t
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
earthquake two days ago. The partially collapsed building has been deemed structurally sound, so it shouldn’t fall into the fissure unless someone inside does something foolish, such as knock down a
assigned to map the area, and an engineer needs to assess the integrity of the tunnels to ensure that no further collapses are imminent. If either professional is injured or killed because of negligence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
several rows of stalls radiating out from its central feature, an old gallows that doesn’t see much use these days. The market is so named for the shrine to Sune that once stood along its edge. That shrine
edifice: the Cathedral of Helm. As much a fortification as it is a temple, the cathedral has a small building on its grounds that serves as an orphanage, wards for caring for the sick and injured, as well
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the githyanki scouts now inhabiting area B7. Returning to Illithinoch. The characters can return to Illithinoch through the gateway for seven days. After that, the gateway becomes unstable. A character
injured wizards retreated here to rest, but the maze entrapped them. All five died while being absorbed. B5: Tumor Garden Several fleshy lumps in the floor rise like stalagmites to heights of two or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Clash of Titans d6 Adventure Hook 1 Frost giants besiege a fire giant settlement, disrupting travel and trade across the region. Injured frost giants shelter in nearby towns, demanding the people
storm lashes a fishing village for days. After helping people get to safety, the adventurers investigate the storm, and they discover a storm giant locked in battle with a kraken nearby. 6 After
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the southernmost latrine. He survived the attack but couldn’t climb out of the reeking pit by himself, and he died of thirst within days. Treasure. Characters who search the dead templar find a suit
recall the story for the characters. If characters ask a Chultan what the statue signifies, read: In the early days of the world, Man stood by the banks of a river, frightened. Crocodile raised his head
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.
The body was once an elf named Fernil Orellian, an adventurer and priest of Corellon Larethian. A cloaker in the Underdark injured Fernil and killed his companions. An agent of Lolth came upon
cultists consider her a sign of Lolth’s favor, even though she eats hundreds of pounds of meat every few days and doesn’t otherwise contribute to the complex. CoupleofKooks A piece of the Rod of Seven
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
injured or if the hydra is slain, the water weird flees. P6: Honored Approach This hall has a stone door at the north end. Another door to the east is askew on its hinges, brushing against an elongated
. Adventurous Gnome. An elderly svirfneblin named Rivibiddel has spent many days in the crypt. Because of his advanced age, his walking speed is 15 feet, and he can’t take reactions. Rivibiddel ran out of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
many days, however, as Hashutu’s work is even more important to him than his self-pampering. Treasure. The shelf contains five especially rare bottles of perfume worth 500 gp each and a subtle mind
human prisoners here were moved a few days ago at most. X10: Experimentation Chamber Brian Valenzuela The denizens of Illithinoch participate in terrifying experiments Stone slabs topped with skull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
Black Earth guard (see chapter 7) who dared to strike a Black Earth priest a few days ago. Greedy and brutal, she is now enraged against the cult. Droth, a male human mercenary thug in the service of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on a DC 15 Wisdom (Perception) check notices the grick, which attacks when noticed. The first time it is injured, the grick emits a loud squeal that draws the gricks lairing in the mine (area G9) to
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic






