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Returning 2 results for 'deal injure are been'.
Other Suggestions:
draw injured are been
draw infuse are been
deal injured are been
deal injury are been
death injure are been
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters detects the illusion, pretend to use the statistics of a giant shark for the creature, but its attacks always hit and deal 3 (1d6) psychic damage. Even though the illusory shark doesn’t actually
take damage, the characters’ attacks appear to injure it. The aboleth doesn’t reveal its presence unless a tempting target approaches within its 10-foot reach of the flooded stairwell. It can also use
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fight. They attack anyone they don’t recognize, not caring if they injure or kill new recruits. K15. Chapel The keep’s chapel contains plain wooden pews facing a large altar at the west end of the room
K19 or K21, they quickly move to investigate and deal with any threat. K21. Lord’s Chambers A large semicircular room occupies the western half of this floor of the keep. Three narrow windows look






