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                        Returning 12 results for 'dealing indeed are been'.
                    
                
                        
                            
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                                        daring intend are been
                                    
                                
                                    
                                        drawing intend are been
                                    
                                
                                    
                                        daring indeed are been
                                    
                                
                                    
                                        drawing indeed are been
                                    
                                
                                    
                                        delving indeed are been
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a war
                                                
                                            
                                                
                                                     most of the tribes have no interest in dealing with outsiders. House Tharashk is the largest faction in the region, and their city of Zarashâak is the center for commerce. House Tharashk is the main
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     day. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a
                                                
                                            
                                                
                                                     clans and tribes, and most of the tribes have no interest in dealing with outsiders. House Tharashk is the largest faction in the region, and their city of Zarashâak is the center for commerce. House
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Confronting the Demon Lords The demon lords are some of the most powerful foes a party of adventurers could face. Indeed, any one of them at full strength could wipe out a group of 15th-level
                                                
                                            
                                                
                                                     dealing with the ineffectual attacks of allies or a dozen or more additional actions each round, give characters backed up by a group of allies the following benefits. Healing Support. A character regains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     absolute, in part because she suffers no competition or divergent viewpoints. And her regime is in no danger, yet to an outsider in Tuânarath it might seem as though the place is in decline. Indeed, in a
                                                
                                            
                                                
                                                     might be compromised. So she addresses the problem by not dealing with it directly, but by trying to encourage her indolent followers to find purpose in meaningful activities that donât involve plundering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     speculation about Lantanâs development of smokepowder weapons and greater willingness to blend magic with machinery. Indeed, Lantanese traders have reportedly offered many shield guardians in private
                                                
                                            
                                                
                                                     start over anyway. For another, itâs dirty, dangerous work, and dealing with pirates is a task best left to swift ships, well-armed navies, and the kinds of fools that would want to count them in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     it is subjected to one attack at a +6 bonus to hit, dealing 11 (2d10) piercing damage on a hit. 2. Grand Hall Two ettins are always in the hall that runs eastâwest off the entry passage, using their
                                                
                                            
                                                
                                                     the servantsâ quarters are covered with rich rugs and tapestries of no great value. The place is well lit by torches and a large brazier, and this makes it very hot indeed (just right for fire giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     to as âthe old crowâ). Although Urwin could easily visit the winery himself, he considers dealing with his father to be a worthy test of the charactersâ competence, and he makes good on his promise if
                                                
                                            
                                                
                                                     he asserts they are true indeed. Rictavio claims to be a carnival ringmaster from a distant land. Heâs been staying at the inn for almost a month, taking advantage of Urwin Martikovâs generosity and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     action to deal damage to someone whoâs moving, do I deny the target the rest of its movement? Dealing damage to a moving target doesnât halt its movement, unless the damage is accompanied by an ability
                                                
                                            
                                                
                                                     weapons? Things designated as weapons by the rules, including natural weapons, are indeed weapons. In contrast, unarmed strikes are not weapons. They are something you do with an unarmed part of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     wide, eight feet long, and two feet high.
 The western half of the cave is indeed empty (but see âBreakaway Roofâ below). An Invisible creature lies on the stone slab in the smaller cave to the east
                                                
                                            
                                                
                                                     from that point on can improve it. Nakari doesnât like dealing with folk she doesnât know, and she distrusts anyone who professes to have noble intentions. She politely asks the characters to leave in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Enclave.
 The stronghold is indeed awe-inspiring. A massive arched stone entrance â a marvelous work of art in and of itself â leads into the mountain. Four sets of heavy iron portcullises stand fast
                                                
                                            
                                                
                                                     takes their conflicting priorities into account. Indeed, these scenes place an emphasis on situational comedy over numerical challenge. So players should think of the role as their challenge â can they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     highly indeed. The clothing, boots, and accessories are all fine, warm, and sturdy, even though few Red Larchers can afford to buy them for everyday wear. The Tarnlars live in a comfortable apartment
                                                
                                            
                                                
                                                    -dealing sort who knows almost nothing of the current mood and troubles in Red Larch, since heâs so rarely away from his forge. His wife Laefra, who orders metals via the merchants she deals with, hears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     instructed to keep three âmagical skeletonsâ in one of the cells safe from would-be thieves. To back up their tale, they point outâquite truthfullyâthat they have no key to this cell. Indeed, there are three
                                                
                                            
                                                
                                                     total of 13,000 cp). Opening the second chest triggers a scything blade trap that targets the opener (+7 to hit), dealing 10 (3d6) slashing damage on a hit. With a successful DC 20 Wisdom (Perception
                                                
                                            
                                        






