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Returning 35 results for 'deal interests are beasts'.
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dread interests are beast
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dead interests are beast
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
one of Tiamatâs five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
Monsters
Fizban's Treasury of Dragons
saving throws, and the creatureâs weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isnât weakened.
Spellcasting (Psionics
can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
Monsters
Fizban's Treasury of Dragons
Strength deal half damage. On a successful save, the creature takes half as much damage and isnât weakened.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Monsters
Fizban's Treasury of Dragons
creatureâs weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isnât weakened.
Spellcasting (Psionics). The dragon casts one
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
Monsters
Fizban's Treasury of Dragons
âs weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isnât weakened.
Spellcasting (Psionics). The dragon casts one of the
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
Backgrounds
Guildmastersâ Guide to Ravnica
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
, devoted to contemplating philosophical principles.
8
My former clade supervisor is now engaged in field research studying some of the largest beasts and monsters on Ravnica.
Non-Simic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the service of a god (whether a member of the Ordning or an interloper god) and pursuing that godâs interests in the world. A band could also be a group of young giants who want to experience the
corruption spreading through the local flora and turning animals into Aberrations.
5 A band of hunting giants has driven its preyâenormous beastsâinto pastureland. The local farmers seek help.
6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Huddle sweetens the deal with coin. The white moose is an awakened beast that serves Ravisin, the same evil frost druid who awakened the plesiosaurus in Maer Dualdon (see âLake Monsterâ). This druid has
cast awaken spells on several beasts, gifting them with human-level intelligence and the ability to speak, and uses them to spy on settlements and terrorize their inhabitants. Ravisin has taken
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
animals and monstrous beasts lairing in the Mere of Dead Men. As the adventurers interact with the villagers, helping them rebuild and fighting off the immediate dangers, the specters of these two
larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lordâs Wrath, Sleeping Dragonâs Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows of the threat posed by the demon lords â and potentially forge a pact with him to deal with that threat. They must be cautious, however, as their potential ally has his own interests at heart and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberleeâs mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, only shades of gray. Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the
wallâs space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Umberleeâs mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
between Hassantyrâs Street and Tarnath Street. House Margaster. The Margasters are an Illuskan family whose business interests lie in land-based shipping and bulk goods trading. The house also has a quiet
Phylunds are a Tashlutar family that captures and sells monsters. Monsters that canât be trained as pets or guard beasts are sold to arenas or harvested for their meat, bones, and skins. The Phylunds
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
serve the guildâs interests well, it promises to take care of you. Guilds hate to waste valuable assets, after allâthatâs just bad business. Types of Guild The guild structure covers a swath of business
existing enchanted items and might be willing to buy or trade adventurersâ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
beasts is likewise something often put to practical use, and the Zil often use small animals as messengers or guides. While Zil gnomes donât automatically have proficiency with Deception or
. Family is very important to the Zil, and you could be pursuing the interests of your family⊠or seeking to interfere with the plans of a rival family. You could even be working for the mysterious Trust
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, she would much rather send them against her rival than fight them. At the same time, she knows she cannot be seen as disloyal to the cultâs interests. Negotiating with Talis Talis is wary of the
a banner (see area 15) and a useful pass-phrase (âTiamat, our Mother and Strengthâ) that will allow them to reach the castle unharmed. Accepting the Deal. If the party accepts the deal, Talis prefers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
turned to her advantage, she would much rather send them against her rival than fight them. At the same time, she knows she cannot be seen as disloyal to the cultâs interests. Negotiating with Talis
with a banner (see area 15) and a useful pass-phrase (âTiamat, our Mother and Strengthâ) that will allow them to reach the castle unharmed. Accepting the Deal. If the party accepts the deal, Talis
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rewards ambition, granting its members autonomy to pursue their own interests and gain some measure of personal power or influence. In this way, the organization is a meritocracy. The Zhentarim welcomes
the other faction leaders. If one of the characters is a member of the Zhentarim, Davra tries to make the deal for information with that character alone. In addition to access to the hidden trading
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
need of gear or supplies must deal through these individuals directly or their consortiums indirectly. The only alternative is to resort to the black markets in Malarâs Throat or Tiryki Anchorage
Shields and Weapons for Sale Item Ekene-Afaâs Price +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp Ifan Talroâa Deals in beasts and beast training Ifan Talroâa
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Council of Four Comprised of four dukes, the Council of Four presides over the government of Baldurâs Gate. Though the Parliament of Peers and the patriars hold a great deal of power, the Council of
dukes or anyone in the Parliament of Peers to put the cityâs interests before their own. Ravengard rose to grand duke on a platform largely backed by idealistic commoners and enemies of the other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil
weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8. Master of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is divided into eight regions for the race, each of which is represented by a different creature. If youâre going to spend time in Dura, itâs best that you know your mounts! The beasts of Upper Dura
race is fair.
