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                        Returning 15 results for 'deals indicated are been'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     damage it deals can vary depending on the trap's severity. Use the Trap Save DCs and Attack Bonuses table and the Damage Severity by Level table for suggestions based on three levels of trap severity
                                                
                                            
                                                
                                                    . A trap intended to be a setback is unlikely to kill or seriously harm characters of the indicated levels, whereas a dangerous trap is likely to seriously injure (and potentially kill) characters of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the damage it deals can vary depending on the trapâs severity. Use the Trap Save DCs and Attack Bonuses table and the Damage Severity by Level table for suggestions based on three levels of trap
                                                
                                            
                                                
                                                     severity. A trap intended to be a setback is unlikely to kill or seriously harm characters of the indicated levels, whereas a dangerous trap is likely to seriously injure (and potentially kill) characters of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     combustion ray that deals fire damage instead of necrotic damage. Unless otherwise indicated, an alternative ability has the same range as the eye ray it is replacing, and it affects only one creature per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the first time on a turn or starts its turn there, it must succeed on a DC 15 Strength saving throw or be carried 10 feet in the direction of the current, as indicated by arrows on the Plunging
                                                
                                            
                                                
                                                     suffers no negative effects from descending a waterfall. Inscribing the mark deals 1 slashing damage and leaves a scar. Healing magic can remove the scar and the capabilities it grants.  Map 5.3: The Plunging TorrentsView Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , except for those components that have a specific cost (as indicated in a spell's description). Crowbar. Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied
                                                
                                            
                                                
                                                    ). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     at handâa weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
                                                
                                            
                                                
                                                     that two poisoned darts fire upward from the inside when the lid is opened. Each dart has a range of 30 feet and a +8 bonus to hit. It deals 2 (1d4) piercing damage on a hit and subjects its victim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spells, except for those components that have a specific cost (as indicated in a spellâs description). Crowbar. Using a crowbar grants advantage to Strength checks where the crowbarâs leverage can be
                                                
                                            
                                                
                                                     can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. Lamp. A lamp casts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     speaks Common, with a Bite attack identical to the shrubâs Rake attack except it deals piercing damage instead of slashing damage). Sumai wants Yamzu to stop devouring his livestock, but he doesnât want
                                                
                                            
                                                
                                                     Moment
 The first in History
 Arranging the indicated letters of the key words on each line in sequence spells out the word âWrathâ (for example, the first letter of âWheneverâ is W, the last letter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     increase his challenge rating to 11 (7,200 XP): He has 187 (15d12 + 90) hit points. He has resistance to cold damage. He can speak Common and Giant. His greatsword deals an extra 7 (2d6) fire damage on a hit
                                                
                                            
                                                
                                                    . Two fire giants guard the king at all times; their positions are indicated by the circled numbers 1 and 2. Each giant has a carved stone to throw. Crouching at positions 3 and 4 are a pair of hell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     indicated skill with advantage. Paragraphs that begin with skill names discuss these possibilities. In each of these paragraphs, the benefits apply only to someone who has proficiency with the tool, not
                                                
                                            
                                                
                                                     items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     and negotiator, and she expects the wedding guests and caravan servants to stick to the areas indicated by the itinerary. She despises Acquisitions Incorporated, and brings the full force of the
                                                
                                            
                                                
                                                     its slam attack is a blade attack that deals slashing damage. When all other business is done, Rizwin addresses the wedding party one last time. âYour vault awaits, ready for the gifts each family has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     quarterstaff that deals 1d4 force damage instead of the normal damage of that weapon. The prod suffers no damage from contact with oozes. In addition, an ooze hit by a prod has its speed reduced to 0 until
                                                
                                            
                                                
                                                     three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     make a DC 15 Constitution saving throw, taking the indicated damage on a failed save, or half as much damage on a successful one. After the gem formation yields a total of 3d6 gem fragments, it goes
                                                
                                            
                                                
                                                     show her courtesy or at least respect, she lets them pass unharmed. Dying Curse. If the medusa is killed, any character who targeted the medusa with an attack or spell that deals damage is cursed; the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     collision with a creature causes a statue to shatter and deals 14 (4d6) psychic damage to the creature that struck it. The dancing statues avoid the dais and canât collide with creatures on it, nor can
                                                
                                            
                                                
                                                     investigate 5 minutes later. Each roomâs occupants are frozen in time. Individual rooms have their own color schemes and notable features, as indicated below: P40a. Red Room. A high elf noble (neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     and is impervious to most forms of damage. If it is struck with the woodcutterâs axe (see area P6), the beanstalk shrinks 5 feet for every hit point of damage the weapon deals. If the beanstalk takes
                                                
                                            
                                                
                                                     of the banquet hall has an iron kettle and a tureen of steaming soup resting on doilies atop it.
 The balcony extends out over the western part of this chamber, as indicated by the dashed line on the
                                                
                                            
                                        






