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Returning 20 results for 'deal indicate are been'.
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Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces Enough chromatic dragons have responded to the Draakhornâs call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
can make a group of characters tougher than their basic game statistics indicate. If thatâs the case for your group, take that into account when selecting the attacking force. Third Attack Cult Forces
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces Enough chromatic dragons have responded to the Draakhorn's call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
can make a group of characters tougher than their basic game statistics indicate. If thatâs the case for your group, take that into account when selecting the attacking force. Third Attack Cult Forces
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the partyâs navigator must succeed on a DC
, Sharlasta Stormsword (LE female Illuskan human bandit captain). After cooling her heels in prison, Stormsword is visited by Lord Dagult Neverember, who strikes a deal with her. When she is released from
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
question mark for a soft limit, indicate any potentially sensitive elements that are problematic. Add any other elements to avoid.
Hopes, Expectations, and Concerns. In the last two boxes, share any
sign that one of three things is going on: Disruptive Player. A player is exhibiting antisocial behavior in the game. How to deal with it is covered in the âAntisocial Behaviorâ section. Player
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
limit, indicate any potentially sensitive elements that are problematic. Add any other elements to avoid.
Hopes, Expectations, and Concerns. In the last two boxes, share any hopes and expectations for
adventuring party, itâs usually a sign that one of three things is going on: Disruptive Player. A player is exhibiting antisocial behavior in the game. How to deal with it is covered in the âAntisocial
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
there to shape the conversation. If the characters threaten him or ask questions that indicate they know more about the cult than Faerl likes, the overseer makes a point of opening a window âto get
and the characters face off. Unlike the mercenaries in Waterdeep, these villains know a great deal of information that they share if they are defeated and threatened: Lord Viallis is the leader of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carried me from the inferno, so shall I rise from death to defend my riches.
Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
belongings are left behind, and all remaining devils in the room disappear in clouds of smoke. Châgakare When the last devil is defeated or when the party strikes a deal with the erinyes, the mastodon
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the monsterâs expected challenge rating and use the Monster Statistics by Challenge Rating table to determine how much damage the monster should deal every round. The table presents a range at each
challenge rating. It doesnât matter how this damage is apportioned or distributed; for example, a monster might deal the damage every round with a single attack, or the damage could be split among
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
challenge rating is higher than the partyâs average level. Such a creature might deal enough damage with a single action to take out adventurers of a lower level. For example, an ogre has a challenge rating
build easy, medium, hard, and deadly encounters. Just remember that groups of monsters eat up more of that budget than their base XP values would indicate (see step 4). For example, using the party
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
Durthâs letter to the authorities in Easthaven and let them deal with him (see âEasthaven,â for more information). Roleplaying Nildar. Nildarâs main goal is to please his father, whose obsession with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and her guards are on the verge of defeat, she turns on her own guards and finishes them off so she can try to strike a deal with the characters. Yarsha tells the party that Miraj is the earth prophet
their efforts against the fire cult. Miraj isnât above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a âmud sorcererâ because he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
or more armor stands indicate that this room was once an armory. Some debris litters the floor, but nothing of value is readily apparent.
Creature. One of the armor stands is actually an animated
tries to split up the group, persuading one character to remain (using its Charm attack if necessary) while the others deal with the wizard. If they leave anyone alone with Idalla, the fiend attempts to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
serious danger can generally find it. Several gray and black marketeers hold heavily reinforced, Guild-approved secure rooms in the Undercellar, from which they deal in weapons, illicit disguises
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
serious danger can generally find it. Several gray and black marketeers hold heavily reinforced, Guild-approved secure rooms in the Undercellar, from which they deal in weapons, illicit disguises
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a crude table drinking ale and discussing a plan to wipe out the rebel orcs in area 19. All these bugbears have longswords that deal 11 (2d8 + 2) slashing damage on a hit. All five are carrying 50 gp
instructions indicate that the chain is a magical device meant to be placed on a flat surface and looped into a figure-8 shape. (It radiates an aura of conjuration to the use of detect magic.) Thus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flattery festered with poisonous vanity in ZalkorĂ©âs mind until she bargained with an erinyes to retain her youth and beauty forever. The erinyes fulfilled the deal by transforming the queen into a medusa
boggy marsh. The garden has multiple levels. Map 2.12 uses elevation markers to indicate how high the levels are relative to the ground. Some keyed locations contain multiple levels; for example, area 4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
â above) is fighting ten prisoners, nine of whom are human commoners. The tenth is a gold elf knight named Shalendra Floshin. Half the humans each deal 1 slashing damage to the vrock each round, and
Sword Coast. It also contains historical documents that indicate that Var was searching for the true name of a pit fiend called Baazka. Keys. Tarul Var carries a glyph key attuned to this zone and to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
away 250 gp worth in two small boats. C23. Galley Two iron stoves, barrels full of provisions, kettles and crockery stacked by a washbasin, and a pile of firewood against the wall of this room indicate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
indicate that some large creatures have passed back and forth. There is sudden movement in the mud, and six large reptilian forms rush toward you.
With the exception of the edge of the pit to the west
the passages that deal with the sahuagin in the Monster Manual, omitting statistical details such as Armor Class, Hit Dice, and so forth, and inform the players that the rest follows in the same vein
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
left alone in this area. 7. Gallery of Forlorn Notes As the door opens, a hissing noise and a puff of dust around the door indicate that the chamber beyond has been sealed for ages. Dust, long
successful DC 10 Wisdom (Survival) check to pick up the trail again. Spiked Pit. The pit is 10 feet deep, and its bottom is filled with spikes that deal 11 (2d10) piercing damage to a creature that






