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                        Returning 35 results for 'deal implanted are bard'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Yet when the time came to honor his part of the compact, Maglubiyet reneged on the deal. In vengeance, the General of Gehenna created the soul-devouring barghests to devour goblinoid souls.
The
                                                
                                            
                                                
                                                     mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.
A barghest hungers for the
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a toothâs
                                                
                                            
                                                
                                                     your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
                                                
                                            
                                                
                                                    , akin to the visit of a dignitary. A bard can reasonably expect at least a hot supper and a clean place to sleep from a local landlord or inn in exchange for a few songs or stories. A noble might host a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     2nd-level wizard as an apprentice, a cleric might choose (or be assigned) a 3rd-level cleric as an acolyte, and a bard might take on a 4th-level bard as an understudy. One advantage of allowing lower
                                                
                                            
                                                
                                                     monsters that are an appropriate challenge for higher-level characters can deal enough damage to instantly kill or incapacitate a low-level follower. The adventurers should expect to spend effort and resources protecting lower-level NPC party members and to provide healing when this protection fails.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Enlarge/Reduce Level 2 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, S, M (a pinch of powdered iron)
 Duration: Concentration, up to 1 minute
                                                
                                            
                                                
                                                     categoryâfrom Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The targetâs attacks with its enlarged weapons or Unarmed Strikes deal an extra 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Enlarge/Reduce Level 2 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, S, M (a pinch of powdered iron)
 Duration: Concentration, up to 1 minute
                                                
                                            
                                                
                                                     categoryâfrom Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The targetâs attacks with its enlarged weapons or Unarmed Strikes deal an extra 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class  Class Funds
                                                
                                            
                                                
                                                       Barbarian 2d4 Ă 10 gp Bard 5d4 Ă 10 gp Cleric 5d4 Ă 10 gp Druid 2d4 Ă 10 gp Fighter 5d4 Ă 10 gp Monk 5d4 gp Paladin 5d4 Ă 10 gp Ranger 5d4 Ă 10 gp Rogue 4d4 Ă 10 gp Sorcerer 3d4 Ă 10 gp Warlock 4d4 Ă 10 gp Wizard 4d4 Ă 10 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     those parties â but it seems like you made a deal with the fey prince. Youâre not sure what you agreed to; youâd better find out! Guild Artisan Bard. You ran the finest bar in Cyre, until the Mourning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                     of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weaponâs normal damage type (your choice). Cantrip Upgrade. Whether you deal Radiant damage or the weaponâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshimeâs Bedtime
                                                
                                            
                                                
                                                     back to the beginning of the song before playing the last stanza. That means the last stanza of Shemshimeâs rhyme doesnât get implanted in the minds of those who hear the song until the music box is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                     of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weaponâs normal damage type (your choice). Cantrip Upgrade. Whether you deal Radiant damage or the weaponâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mislead Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S
 Duration: Concentration, up to 1 hour
 You gain the Invisible condition at the same time that an
                                                
                                            
                                                
                                                     illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends immediately after you make an attack roll, deal damage, or cast a spell. As a Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: Concentration, up to 10 minutes
 A cool light wreathes your body for the duration
                                                
                                            
                                                
                                                    , emitting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. Until the spell ends, you have Resistance to Radiant damage, and your melee attacks deal an extra 2d6 Radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Friends Enchantment Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 10 feet
 Components: S, M (some makeup)
 Duration: Concentration, up to 1 minute
 You magically emanate
                                                
                                            
                                                
                                                     if it isnât a Humanoid, if youâre fighting it, or if you have cast this spell on it within the past 24 hours. The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Enlarge/Reduce Level 2 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, S, M (a pinch of powdered iron)
 Duration: Concentration, up to 1 minute
                                                
                                            
                                                
                                                     categoryâfrom Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The targetâs attacks with its enlarged weapons or Unarmed Strikes deal an extra 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, M (a snakeâs tongue)
 Duration: 24 hours
 You suggest a course of activity
                                                
                                            
                                                
                                                     deal damage to any of the targets or their allies. For example, you could say, âWalk to the village down that road, and help the villagers there harvest crops until sunset.â Or you could say, âNow is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, M (a drop of honey)
 Duration: Concentration, up to 8 hours
 You suggest a
                                                
                                            
                                                
                                                     obviously deal damage to the target or its allies. For example, you could say, âFetch the key to the cultâs treasure vault, and give the key to me.â Or you could say, âStop fighting, leave this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, M (a snakeâs tongue)
 Duration: 24 hours
 You suggest a course of activity
                                                
                                            
                                                
                                                     deal damage to any of the targets or their allies. For example, you could say, âWalk to the village down that road, and help the villagers there harvest crops until sunset.â Or you could say, âNow is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, M (a drop of honey)
 Duration: Concentration, up to 8 hours
 You suggest a
                                                
                                            
                                                
                                                     obviously deal damage to the target or its allies. For example, you could say, âFetch the key to the cultâs treasure vault, and give the key to me.â Or you could say, âStop fighting, leave this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, M (a drop of honey)
 Duration: Concentration, up to 8 hours
 You suggest a
                                                
