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Returning 19 results for 'deadly interests are brutality'.
Monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Deadly Shaping
Monsters
The Book of Many Things
Halo of Pestilence. The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion
force, each of the three champions usually pursues their own interests, seldom cooperating or sharing intelligence or resources.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rest of Cyre. After the Mourning, no one wanted to challenge the Valenar’s claim to the land they had taken; in the interests of peace, the Treaty of Thronehold recognized the new elf kingdom of Valenar
Valenar and serve as a natural barrier between this land and the rest of Khorvaire. Beyond the desert, Valenar transitions from rolling steppes to fertile plains. The desert can be deadly, but the Valenar
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Theldin to craft something horrible and deadly that will set Brimskarda apart from giantkind. Lair of the Red Dragon. Before Brimskarda’s takeover, an evil red dragon named Akaanvaerd controlled the
playful adventurer whose primary interests are giantkind and the natural world. A few years ago, she took up residence at the Fireside Monastery, where she quickly rose through the ranks to become
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers a certain area its territory and visits destruction upon all
Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
represent guild patrons. A guild could even embody a more sinister group, such as one that deals in terrifying wares like deadly monsters, dangerous knowledge, or souls. Roll or pick from the Guild Types
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Even farms and freeholds within a day’s walk of a city can fall prey to monsters, and
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, banding together only in the interests of their trade. For many such crews, there’s often no need for a formal meeting place — they meet whenever and wherever necessary, in shop stockrooms or around
minding their own business
4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality
5 2d4 Flaming Fist soldiers (veterans) on patrol
6 1d4 Guild pickpockets (spies
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, banding together only in the interests of their trade. For many such crews, there’s often no need for a formal meeting place — they meet whenever and wherever necessary, in shop stockrooms or around
pirates (both thugs) 2 1d4 + 1 crass merchants (commoners) 3 1d6 kenku minding their own business 4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality 5 2d4 Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
weeks later, allowing characters time to adjust to city life and pursue their own interests. An explosion tears through Trollskull Alley, prompting an investigation that hurls the characters into conflict
lair are difficult for characters of lower than 5th level to overcome. You can gently steer characters in a different direction, drop hints that urge them to use extreme caution, or make deadly
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
wealth for its hoard, its ambitions expanding in its advancing years. 2 Lich. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign
your patron or their agents, your group makes ability checks made to research lore related to your patron’s interests and influence with advantage. Sanctuary. Your patron’s agents have safe houses or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
being with no mortal equivalent. His temperament and interests are similar to those of the storm giants, so most of his followers are of that type. Similar statements can be made about the other five
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult of the Crushing Wave Cultists of the Crushing Wave worship the awesome power of water, from the surging tides and deadly maelstroms of the sea to the raging torrents of rivers in flood and the
other people, remembering only his harsh treatment by the merchant crew and the brutality of the pirates. But in time he became aware of a call to a higher purpose, impelling him to find other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
, and the characters could trick the vegepygmies to unify against a common enemy. Kobolds Nine deadly shrines hold the secret to entering the Tomb of the Nine Gods. To maintain the shrines’ traps
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
keeps all the city’s factions at each other’s throats and out of Horgar’s way. Council of Lairds This advisory body represents the interests of the different clans that have pledged allegiance to the
known as steeders (see appendix C). Most kavalrachni come from Clan Xundom. Xarrorn. These specialists train with deadly flame lances forged in Gracklstugh. Most xarrorn come from Clan Xardelvar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
judges, lawyers, and legislators, the Fraternity of Order abides by the letter of the law—and exploits it to further their interests. Dispassionate and impartial, Guvners run the city courts, ruling on
citadels, members of the Doomguard launch expeditions to hunt or capture destructive monsters across the multiverse, testing their skills against terrifying creatures and deadly extremes. Buying Armor and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cluttered desk find sketches and descriptions of deadly mechanical traps, including a rough sketch of the trap in this room (see “Trap” below). Constantori’s Portrait. The painting that hangs in the
Dusk has his best interests at heart and pleads for release. G35: Storage Room Lining two walls of this room are four wooden crates and four wooden chests.
The crates contain stolen weapons and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. After he triggered a deadly crossbow trap in the corridor, his fellow expeditioners stripped him of equipment and proceeded into the monument. A character who examines the area and succeeds on a DC
lower levels, Pandora is on the lookout for new recruits—especially fearless warriors who share her god’s interests. She might ask one or more characters to join her faction (see the “Joining the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
) lightning damage on a failed save, or half as much damage on a successful one.
Vain and Deadly. A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking






