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Returning 31 results for 'deal interact are been'.
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Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal
, halflings, and humans.
In the cosmopolitan cities of the D&D multiverse, most people hardly look twice at folk they interact with. But the small towns and villages that dot the countryside are different
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to Vecna and brought them to Sigil. She then explains everything she knows as described in âRise of the Lich-Godâ earlier in this chapter. Aftermath of a Wish As the characters interact with Alustriel
Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tashaâs real physical weakness, it seems legitimate.)
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons have tried to foresee the most
as this one, it is all but guaranteed that at some point during the adventureâand possibly at many pointsâthe players will develop their own ideas about how to handle a situation or how to deal with
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Undead creatures with an Intelligence of 6 or lower are instead indifferent toward you. Additionally, you have advantage on Charisma (Persuasion) checks to interact with Undead creatures, provided the
creature can understand you.
This charm lasts for 10 days. If you deal damage to an Undead creature during those 10 days, the charm vanishes early.
Charm of Incorporeality This charm allows you to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
handle a situation or how to deal with the cult. And just like that, theyâll be off and running in directions that arenât covered by this book. Those kinds of situations put a DMâs skill to the testâbut they also produce some of the greatest gaming moments and memories.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
handle a situation or how to deal with the cult. And just like that, theyâll be off and running in directions that arenât covered by this book. Those kinds of situations put a DMâs skill to the testâbut they also produce some of the greatest gaming moments and memories.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
waves in your direction as if telling you to remain where you are. âWhat a deal! Patience is a virtue! Canât keep the boss waiting!â He runs off into one of the trash structures.
Moments later he
, Mad Maggie tells the characters she needs to gather supplies for the ritual of memory unlocking. This gives the characters a chance to interact with the other members of Mad Maggieâs gang and maybe earn some good will with them as mentioned under their individual descriptions below.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
â below), it is believed they could do so if displeased. Identities of the Incarnates Each Incarnate has a unique, amalgamated personality. Most who interact with an Incarnate interact with this
observed. A nature spirit that inhabited a small pond might know a great deal about the fisher who visited its banks every week for fifty years, but might not know that personâs name or where they
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
animals and monstrous beasts lairing in the Mere of Dead Men. As the adventurers interact with the villagers, helping them rebuild and fighting off the immediate dangers, the specters of these two
larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lordâs Wrath, Sleeping Dragonâs Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the succubi interact with the characters depends on how the characters react to this situation: The Party Helps. If the party intervenes, the knight thanks the characters for their courage and offers
deserted rural crossroads, when the characters believe themselves to be free of Hulgaz. Hulgaz offers them one last deal. She produces a handful of baubles that represent her infernal blessings, one for each
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
â below), it is believed they could do so if displeased. Identities of the Incarnates Each Incarnate has a unique, amalgamated personality. Most who interact with an Incarnate interact with this
observed. A nature spirit that inhabited a small pond might know a great deal about the fisher who visited its banks every week for fifty years, but might not know that personâs name or where they
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
illusion of him, created by Xelethâs mislead spell. As long as he maintains concentration on the spell, Xeleth can interact with anyone present through this illusion. If the characters attack the illusory
, and the Gadabout. Neither the charactersâ ship nor the Devilâs Deal (Vocathâs damselfly ship) is damaged in the initial bombardment. But if either ship tries to leave Vocathâs base, the astral elves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
experienced adventurers and heroes, and for the players to interact with some of their favorite characters from the Forgotten Realms. An echo is a quasi-real duplicate of the original creature, except it
characters as annoying apparitions and refuses to deal with them. Bruenor Battlehammer The dwarf kingâs red hair has turned mostly white, and he leans heavily on a thick crystal cane. He is old, frail
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Leonin The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all
. Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
illusion dissolves into a cloud of bats that quickly fills the chamber. At the start of each turn, the bats deal 7 (2d6) piercing damage to each creature in the haunted zone. After 5 turns, the bats
Thorn. They are inconsolable; any attempt to interact with the children reveals their illusory nature. Every minute, the water covering the floor of the 10-foot-high bedroom rises an additional 1 foot
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
provide advantage on another characterâs check. For each failure, one brain deactivates both its disks. If the players enjoy extended dialog and more social encounters, you can have them interact with
Control Ability Check to Deal With 1 (Alton) 3 and 9 The true, evil nature of the monks and the Grand Master; the story of how the Grand Master first came to power Dormitories; can lock and unlock
