Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 28 results for 'deal inner are both'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        death inner are both
                                    
                                
                                    
                                        draw inner are both
                                    
                                
                                    
                                        deep inner are both
                                    
                                
                                    
                                        dwell inner are both
                                    
                                
                                    
                                        dead inner are both
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     best way to deal with harengon brigands is to outnumber them or give them a good kicking. They flee quickly when the tables are turned against them.
Harengons
Harengons are rabbit-folk native to the
                                                
                                            
                                                
                                                     and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     who will undoubtedly terrorize the area if they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
                                                
                                            
                                                
                                                     by their goddess to deal with the adult sapphire dragon who has been hunting her holy spiders.
5
A forgetful and nearsighted adult sapphire dragon believes a blue dragon wyrmling is actually the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
                                                
                                            
                                                
                                                     tirelessly to get the best deal possible.
8
Iâm well known for my work, and I want to make sure everyone appreciates it. Iâm always taken aback when people havenât heard of me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    What Vendors Know Vendors in the Dyn Singh Night Market know a great deal about the marketâs inner workings, their fellow shop owners, and daily gossip. While theyâre typically polite, they share
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     meeting place for high-ranking cultists, among them a Wearer of Purple known as Talis the White. Talis feels strongly that she belongs in Severinâs âinner circle,â but Severin doesnât trust her and
                                                
                                            
                                                
                                                     the lodge. They might also bargain and make a deal with Talis, striking against those who oppose her ascension. If they do the latter, she helps the party reach the nearby village of Parnast and aboard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     meeting place for high-ranking cultists, among them a Wearer of Purple known as Talis the White. Talis feels strongly that she belongs in Severinâs âinner circle,â but Severin doesnât trust her and
                                                
                                            
                                                
                                                     the lodge. They might also bargain and make a deal with Talis, striking against those who oppose her ascension. If they do the latter, she helps the party reach the nearby village of Parnast and aboard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damageâs type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner
                                                
                                            
                                                
                                                     action required). Once you transform, you canât do so again until you finish a Long Rest. Once on each of your turns before the transformation ends, you can deal extra damage to one target when you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use
                                                
                                            
                                                
                                                     (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Inner Ward The poster map included with this book shows the Inner Ward, which contains the Great Libraryâa veritable forest of stone towers clumped around stockier buildings, all joined together in
                                                
                                            
                                                
                                                     Mechanus. The Avowed struck a deal with the creatures, and theyâve been part of the library staff ever since. Working alongside the Avowed, the modrons catalog and shelve books, though each of them can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     outer walls, 2-foot-thick inner walls, and 3-foot-thick floors, all hewn from solid rock. All ceilings in the tower are 20 feet high. The outer surface of the stalagmite has numerous footholds and
                                                
                                            
                                                
                                                     frost. If that deal is done, the sentient staff (see area 16) reveals its true nature and attacks Ipsesâs abductors as soon as the pseudodragon is safe.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creation of the Inner Planes, slowly sorting the tumult of the Elemental Chaos until the four Elemental Planes took shape. These sagas explain the giantsâ close ties to the elemental forces of air, earth
                                                
                                            
                                                
                                                     of all kinds. A good saga, well-told, reveals a great deal about the teller. If youâre lucky and self-aware, it can also show you something about yourself. Only rarely does it tell you much worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Deck Wondrous Item, Rare (+1), Very Rare (+2), Legendary (+3) (Requires Attunement by a Cleric or Paladin)
 The backs of these cards are inscribed with glyphs representing the Inner Planes, the Outer
                                                
                                            
                                                
                                                    , Uncommon This deck of cards is decorated with geometric shapes that have a protective motif. While youâre holding the deck, you can use an action to shuffle it and cause the cards to deal themselves out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     win. 
   8  A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps
                                                
                                            
                                                
                                                     demons have been ordered by their goddess to deal with the adult sapphire dragon who has been hunting her holy spiders. 
   5  A forgetful and nearsighted adult sapphire dragon believes a blue
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , a supply of which can always be produced from the machineâs inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
                                                
                                            
                                                
                                                     remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workingsâand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the monks are open to a few other possibilities: rare editions, books with a great deal of history tied to them, even tomes with insightful (or just interesting) notes scribbled in the margins have
                                                
                                            
                                                
                                                     stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but donât have points of egress into the inner ward and thus the rest of the library. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    . More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
                                                
                                            
                                                