                                            
                                                
                                                     obviously deal damage to the target or it allies. For example, you could say, âFetch the key to the cultâs treasure vault, and give the key to me.â Or you could say, âStop fighting, leave this library
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mislead Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S
 Duration: Concentration, up to 1 hour
 You gain the Invisible condition at the same time that an
                                                
                                            
                                                
                                                     illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends immediately after you make an attack roll, deal damage, or cast a spell. As a Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S, M (a bit of fleece)
 Duration: Concentration, up to 1 minute
 You attempt to
                                                
                                            
                                                
                                                     each of your turns, such a phantasm can deal 2d8 Psychic damage to the target if it is in the phantasmâs area or within 5 feet of the phantasm. The target perceives the damage as a type appropriate to the illusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Awaken Level 5 Transmutation (Bard, Druid) Casting Time: 8 hours
 Range: Touch
 Components: V, S, M (an agate worth 1,000+ GP, which the spell consumes)
 Duration: Instantaneous
 You spend the
                                                
                                            
                                                
                                                     Awakened Tree in the Monster Manual. The awakened target has the Charmed condition for 30 days or until you or your allies deal damage to it. When that condition ends, the awakened creature chooses its attitude toward you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S, M (a bit of fleece)
 Duration: Concentration, up to 1 minute
 You attempt to
                                                
                                            
                                                
                                                     each of your turns, such a phantasm can deal 2d8 Psychic damage to the target if it is in the phantasmâs area or within 5 feet of the phantasm. The target perceives the damage as a type appropriate to the illusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Prestidigitation Transmutation Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 10 feet
 Components: V, S
 Duration: Up to 1 hour
 You create a magical effect within range
                                                
                                            
                                                
                                                     make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. Minor Creation. You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Prestidigitation Transmutation Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 10 feet
 Components: V, S
 Duration: Up to 1 hour
 You create a magical effect within range
                                                
                                            
                                                
                                                     make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. Minor Creation. You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bestow Curse Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
 Range: Touch
 Components: V, S
 Duration: Concentration, up to 1 minute
 You touch a creature, which must succeed on a
                                                
                                            
                                                
                                                     or be forced to take the Dodge action on that turn. If you deal damage to the target with an attack roll or a spell, the target takes an extra 1d8 Necrotic damage. Using a Higher-Level Spell Slot. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Heat Metal Level 2 Transmutation (Bard, Druid) Casting Time: Action
 Range: 60 feet
 Components: V, S, M (a piece of iron and a flame)
 Duration: Concentration, up to 1 minute
 Choose a
                                                
                                            
                                                
                                                     takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range. If a creature is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bestow Curse Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
 Range: Touch
 Components: V, S
 Duration: Concentration, up to 1 minute
 You touch a creature, which must succeed on a
                                                
                                            
                                                
                                                     or be forced to take the Dodge action on that turn. If you deal damage to the target with an attack roll or a spell, the target takes an extra 1d8 Necrotic damage. Using a Higher-Level Spell Slot. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Prestidigitation Transmutation Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 10 feet
 Components: V, S
 Duration: Up to 1 hour
 You create a magical effect within range
                                                
                                            
                                                
                                                     make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. Minor Creation. You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Awaken Level 5 Transmutation (Bard, Druid) Casting Time: 8 hours
 Range: Touch
 Components: V, S, M (an agate worth 1,000+ GP, which the spell consumes)
 Duration: Instantaneous
 You spend the
                                                
                                            
                                                
                                                     Awakened Tree in âCreature Stat Blocksâ. The awakened target has the Charmed condition for 30 days or until you or your allies deal damage to it. When that condition ends, the awakened creature chooses its attitude toward you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Heat Metal Level 2 Transmutation (Bard, Druid) Casting Time: Action
 Range: 60 feet
 Components: V, S, M (a piece of iron and a flame)
 Duration: Concentration, up to 1 minute
 Choose a
                                                
                                            
                                                
                                                     takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range. If a creature is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Phantasmal Force Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 60 feet (10 ft. Square)
 Components: V, S, M (a bit of fleece)
 Duration: 1 Minute
 You attempt to
                                                
                                            
                                                
                                                    . On each of your turns, such a phantasm can deal 2d8 Psychic damage to the target if it is in the phantasmâs area or within 5 feet of the phantasm. The target perceives the damage as a type appropriate to the illusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Maglubiyet. Yet when the time came to honor his part of the compact, Maglubiyet reneged on the deal. In vengeance, the General of Gehenna created the soul-devouring barghests to devour goblinoid souls. The
                                                
                                            
                                                
                                                     mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.  A barghest hungers for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S, M (a bit of fleece)
 Duration: Concentration, up to 10 minutes
 You create
                                                
                                            
                                                
                                                     seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it canât deal damage or cause conditions. If you are within range of the illusion, you can take a Magic action
                                                
                                            
                                        