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trapâs effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trapâs saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
case, pick two spells, or combine the effects of a spell cast using a 9th-level and a 5th-level slot. For instance, a fireball spell of this sort would deal 24d6 fire damage on a failed saving throw
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragonâs Rest, the characters can interact with any of its residents. All the residents but Runara live in the small monastic cells cut into the cliff face (area A1 on the cloister map). Elder Runara
they did before she is willing to deal with them in any way. Runaraâs mission is to help those whose lives have been shaped by violence find new paths forward in peace. Ultimately, she would like to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
until the adventurers interact with them. (See chapter 4 for more information on creating NPCs.) The elements of the adventure youâve determined so far should provide a clear idea of what supporting
with nine gems, and with these gems the vampire can open a gate to the Nine Hells. Should the vampire succeed, the adventurers will have a more pressing threat to deal with, as a powerful devil steps
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the monks are open to a few other possibilities: rare editions, books with a great deal of history tied to them, even tomes with insightful (or just interesting) notes scribbled in the margins have
court-facing towers in the north wall, called the ânecessariumsâ by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lizardfolkâ encounter is just one of the many business opportunities that mark a long-running Acquisitions Incorporated campaign. Forward-thinking adventurers can make a deal with Thetsis and her tribe
that might help them corner the market on potions of water breathing. The terms of the deal are up to you, but itâs best to start small. Once per month, the lizardfolk can meet the adventurers or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the one in the armory (area 3), stands in the center of the kitchen. This rod is also protected by a Glyph of Warding, but if triggered, the explosive runes deal cold damage instead of acid damage
could also set the library on fire. Exploring Arcanum. Once the characters deal with the phase spiders, theyâor the Spellseekers from area 10âcan search for Exploring Arcanum, a book from Gremorlyâs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
People of Phandalin After the characters arrive in town and get involved in the mayoral debate (or donât), they can take the opportunity to interact with the townsfolk. With the destruction of
âRecent Events in Phandalinâ section can guide the NPCsâ responses to the charactersâ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
leader of the cult is willing to comply â for a price. In exchange for its less than honorable services, the leader will strike a deal with the war chief to provide food, tools, slaves, or some other
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
action to deal damage to someone whoâs moving, do I deny the target the rest of its movement? Dealing damage to a moving target doesnât halt its movement, unless the damage is accompanied by an ability
two weapons with two-weapon fighting, but that rule doesnât give you the ability to draw two weapons for free. On your turn, you can interact with one object for free, either during your move or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
have decor matching a particular theme. Improvements can also be of a fantastic or magical nature, such as flickering magical torches or portraits that watch and interact with observers. The DM has
transparent windows as strong as steel, and the ability to retract any rails or platforms upon which attacking foes could stand. Defensive features might impose conditions on enemies, or even deal damage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serious danger can generally find it. Several gray and black marketeers hold heavily reinforced, Guild-approved secure rooms in the Undercellar, from which they deal in weapons, illicit disguises
, members of the Watch are familiar with the cityâs patriars and possess a well-developed ability to spot pretenders. Many Watch members interact with citizens from the other districts only at the gates
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
serious danger can generally find it. Several gray and black marketeers hold heavily reinforced, Guild-approved secure rooms in the Undercellar, from which they deal in weapons, illicit disguises
of the Watch are familiar with the cityâs patriars and possess a well-developed ability to spot pretenders. Many Watch members interact with citizens from the other districts only at the gates, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other plans. If one of the characters has the Reghed Heir secret (see appendix B), now is a good time to deal with that. It could certainly complicate matters, depending on how the character chooses
to interact with Bjornhild. The obvious course of action the characters can take is to wait until Bjornhild returns from her raid. As it turns out, the raid is more successful than anticipated; after
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
illusion concealing a 6-foot-deep pit. A character who searches the tunnel and succeeds on a DC 14 Intelligence (Investigation) check, or who tries to interact with the illusion physically, discerns the
observed Juliana and Orlando during their travels and knows theyâve spent a great deal of time talking with the Gardener, who lives in a cave across the lake (see area G20). G8: Bearsâ Range A cave toward
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enter. The androids wield scalpels and can deal piercing damage with their Force Strikes instead of force damage. The androids declare the character with the fewest hit points their new patient and
the mechanical integrity of the androids aboard the ship. Find and interact with three androids on this level. Radiation Samples. Gather samples from three irradiated rooms (see area S13). Viable






