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Returning 18 results for 'deal invaders are blur'.
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Monsters
Quests from the Infinite Staircase
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Defiant Essence. When a creature casts a spell that targets Zargon or would deal damage to it, Zargon attempts to absorb the magic into its horn. The creature must make a DC 19 Charisma saving throw
the first inhabitants of the Nine Hells, predating even the arrival of Asmodeus, the plane’s foremost ruler. Long-lived devils and occult sages theorize Zargon and its kind were invaders from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
part of its original cargo and others recent invaders—Aphelion asks the party to carry out tasks on each level of the spacecraft in exchange for its assistance and rewards. Aphelion can override many
, the computer relies on the characters to clear the way. Once the characters deal with the behemoth, they must contend with Aphelion to safeguard the scientist from the supercomputer’s mechanical clutches.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the soldiers are polite, they both have duties to perform and are watchful of the gate. Invaders’ Methods The invading Acheron forces serve a warlord named Thalir Heartbane, a goblin warlord favored
invaders prepare ever-deadlier attacks. Before Battle The characters can inspect the gate to Acheron or speak to any of the soldiers at the gate. Major Kalar won’t let the characters attune the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and later animated by Ogrémoch’s Bane (see “Settlers, Squatters, and Invaders” later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
(spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Stone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blur or invisibility, and causing opponents using magical flight to plummet to the ground. The cone is wide enough that the beholder can usually redirect it toward any particular creature trying to
vanquish invaders without directly confronting them. Devious and hidden traps are liable to be lurking around every corner, and might be blatantly obvious in some places, yet no less lethal. In similar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have a sense that they need to act quickly to deal with the situation presented by the adventure. This creates tension between the need to rest and the sense that things are getting worse while the
invaders, lone messengers riding for the front lines, enemy war parties, and so on. A Life of Its Own. Sometimes a random encounter that starts off incidental can become important to the story. A random
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the enemy. The two axes he wields embody his attitude, since he forsakes the added protection of a shield for the chance to deal more damage to his enemies. Clangeddin’s priests are warriors who
lead from the front. When defending a stronghold, they guard the walls and lead sorties against enemy positions. When an external threat is near, the priests plan guerrilla raids to disrupt invaders
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells
3 Blur, Burning Hands, Fire Bolt
5 Fireball
7 Blight
9 Wall of Stone
Polar Land Druid Level Circle Spells
3 Fog Cloud, Hold Person, Ray of Frost
5
gain the following benefits.
JOHN GRELLO Circle of the Moon Subclass
Lunar Radiance. Each of your attacks in a Wild Shape form can deal its normal damage type or Radiant damage. You make
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
that doesn’t reach the ceiling and build a trapped door into it. The beholder can fly over the trap, while intruders are forced to deal with the door or waste time trying to climb over the wall. A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
up her privacy to deal with the increased crime and chaos on Ravnica.
Isperia is devoted to her guild’s belief that law is the ultimate bulwark against chaos, and it is her steady hand that guides
grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning bolt
Actions
Longsword. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters deal with the threats inside the walls, townsfolk emerge from their longhouses and begin to scour the fields for stray threats. Characters who join the search find trails that lead back
to the wall. By this time, the sky to the east has lightened enough to reveal the presence of giants, ogres, and goblins outside the wall. The invaders close to within 120 feet of the wall and begin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sea god. Books. A few of the works on the shelves deal with the worship of the sea god and date back to the original garrison, but most are later acquisitions brought by the hermits. By and large
, these tomes deal with common philosophical quandaries and the passive contemplation of nature. The books are old and impressive-looking but have no monetary value. If the characters search the library
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the characters either retreat or succeed in bypassing the door. Development. If the characters are repelled, they must deal with additional reinforcements if they try this approach again. Two orcs from
successful DC 12 Strength or Dexterity saving throws to avoid losing their grip and falling if they aren’t otherwise secured. Development. If the orcs destroy the bridge but repel the invaders in doing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
killed by drow invaders less than a tenday ago. The tomb tapper chased the drow to this point before they finally killed it. (The characters might have encountered the drow already in chapter 6.) The
lights cantrip as an action at will. After 24 hours, this charm vanishes from you. Secret Effect: When this charm vanishes from you, sparks explode all around you. These sparks deal 5 (2d4) lightning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dragon Inn prides itself on being a safe stop for visitors. Its proprietors and bouncers are trained to deal with trouble without the support of the City Watch.
Temple of the Far Horizon Hidden
Eight, Jallarzi Sallavarian and Otto—know Morley’s true form. Morley is one of the city’s secret weapons, ready to repel invaders or break a siege should the need arise. The dragon has a soft spot for
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
sheer walls erupting from the stone in such a way as to grant invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three
, and he has to admit it’s a better deal than paying protection money himself. Water Queen’s House The oldest temple in Baldur’s Gate, the Water Queen’s House clings to its enormous pier like a monster of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three times the distance of an ordinary siege weapon, giving the
keep suspicion away from him, and he has to admit it’s a better deal than paying protection money himself. Water Queen’s House The oldest temple in Baldur’s Gate, the Water Queen’s House clings to its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
digital asteroids, space invaders, and other threats that appear on the screen. A character who plays this game has advantage on any future checks made to determine how to use laser pistols and laser
enter. The androids wield scalpels and can deal piercing damage with their Force Strikes instead of force damage. The androids declare the character with the fewest hit points their new patient and






