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Returning 14 results for 'deals its are belongs'.
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Magic Items
Baldur’s Gate: Descent into Avernus
hellfire weapon or an infernal war machine’s furnace (see "Soul Fuel").
Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.
Hellish Currency
. These coins are then distributed throughout the Nine Hells to be used for goods and services, infernal deals, dark bargains, and bribes.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
forced to find a means of escape. Complicating matters, part of the maze belongs to a forgotten temple that now serves as the lair of servants of the demon lord Juiblex. THE OOZING TEMPLE: GENERAL
.
A lit torch or its equivalent uses up air as a character does. Briefer but hotter magical effects consume 1 hour of air per die of fire damage per round. For example, a fireball spell that deals 8d6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hellfire weapon or an infernal war machine’s furnace (see "Soul Fuel"). Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature. Hellish Currency. Soul
. These coins are then distributed throughout the Nine Hells to be used for goods and services, infernal deals, dark bargains, and bribes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Armor Unless an armor’s description says otherwise, armor
Mishap d6 Result 1 A surge of magical energy deals the caster 1d6 force damage per level of the spell. 2 The spell affects the caster or an ally (determined randomly) instead of the intended target
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters negotiate for more than Jalester’s goodwill, they’re also promised a luck blade with no wishes remaining. Jalester neglects to mention, however, that this weapon belongs to Mirt the Moneylender
of the telepathic contact, learn its intentions, and put a quick and decisive end to it if those intentions are hostile. (The ulitharid awaits them on level 17.) If the party deals with the threat, Durnan promises to make sure the deed is never forgotten but offers no tangible reward.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and his mother is trying to get some rest.”
A smaller, 10-foot-high cave to the northeast contains a goliath-sized bedroll that belongs to the goliath. She is Rahi Skydreamer Akannathi, a goliath
has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
pairs of snowshoes. The northeast room contains piles of weapons, including six war picks, nine warhammers, a dozen javelins, ten heavy crossbows, and a nicked greataxe that belongs to the goliath
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
on a hit, the attack deals no damage and instead switches the lever’s position. P14: Mists and Corridors Sections of these hallways are filled with an orange mist (marked on map 5.2). The first time
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lawful neutral efreeti merchant from the City of Brass, emerges from the forge’s coals to greet potential buyers. A clever and convincing salesman, Aslan brokers deals between the Doomguard and
architrave is the faction’s motto: “Knowledge is power.” Though absolute authority in Sigil belongs to the Lady of Pain, most legal matters are settled in the city’s tribunals, often decided by a single
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, which has a reach of 10 feet and deals 30 (6d6 + 9) bludgeoning damage on a hit. As long as she has the Korolnor Scepter in her possession, she can activate the powers of the Wyrmskull Throne. Uthor is
reach of 10 feet and deals 19 (3d6 + 9) piercing damage on a hit, or 22 (3d8 + 9) piercing damage if used with two hands. Dealing with Serissa Since she has seen no evidence to the contrary, Serissa
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. Innkeeper Nalaskur Thaelond (N male half-elf spy) keeps watch over who comes and goes, for this is where Zhentarim operatives meet to broker deals involving smuggled goods, poisons, dangerous magic
lawful evil and they also speak Yikaria (the yakfolk tongue). Each knight carries a shield and has AC 20. Each knight wields a warhammer (instead of a greatsword) that deals 7 (1d8 + 3) bludgeoning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
collision with a creature causes a statue to shatter and deals 14 (4d6) psychic damage to the creature that struck it. The dancing statues avoid the dais and can’t collide with creatures on it, nor can
around to give it commands. Treasure. The blue sphere is an Ioun stone (insight) that belongs to Iggwilv. Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin carcass for what it is. Otherwise, a successful DC 16 Intelligence (Investigation or Nature) check enables a character to deduce that the carcass belongs to some sort of humanoid sea creature
failing to disarm it, triggers the trap. When triggered, the trap fires a small needle from the lock. Any creature standing in front of the lock is automatically struck by the needle. The needle deals
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and is impervious to most forms of damage. If it is struck with the woodcutter’s axe (see area P6), the beanstalk shrinks 5 feet for every hit point of damage the weapon deals. If the beanstalk takes
belongs to the wizard, but he can’t take it while Ringlerun is frozen in time. To free Ringlerun, Kelek needs a unicorn horn. (He won’t explain how the horn works.) In exchange for a unicorn horn






