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                        Returning 8 results for 'deal impart are been'.
                    
                
                        
                            
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                                        deep imparted are been
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Development Redbrands who are captured, persuaded, or charmed by the characters can impart useful information (see âWhat the Redbrands Knowâ below). The characters can easily convince Townmaster
                                                
                                            
                                                
                                                     âRedbrand Ruffiansâ encounter, the players should realize itâs time to deal with the rest of the gang. If they arenât clear that investigating the Redbrandsâ hideout should be their next move, have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     who are captured or charmed by the characters can impart useful information. (See the âWhat the Redbrands Knowâ sidebar below.) Townmaster Harbin Wester wonât want to keep Redbrand prisoners until he
                                                
                                            
                                                
                                                     deal with the rest of the gang. If they arenât clear that investigating the Redbrand hideout should be their next move, have one of the NPCs theyâve already met in town make the suggestion directly and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     a great deal of eïŹort to talk Shoalar down. Any character who succeeds on a DC 13 Charisma (Intimidation) check can get Shoalar to not immediately attack the party. Likewise, a successful DC 15
                                                
                                            
                                                
                                                     Charisma (Persuasion) check will prompt the water genasi will tell the characters that he recently returned to life at the behest of his lord, Gar Shatterkeel. Shoalar can impart the following information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     smaller folk of the settlement. 6 While pretending to entertain visiting diplomats, try to discover their secret reason for visiting.  Tutor I have learned a great deal from several important tutors in
                                                
                                            
                                                
                                                     with their eager students.
 The archetypal giant tutor is a stone giant who is convinced the surface worldâthe world of dreamsâhas important wisdom to impart, just as the gods sometimes speak through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     offense gets more successes than the team on defense, one player on offense can try either to hurl the ball between the metal tines of an electrified mast, hoping to impart an electrical charge to the ball
                                                
                                            
                                                
                                                     lights cantrip as an action at will. After 24 hours, this charm vanishes from you. Secret Effect: When this charm vanishes from you, sparks explode all around you. These sparks deal 5 (2d4) lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     rays (death ray and disintegration) powerless. If it has warning or is reduced to 50 hit points or fewer, it withdraws to area 40, leaving its spawn to deal with the threat. After only 2 rounds
                                                
                                            
                                                
                                                     donât impart their properties or powers. Ledges. Each rough ledge is 10 feet high and easy to scale. Stalagmites. These 10-foot-diameter spires of rock rise 20 feet above the floor. Black Gate. A black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     tries to split up the group, persuading one character to remain (using its Charm attack if necessary) while the others deal with the wizard. If they leave anyone alone with Idalla, the fiend attempts to
                                                
                                            
                                                
                                                     can impart the following bits of information:
  The wizard lives below this area. He wants to use Idalla for a study on prolonging life. (False.) The wizard told Idalla a bit of the history of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     inquiries. It doesnât impart information about the ship or its history, commenting that itâs unauthorized to answer such questions. Treasure. Two healerâs kits are mounted on the walls of this room. The
                                                
                                            
                                                
                                                     enter. The androids wield scalpels and can deal piercing damage with their Force Strikes instead of force damage. The androids declare the character with the fewest hit points their new patient and
                                                
                                            
                                        