The beasts of Middle Dura are versatile. The Eagle represents Broken Arch and Stormhold in Middle Dura, and its supporters wear brown and gold. The clever Owl flies for Rattlestone and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Hobgoblin cavalry use trained worgs as steeds, in the same way that goblins ride wolves. Some tribes even keep carnivorous apes as fighting beasts.
Hobgoblin
Medium humanoid (goblinoid), lawful
9 (â1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
Great Wyrm. If the characters cut a deal with the kobolds, the sorcererâs greed is easily manipulated. Acererak hasnât told the kobolds about his alliance with Ras Nsi. For their part, the yuan-ti are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
deal on capybara jerky (only 1 gp per pound), he gifts them his gythka (detailed in the âThri-kreenâ section of the Monster Manual) and a bag of beans with three beans remaining.
Termite Mounds Nene
.
Characters who can communicate with the anteaters find them to be lazy, well-fed beasts. If asked about the tall termite mound, the anteaters explain that they live in that mound but the eatingâs better
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
of influence. When you are carrying out your orders, you have a great deal of leeway in how you choose to go about that, and the law isnât an obstacle. Committing serious crimesâespecially if they are
isnât your patronâs priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble familyâs best interests. 5 Outside Insider
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the world. Their hut villages thrive in forbidding grottoes, half-sunken ruins, and watery caverns.
Territorial Xenophobes. Lizardfolk deal and trade with other races only rarely. Fiercely
stalked, killed, and devoured. They make no distinction between humanoids, beasts, and monsters. Similarly, lizardfolk donât like reaching too far beyond their borders, where they could easily become
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
agree to help her, they are free to claim anything else they find in the fortress. Yargoth keeps her end of the deal, provided the characters do the same. 11b. Fire and Rust Defenses. Six hobgoblins
are drawn to the scent of metal. The hobgoblins use the wooden tower shield and 10-foot poles to wrangle the rust monsters outside their pen and keep the beasts away from their metal armor. Twelve
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Council of Four Comprised of four dukes, the Council of Four presides over the government of Baldurâs Gate. Though the Parliament of Peers and the patriars hold a great deal of power, the Council of
dukes or anyone in the Parliament of Peers to put the cityâs interests before their own. Ravengard rose to grand duke on a platform largely backed by idealistic commoners and enemies of the other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of you as if it were bright light and in darkness as if it were dim light. You canât discern color in darkness, only shades of gray. Emissary of the Sea. Aquatic beasts have an extraordinary affinity
with your people. You can communicate simple ideas with beasts that can breathe water. They can understand your words, though you have no special ability to understand them in return. Guardians of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fist to protect their interests in Baldurâs Gate, and by extension, the city itself. The Flaming Fist has gained even more power since their charismatic leader, Ulder Ravengard, claimed the title of
way to deal with Flaming Fist soldiers is to bribe them. Those who can afford to pay a bribe of 10 gp or more (instead of the usual gate fee of 2 cp) are allowed passage through a gate after a bit of haggling.
Map 1.1: Baldurâs Gate View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
black leather armor and robes. He clutches a black staff with a carved spider at the top and frowns as he sees you.
âIt seems that I must deal with you myself. A pity it must end this way
quizzes the characters at length regarding their identities, allegiances, interests, and goals. He files it all away in memory in the hope that someday he might find a use for what he learns. Nezznar






