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Returning 35 results for 'deal instincts are blades'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
blades deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing.Poison
Monsters
The Book of Many Things
illusory duplicate of itself in its space, then teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of itself. The image flings illusory blades at two
on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s
Magic Items
Tasha’s Cauldron of Everything
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
)
You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this
Equipment
weapon, you deal an extra 1d6 Slashing damage. This extra damage isn’t doubled. Urdefhans can train to drink blood through hollow parts of a shauth lash for a moment after hitting, and urdefhans
hold these weapons with the same reverence with which they do shauth blade;shauth blades.
This weapon has the following mastery property. To use this property, you must have a feature that lets you
Equipment
blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Twinblades are martial melee weapons; double-bladed polearms that rely on the user’s dexterity to keep them in constant motion. They have the finesse and two-handed properties, and deal 2d4
Equipment
These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a grip that spins the
a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Equipment
These strange, curved blades are jagged and deadly weapons made of alchemically strengthened teeth of dead urdefhans. They are typically named for the urdefhan whose teeth were forged into the weapon
and are often carried (and revered) by that urdefhan’s descendants. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this weapon, you deal an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Their talent with weapons inspires many blades to lead double
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
attack with the claws. The claws deal slashing damage based on the creature’s size: Small, 1d8; Medium, 1d10; Large, 1d12; or Huge, 2d8. The creature adds its proficiency bonus and Strength modifier to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Medium. Speed. Your base walking speed is 30 feet. Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outreach to Cyran refugees across Khorvaire. He has a great deal of popular sympathy, as well as allies in every nation, including the following groups and individuals: King Boranel. The ruler of
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pursue its own ends. Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their blades
deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing. A skeletal knight charges from
the grave to the battlefield
Skeletal Knight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clear the debris blocking the way into the domains of the Pudding King. The Goldwhisker Clan Chipgrin doesn’t know about the Pudding King’s deal with Juiblex, but he knows the Pudding King can command the
. Another option is to send a shipment of salt to Gracklstugh to trade for high-quality weapons. The characters could escort the caravan if they have already visited the City of Blades and have unfinished
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
through a creature’s mind. When you use your Psychic Blades to deal Sneak Attack damage to a creature, you can force that target to make a Wisdom saving throw (DC 8 plus your Dexterity modifier and
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Whispers Features Bard Level Feature 3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
to make your weapon attacks magically toxic to a creature’s mind. When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an extra 2d6 psychic damage to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
), Very Rare (Requires Attunement) The blades of these pruning shears bear many nicks and dents but still cut cleanly. The shears function as a magic dagger. The weapon has the following properties
, Uncommon This deck of cards is decorated with geometric shapes that have a protective motif. While you’re holding the deck, you can use an action to shuffle it and cause the cards to deal themselves out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Blades A corroded steel helm rests atop a pile of rusty swords in the middle of the room. When another creature enters the room, the pile of swords gathers into a vaguely humanoid form with the helm
surmounting it and attacks. This assemblage of rusty steel has the statistics of animated armor, except that its attacks deal piercing damage instead of bludgeoning damage. 23c. Rodent of Unusual Size
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lack a vehicle, Nykaia offers them a deal: if the characters help her with a job, she and her crew will give them a ride to wherever they’d like. If the characters refuse, skip to the “Stop for
the characters agree to her deal, she welcomes them aboard the Venatrix. Nykaia isn’t hostile toward the characters and won’t attack them unless the characters threaten her or start a fight. If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Resolute, which binds them to defend the nation of Elturgard. I met him years ago, and my instincts told me he was a charlatan. Afterward, I grew to suspect that he had cut a deal with one or more powerful
devils, using the Creed Resolute to bind all Elturel to his dark deal.
“I wish to prove my theory, and I believe the evidence is locked inside the puzzle box.”
Sylvira is an expert on magic puzzle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dungeon deep below the Library of Korranberg. Through the use of magical transportation, heroes can reach a wide range of environments over the course of an adventure, and thus deal with a diverse
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instincts are valuable, but there are plenty of primal forces in the world — including the unrestrained drive for wealth, power, and everything that comes with it.
THE CORPORATE BARBARIAN
money or who double-crossed you on a deal sends a short, clear message. But leaving them hobbling when they walk or incapable of eating without a team of specialists sends a glorious, evocative poem
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning
damage normal for an unarmed strike. Hunter’s Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival. Daunting Roar. As a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
knowing. She’s been smoking her pipe and eyeing you ever since you walked in.
Hlin Trollbane, a neutral good shield dwarf, is a retired bounty hunter with finely honed survival instincts. She is an
Frostmaiden, indeed.
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
chosen by Ilneval and are groomed to serve as blades of Ilneval. These individuals are battle captains that follow the orders of the tribe’s chief, leading a portion of the tribe’s warriors into the thick
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
faction is second only to that of Eda Oweland. Because Gellan is the wealthiest man in town, he garners a great deal of popular support from the many feasts, entertainments, and other diversions he
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond
when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8. Saint of Forge and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for 1 hour, or until the imbiber wants the effect to end. Until the effect ends, the Tiny character has disadvantage on Strength checks and Strength saving throws, and the character’s weapons deal
character is declared the winner and is awarded a packet of pixie dust (see appendix A), with two leaves as the propeller blades. No character can win this prize more than once. The characters can hide
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, she decided to lend her skills in the fight against the Dragon Armies before they can invade her homeland. She is a talented spy and scout who isn’t afraid to bring her blades to bear if the
uses her Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from her, and she can deal an extra 2d6 damage to it the next time she hits it with an attack roll
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Faunel where sapient animals overcome their instincts and live communally. If the characters converse with her, she shares the following information: She’s saddened to hear about Oka’s death but
characters have anything he’d be interested in. Once the characters have struck a deal with Parvaz, he shares the location of the Vile Hunt. Pursuing the Vile Hunt The Vile Hunt gnolls lurk in a clearing a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
burial chambers of King Alendria and Queen Zanobis. The annex contains several obstacles designed to deter tomb robbers and other would-be plunderers. Blade Traps. Three swinging blades are hidden in the
disarm a blade with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools, but failing this check triggers the trap. Creatures can also avoid the blades by not walking under them. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and she passes this information to the pirates via a sending stone. Even more than their deal with Liara Portyr, the pirates’ most important asset is this hidden base, and every pirate must swear a
pilings, and a crane on the platform serves to lift cargo up to the warehouse. Thrust into the rough-hewn back wall of the warehouse are scores of rusty blades — old longswords, shortswords, rapiers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, rakshasas, incubi, succubi, and other fiends. Dispater collects a piece of every deal through special provisions that are added to contracts signed on his layer of the Nine Hells. Dispater is one of
high with treasures left behind by those who tried — and failed — to best him in a deal. Phlegethos. Phlegethos, the fourth layer, is a fiery landscape whose seas of molten magma brew hurricanes of hot
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that deal fire damage are empowered here. Such a spell of 1st level or higher cast within the zone deals fire damage as if it were cast at a level one higher than the spell slot that was expended. 2
from it can plumb the plane’s frigid depths for ancient secrets. Risia Manifest Zone Features d4 Feature 1 Spells that deal cold damage are empowered here. Such a spell of 1st level or higher cast
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the
. Level 7: Feral Instinct Your instincts are so honed that you have Advantage on Initiative rolls. Level 7: Instinctive Pounce As part of the Bonus Action you take to enter your Rage, you can move up to