                                                     between the inner and outer north walls of the city (an area formerly used as a caravan grounds). This ward grew up in a messy, unregulated fashion and is home to many of the poorest residents of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     towers spaced evenly around the perimeter. The inner area contains a small village with warehouses, workshops, and houses, all erected during the time when the excavation was beginning and enormous
                                                
                                            
                                                
                                                     large as Saltmarsh and enjoyed prosperous fishing and shipping industries. When King Kimbertos Skotti turned his attention south to deal with the Sea Princes, his admirals chose Seaton as the location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
                                                
                                            
                                                
                                                     leader of the cult is willing to comply â for a price. In exchange for its less than honorable services, the leader will strike a deal with the war chief to provide food, tools, slaves, or some other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , and she passes this information to the pirates via a sending stone.  Even more than their deal with Liara Portyr, the piratesâ most important asset is this hidden base, and every pirate must swear a
                                                
                                            
                                                
                                                     into the ground, and the whole wall is braced up along the inner side with more palm logs. The wall is meant to keep out undead and dinosaurs. The gates are roughly made but reinforced with iron bands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . He can be talked down to an even split of the spoils with a successful DC 15 Charisma (Persuasion) check. Once a deal is reached, Thunderhale agrees to set sail whenever the characters are ready to
                                                
                                            
                                                
                                                     Everlund and seek out Krowen Valharrow, a Harper wizard who resides at Moongleam Tower (see the âInner Circlesâ section in chapter 3). The gnome describes Krowen as a powerful wizard known to sponsor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     illustrates the great age of this dungeon. To the north, a long gallery leads to an arrow slit in the western wall. To the south, piles of rubble choke a small inner chamber. Half a dozen plain bedrolls and an
                                                
                                            
                                                
                                                     and her guards are on the verge of defeat, she turns on her own guards and finishes them off so she can try to strike a deal with the characters. Yarsha tells the party that Miraj is the earth prophet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     inner compartment holds a carved indentation of a holy symbol of St. Cuthbert and a coiled iron cobra that attacks any creature not wearing a symbol of St. Cuthbert. When a creature places the symbol
                                                
                                            
                                                
                                                     while searching the room finds a set of gilded navigatorâs tools (100 gp) amid a great deal of ruined paper and deteriorated clothing. M6. Passenger Quarters The furniture in the passenger quarters is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Grandfather Tree. This branch grew into a towering oak tree, which today is surrounded by a raised inner ring of cairns and a broken outer ring of mounds with more cairns atop them. Beneath these
                                                
                                            
                                                
                                                    â Alliance. The dwarves have turned their attention to rebuilding what they can. Now, although the surface city remains a hollowed-out ruin, its outer walls mostly intact but its inner buildings reduced to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     area K10. He then sends the reavers to escort the characters. K12. Moored Keelboat A large keelboat is moored to the inner side of the keepâs east wall, floating in the boat basin. A rope ladder leads
                                                
                                            
                                                
                                                     K19 or K21, they quickly move to investigate and deal with any threat. K21. Lordâs Chambers A large semicircular room occupies the western half of this floor of the keep. Three narrow windows look
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     other plans. If one of the characters has the Reghed Heir secret (see appendix B), now is a good time to deal with that. It could certainly complicate matters, depending on how the character chooses
                                                
                                            
                                                
                                                    , Isarr might stumble upon tracks left by the characters but continues his search of the outer tents, then does the same thing with the inner ring of tents, saving the chieftainâs tent for last. By
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     follow. If on friendly terms with the characters (or if he needs to offer up information to save his skin), Gorkoh can offer advice on the best way to deal with the carrion crawler, pointing out a
                                                
                                            
                                                
                                                     deep, but the inner area is 10 feet deep. A character who succeeds on a DC 15 Intelligence (History) check recalls this bizarre cesspool as the experiment of an ambitious Masked Lord of Waterdeep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     outside the queenâs chamber and two more in the end chamber. Each fights fiercely to protect the queen, with those at the end chamber rushing to aid the other. The servants wield longswords that deal 18
                                                
                                            
                                                
                                                     gold rings, one of which is a ring of protection. The others are ordinary rings worth 50 gp each. If the treasure is touched before the trap is disabled, a poison needle shoots from the inner side of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the âInner Circlesâ section at the end of this
                                                
                                            
                                                
                                                     have received reports of giant marauders in the region. Trained to deal with demonic threats, the order is less keen to face giants in battle. Zara Dalkor (LG female Illuskan knight of Helm) and her
                                                
                                            
                                        






