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Returning 35 results for 'deals stored about'.
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Equipment
Stored in a flask, this concoction is Alchemist's Fire (flask);alchemist's fire, except it deals 7 (2d6) fire damage at the start of the target’s turns.
As an action, you can throw this
Magic Items
Waterdeep: Dragon Heist
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough
smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Smokepowder Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather
explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Smokepowder Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather
explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: Alchemist’s Doom. Stored in a flask, this concoction is alchemist’s fire, except it deals 7 (2d6) fire damage at the start of the target’s turns. Murgaxor’s Elixir of Life. Whoever drinks this concoction gains advantage on death saving throws for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: Alchemist’s Doom. Stored in a flask, this concoction is alchemist’s fire, except it deals 7 (2d6) fire damage at the start of the target’s turns. Murgaxor’s Elixir of Life. Whoever drinks this concoction gains advantage on death saving throws for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
map 9).
None of the books stored here are valuable, and many are so old that they fall apart if opened. Most are textbooks about the eight schools of arcane magic, penned by sages and scholars of
constructs are helmed horrors armed with metal staffs. They have immunity to cone of cold, disintegrate, and fireball spells. On its turn, a Halaster horror can use its action to make two attacks with its staff, which deals 8 (1d8 + 4) bludgeoning damage on a hit.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
map 9).
None of the books stored here are valuable, and many are so old that they fall apart if opened. Most are textbooks about the eight schools of arcane magic, penned by sages and scholars of
constructs are helmed horrors armed with metal staffs. They have immunity to cone of cold, disintegrate, and fireball spells. On its turn, a Halaster horror can use its action to make two attacks with its staff, which deals 8 (1d8 + 4) bludgeoning damage on a hit.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wizards who worked in the Forge of Spells summoned the creature to guard the magic items created and stored here. When the mine was sacked, the orcs disturbed the delicate magic in the area, unhinging
Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Dragonguard. This +1 breastplate has a gold dragon
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wizards who worked in the Forge of Spells summoned the creature to guard the magic items created and stored here. When the mine was sacked, the orcs disturbed the delicate magic in the area, unhinging
Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Dragonguard. This +1 breastplate has a gold dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Even if would-be thieves could get around the defenses, they would have figure out how to navigate the complex classification system that marks the precise location of each bit of paperwork stored
desperate for another chance at making his fortune or the once-traitorous knight eager to restore her honor are examples of the individuals he deals with. What those folk don’t know is that Baalzebul
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Shocking Discoveries Several chambers where mining equipment and copper ore were once stored are now occupied by laboratories devoted to experiments in electricity and necromancy. Trenzia, one of
instead of fireball. Replace its Fire Ray attack option with a Lightning Ray attack option that deals lightning damage instead of fire damage. On each of its turns, the skull uses its action to electrify
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pressure plate. On a hit, a dart deals 2 (1d4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a
. Stone racks spanning the walls contain barrels that are so rotted and old that they fall apart when handled. (The ale and water once stored in them have long since evaporated.)
Table and Chest. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Even if would-be thieves could get around the defenses, they would have figure out how to navigate the complex classification system that marks the precise location of each bit of paperwork stored
desperate for another chance at making his fortune or the once-traitorous knight eager to restore her honor are examples of the individuals he deals with. What those folk don’t know is that Baalzebul
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Shocking Discoveries Several chambers where mining equipment and copper ore were once stored are now occupied by laboratories devoted to experiments in electricity and necromancy. Trenzia, one of
instead of fireball. Replace its Fire Ray attack option with a Lightning Ray attack option that deals lightning damage instead of fire damage. On each of its turns, the skull uses its action to electrify
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pressure plate. On a hit, a dart deals 2 (1d4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a
. Stone racks spanning the walls contain barrels that are so rotted and old that they fall apart when handled. (The ale and water once stored in them have long since evaporated.)
