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                        Returning 10 results for 'dead inherently are burdens'.
                    
                
                        
                            
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                                        death inherent are burdens
                                    
                                
                                    
                                        dead inherently are burden
                                    
                                
                                    
                                        dead inherent are borders
                                    
                                
                                    
                                        death inherently are burns
                                    
                                
                                    
                                        dead inherently are borders
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Hag Lairs No matter what form it takes, a hag’s home is a manifestation of her basic nature. It is ugly, eerie, or unnerving in some way, often incorporating some aspect of decay, such as a dead tree
                                                
                                            
                                                
                                                     items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin but aren’t inherently magical. For a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod. 
   9  Promised Land. The island is a gift from a god to a favored individual
                                                
                                            
                                                
                                                     residents know only one god and don’t appreciate visits from heretics. 
   8  The Dead. A settlement of the Returned is located near an obscure passage to the Underworld. 
   9  Memories. Everyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
                                                
                                            
                                                
                                                    , he chastises them for their current selection of beverages, even if he previously sold them those goods. Justyn Rassk Guild of Butchers Dead-eyed, slack-jawed Justyn (NE male Illuskan human thug
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     with clumsiness that manifests as disadvantage on Dexterity checks might not notice anything until they make such a check. Burdens can take many forms, such as the following: The victim has
                                                
                                            
                                                
                                                     raised from the dead while the curse lasts. A monster hunts the victim relentlessly. Even if the monster dies, it rises again or a new one takes its place 24 hours later. Resolution Sometimes a curse can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
                                                
                                            
                                                
                                                     touch 3rd blindness/deafness, gentle repose 5th animate dead, gaseous form 7th blight, confusion 9th cloudkill, contagion  Halo of Spores 2nd-level Circle of Spores feature You are surrounded by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
                                                
                                            
                                                
                                                     thrust into power. Unable to find her father and fearing that he might be dead, Serissa can imagine her political influence evaporating quickly. Several giant lords previously under her father’s thumb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     whistles 
   7  Fiddles with tip of tail 
   8  Absently chews on or picks at teeth with swords, spears, or lances 
   9  Quickly forgets names and invents random nicknames instead 
   10  Burdens
                                                
                                            
                                                
                                                     particular item in my hoard—a gift from a person I loved, who is long since dead. 
   2  I am close to my siblings, whose lairs are nearby. I would go to great lengths to protect them—or avenge them. 
   3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     haphazardly stacked atop one another to conserve space. The crooked high-rises darken cramped alleys, many of which are dead ends in more ways than one. Many residents of the city avoid the ward when
                                                
                                            
                                                
                                                     distilled spirit constantly shifts in color. Made from a plant harvested on Limbo, each bottle contains a dead slaad tadpole. Eight Squared. This small-batch, amber hooch comes in a rectangular bottle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
                                                
                                            
                                                
                                                     flow of magic throughout the multiverse on an array of planar orreries, scanning them for arcane anomalies—hotspots, dead zones, and areas teeming with antimagic. The collective seeks to maintain a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     within, there are thousands of inconsequential recipes, old songs, bits of history, journals of long-dead folk, and myriad other pieces of writing of no lasting importance save to the monks of this place
                                                
                                            
                                                
                                                     tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
                                                
                                            
                                        






