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Returning 35 results for 'days involve are been'.
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days involved are been
days involves are been
dark involves are been
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Spells
Player’s Handbook
achievable and not involve anything that would obviously deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers
can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for a target upon completing it.
Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Monsters
Waterdeep: Dragon Heist
":"damage","rollDamageType":"piercing"} piercing damage.Barnibus works for the Watchful Order of Magists and Protectors, investigating crimes that involve the use of magic. He comes across as prickly and
inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes, pry secrets
Magic Items
Tasha’s Cauldron of Everything
crew compartment within, from which up to two Medium creatures can control it—and potentially execute a spree of unstoppable destruction.
Tales of the servant’s origins involve more
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Anthropological Expedition. A recent desert excavation has
separated the party from the rest of the caravan. After wandering the desert for days and running out of food and water, the characters discover an ancient ziggurat.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Anthropological Expedition. A recent desert excavation has
separated the party from the rest of the caravan. After wandering the desert for days and running out of food and water, the characters discover an ancient ziggurat.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Event Guards. Judges overseeing the Shankha Trials want to make sure the important event goes smoothly. They hire
it. When the characters arrive in Sagorpur, though, the city is swept up in the final days of the Shankha Trials. Members of the local riverine temple will provide these waters only after the upheaval surrounding the trials is ended.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Event Guards. Judges overseeing the Shankha Trials want to make sure the important event goes smoothly. They hire
it. When the characters arrive in Sagorpur, though, the city is swept up in the final days of the Shankha Trials. Members of the local riverine temple will provide these waters only after the upheaval surrounding the trials is ended.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level. Spell Scroll Costs Spell Level Time Cost Cantrip 1 day 15 gp 1st 1 day 25 gp 2nd 3 days 250 gp 3rd 1
spell scroll is a solitary task, unlikely to attract much attention. The complications that arise are more likely to involve the preparation needed for the activity. Every workweek spent scribing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level. Spell Scroll Costs Spell Level Time Cost Cantrip 1 day 15 gp 1st 1 day 25 gp 2nd 3 days 250 gp 3rd 1
spell scroll is a solitary task, unlikely to attract much attention. The complications that arise are more likely to involve the preparation needed for the activity. Every workweek spent scribing
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cavern Encounters The caverns and tunnels of the Barrier Peaks are a treacherous maze that has claimed more than one adventurer. This challenging route might involve cavern encounters that can help
between passageways. Negotiating with it successfully allows access to a secret tunnel that cuts days off the characters’ journey. 5 Roving outlaws (five to ten thugs led by a bandit captain) heading to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Barnibus Blastwind Barnibus works for the Watchful Order of Magists and Protectors, investigating crimes that involve the use of magic. He comes across as prickly and secretive, confiding only in
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Barnibus Blastwind Barnibus works for the Watchful Order of Magists and Protectors, investigating crimes that involve the use of magic. He comes across as prickly and secretive, confiding only in
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cavern Encounters The caverns and tunnels of the Barrier Peaks are a treacherous maze that has claimed more than one adventurer. This challenging route might involve cavern encounters that can help
between passageways. Negotiating with it successfully allows access to a secret tunnel that cuts days off the characters’ journey. 5 Roving outlaws (five to ten thugs led by a bandit captain) heading to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, thanking the gods for their help. Event preparations begin many days in advance and involve the entire village. At the end of the festival’s final night, villagers light the fire eagle: a fireworks-filled
vary from village to village, ranging from tests of knowledge to trials of physical prowess. In earlier days, villages that fought over resources were quickly wiped out, while those whose people
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, thanking the gods for their help. Event preparations begin many days in advance and involve the entire village. At the end of the festival’s final night, villagers light the fire eagle: a fireworks-filled
vary from village to village, ranging from tests of knowledge to trials of physical prowess. In earlier days, villages that fought over resources were quickly wiped out, while those whose people
Compendium
- Sources->Dungeons & Dragons->Monster Manual
petty offenses. Spirit nagas seek to claim what they believe they deserve. Their schemes often involve poisons, vile spells, cursed objects, or magical compulsions, eventually making them wellsprings
1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination
Compendium
- Sources->Dungeons & Dragons->Monster Manual
petty offenses. Spirit nagas seek to claim what they believe they deserve. Their schemes often involve poisons, vile spells, cursed objects, or magical compulsions, eventually making them wellsprings
1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
master of the dark arts you are. Otherworldly Quirks d10 Quirk
1 Every meal you eat must involve copious amounts of raw onions.
2 When you are in a stressful situation, you shout every
comfortable unless your clothing features garishly contrasting colors or patterns.
8 When you cast a spell, the verbal or somatic component must involve a mild obscenity.
9 Your hair grows
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
master of the dark arts you are. Otherworldly Quirks d10 Quirk
1 Every meal you eat must involve copious amounts of raw onions.
2 When you are in a stressful situation, you shout every
comfortable unless your clothing features garishly contrasting colors or patterns.
8 When you cast a spell, the verbal or somatic component must involve a mild obscenity.
9 Your hair grows
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Iroas’s Quests d6 Adventure Goal
1 Defeat Returned bandits who are terrorizing the polis.
2 Defend a
barefoot and had a fire in her eyes. The rumors of her skill were not exaggerated, and for three days, she battled a continuous stream of competitors. When no others would challenge her, she left without
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Iroas’s Quests d6 Adventure Goal
1 Defeat Returned bandits who are terrorizing the polis.
2 Defend a
barefoot and had a fire in her eyes. The rumors of her skill were not exaggerated, and for three days, she battled a continuous stream of competitors. When no others would challenge her, she left without
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner
-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner
-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. An adventure focused on giants as adversaries could involve a sustained battle against giants of a single kind (as each of the individual adventures in Against the Giants did), or it could involve
progression through groups of different kinds of giants (as Against the Giants pitted characters against hill, frost, and fire giants in sequence). Alternatively, an adventure could involve giants of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. An adventure focused on giants as adversaries could involve a sustained battle against giants of a single kind (as each of the individual adventures in Against the Giants did), or it could involve
progression through groups of different kinds of giants (as Against the Giants pitted characters against hill, frost, and fire giants in sequence). Alternatively, an adventure could involve giants of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakith’s Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tu’narath and took up residence in the Astral Plane, they no longer had to
might be compromised. So she addresses the problem by not dealing with it directly, but by trying to encourage her indolent followers to find purpose in meaningful activities that don’t involve plundering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
companions who know the duergar well can guess that these drow won’t want to attract the duergar’s attention to their “lost property.” Doing so would likely involve having to pay the gray dwarves a reward for
this chapter), their pursuit level increases by 1 every 1d4 days until Ilvara arrives. Alternatively, the adventurers might decide to turn the tables on the drow. Characters might figure out a way to