Table and Chest. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
Dungeon Master’s Guide), and 2d6 vials of carrion crawler mucus (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Characters also find 1d10 × 10 pounds of food and 1d10 × 5 gallons of water stored in each building.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
Dungeon Master’s Guide), and 2d6 vials of carrion crawler mucus (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Characters also find 1d10 × 10 pounds of food and 1d10 × 5 gallons of water stored in each building.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
made of metal, wood, or bone. It’s about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. Scrolls Most scrolls are spells stored in written form, while a few bear unique incantations that produce
Mishap d6 Result 1 A surge of magical energy deals the caster 1d6 force damage per level of the spell. 2 The spell affects the caster or an ally (determined randomly) instead of the intended target
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can keep an eye on threats from within that group. Like all beholders, the Xanathar craves information. It is aware of the great library at Candlekeep and the lore stored there, and one of its main
to flee (or “retire”) than to confront the beholder. The petrified heads of several traitorous lieutenants decorate the Xanathar’s lair as testimony to how it deals with challengers. In addition to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can keep an eye on threats from within that group. Like all beholders, the Xanathar craves information. It is aware of the great library at Candlekeep and the lore stored there, and one of its main
to flee (or “retire”) than to confront the beholder. The petrified heads of several traitorous lieutenants decorate the Xanathar’s lair as testimony to how it deals with challengers. In addition to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
made of metal, wood, or bone. It’s about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. Scrolls Most scrolls are spells stored in written form, while a few bear unique incantations that produce
Mishap d6 Result 1 A surge of magical energy deals the caster 1d6 force damage per level of the spell. 2 The spell affects the caster or an ally (determined randomly) instead of the intended target
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spell’s area. 2. Workshop and Meeting Room Sansuri uses this
remains until Sansuri finds time to examine it with the aid of her detect magic spell. Any magic items found in the party’s gear are stored in one of the cabinets, which Sansuri then secures with an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action to aim it, and one action to fire it (+6 to hit, range 120/480 ft., one target). On a hit, a ballista bolt deals 16 (3d10) piercing damage. Each ballista comes with ten bolts stored in a rack
Captain! The floor here is covered with shattered glass and brine, the remains of jars that once held pickled humanoid brains. The curved walls bear empty shelves where Captain N’ghathrod stored its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
command. Ammunition is stored in compartments under the deck boards. 2. Aft Castle Rool, the Kraken Society assassin, is behind the captain’s wheel, which stands in the middle of the aft castle. This
flying deck sports two loaded, swivel-mounted ballistae, the ammunition for which is stored in compartments under the deck boards. Four Kraken Society cultists are also stationed here, ready to aim and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action to aim it, and one action to fire it (+6 to hit, range 120/480 ft., one target). On a hit, a ballista bolt deals 16 (3d10) piercing damage. Each ballista comes with ten bolts stored in a rack
Captain! The floor here is covered with shattered glass and brine, the remains of jars that once held pickled humanoid brains. The curved walls bear empty shelves where Captain N’ghathrod stored its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
command. Ammunition is stored in compartments under the deck boards. 2. Aft Castle Rool, the Kraken Society assassin, is behind the captain’s wheel, which stands in the middle of the aft castle. This
flying deck sports two loaded, swivel-mounted ballistae, the ammunition for which is stored in compartments under the deck boards. Four Kraken Society cultists are also stationed here, ready to aim and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spell’s area. 2. Workshop and Meeting Room Sansuri uses this
remains until Sansuri finds time to examine it with the aid of her detect magic spell. Any magic items found in the party’s gear are stored in one of the cabinets, which Sansuri then secures with an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
increase his challenge rating to 11 (7,200 XP): He has 187 (15d12 + 90) hit points. He has resistance to cold damage. He can speak Common and Giant. His greatsword deals an extra 7 (2d6) fire damage on a hit
as a fire giant’s greatsword, except that it deals bludgeoning damage). Out of sight under the bed are Frupy’s two pets, a pair of giant weasels that obey her every command. If intruders enter the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
increase his challenge rating to 11 (7,200 XP): He has 187 (15d12 + 90) hit points. He has resistance to cold damage. He can speak Common and Giant. His greatsword deals an extra 7 (2d6) fire damage on a hit
as a fire giant’s greatsword, except that it deals bludgeoning damage). Out of sight under the bed are Frupy’s two pets, a pair of giant weasels that obey her every command. If intruders enter the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the next minute, the target can’t cast spells or activate magic items, it has disadvantage on all saving throws, and other creatures have resistance to all damage it deals. Once this property is used
, it can’t be used again until the next dawn. Gem. This card holds one 6th-level spell (chosen by the DM). As an action, you can brandish this card and use it to cast the spell stored inside (spell
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the next minute, the target can’t cast spells or activate magic items, it has disadvantage on all saving throws, and other creatures have resistance to all damage it deals. Once this property is used
, it can’t be used again until the next dawn. Gem. This card holds one 6th-level spell (chosen by the DM). As an action, you can brandish this card and use it to cast the spell stored inside (spell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plunder, not realizing that most of the edible food is stored in cellars under the watch posts along the walls. As the intruders quietly prowl Goldenfields in search of food, the six hill giants
projectile — but the contraption was designed to fling goblins. A goblin used as a projectile typically wears a spiked helmet, so that it deals piercing damage to the target on impact. The thirty
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unceremoniously thrown off the deck of the ship by the crew. 1. Hold Food and drink are stored in this small compartment. 2. Head A rank odor pervades each of these small cabins, where crew members and
receives a telepathic message from the kraken — a wave of mind-shattering dread that deals 20 psychic damage to the nobleman. An instant later, Lord Drylund keels over dead, blood running from his
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the water filling the hold deals no damage, but it catches the attention of the ghouls in the hold. The grate can be opened or broken through easily by anyone who recognizes its condition before
or half-orc character makes this check with advantage. Once Krell is safe he slips away to continue his foul worship. Treasure. All the cultists’ ceremonial objects and treasure are stored in a