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                        Returning 35 results for 'death implanted are bard'.
                    
                
                        
                            
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                                        death implanted are bards
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a toothâs
                                                
                                            
                                                
                                                     your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , plane shift (self only), project image, scrying, telekinesisVery rarely, when a tadpole from the brine pool of an elder brain is implanted into a creature, that creature transforms into an ulitharid
                                                
                                            
                                                
                                                    , taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharidâs body, a special process transforms its brain into a new elder brain for
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
                                                
                                            
                                                
                                                    );{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Axe from the Grave An Adventure for 6th-Level Characters Famed bard Froderic Dartwild is dead, and his beautiful mandolin, called Golden Axe, has been stolen from his grave. Even worse, Froderic has
                                                
                                            
                                                
                                                     risen as a zombie, terrifying the hamlet of Toadhop. In this heist, the characters must track down Golden Axe from the music school owner who stole it and return it to Froderic so the bard can rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Death Knightâs Soul The soul of the death knight Emberlost is bound into the dreadnaughtâs bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
                                                
                                            
                                                
                                                    ), his own corpse below deck (area D17), or the hellfire orb mounted on the mainmast (area D4). The death knight has Wisdom (Perception) modifier of +3 and a passive Wisdom (Perception) of 13. The death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Feign Death Level 3 Necromancy (Bard, Cleric, Druid, Wizard) Casting Time: Action or Ritual
 Range: Touch
 Components: V, S, M (a pinch of graveyard dirt)
 Duration: 1 hour
 You touch a willing
                                                
                                            
                                                
                                                     creature and put it into a cataleptic state that is indistinguishable from death. For the duration, the target appears dead to outward inspection and to spells used to determine the targetâs status
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C means
                                                
                                            
                                                
                                                     the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshimeâs Bedtime
                                                
                                            
                                                
                                                     back to the beginning of the song before playing the last stanza. That means the last stanza of Shemshimeâs rhyme doesnât get implanted in the minds of those who hear the song until the music box is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C means
                                                
                                            
                                                
                                                     the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.  Bard Features    ââSpell Slots
                                                
                                            
                                                
                                                     All Trades D6 2 5 3 â â â â â â â â 3 +2 Bard Subclass D6 2 6 4 2 â â â â â â â 4 +2 Ability Score Improvement D6 3 7 4 3 â â â â â â â 5 +3 Font of Inspiration D8 3 9 4 3 2 â â â â â â 6 +3 Subclass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.  Bard Features     ââSpell Slots
                                                
                                            
                                                
                                                     All Trades D6 2 5 3 â â â â â â â â 3 +2 Bard Subclass D6 2 6 4 2 â â â â â â â 4 +2 Ability Score Improvement D6 3 7 4 3 â â â â â â â 5 +3 Font of Inspiration D8 3 9 4 3 2 â â â â â â 6 +3 Subclass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
 Duration: Instantaneous
 With a
                                                
                                            
                                                
                                                     that affected the creature at the time of death. This spell closes all mortal wounds, but it doesnât restore missing body parts. If the creature is lacking body parts or organs integral for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
 Duration: Instantaneous
 With a
                                                
                                            
                                                
                                                     that affected the creature at the time of death. This spell closes all mortal wounds, but it doesnât restore missing body parts. If the creature is lacking body parts or organs integral for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Candlekeep with another group of adventurers, given to them by a villager who found it among her grandfatherâs old possessions. Her grandfatherâa traveling bard in his youthâclaimed to have written it
                                                
                                            
                                                
                                                     death of a mountain village called Vermeillon by slow, unknown means. Following a terrible accident in the platinum mine, survivors and other villagers began disappearing. Eventually Vermeillonâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     chaotic neutral (50%) 4â5 Lawful evil 6â8 Neutral evil 9â12 Neutral 13â15 Neutral good 16â17 Lawful good (50%) or lawful neutral (50%) 18 Chaotic good (50%) or chaotic neutral (50%)  Cause of Death  d12
                                                
                                            
                                                
                                                     Cause of Death   1 Unknown 2 Murdered 3 Killed in battle 4 Accident related to class or occupation 5 Accident unrelated to class or occupation 6â7 Natural causes, such as disease or old age 8 Apparent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Location Overview Fheralai Stormsworn, champion of the cult of Talos, commandeered this galleon from the dread cultist Ularan Mortus. The ship is imbued with the undead spirit of the death knight
                                                
                                            
                                                
                                                     anyone who can rekindle its memories of its lost homeland. In the second part of this trilogy, Sleeping Dragonâs Wake, Fheralai lost her hold over the ship when the party rescued the bard Tarbin Tul from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Location Overview The dread cultist Ularan Mortus carried his acolytes over the sea in a cursed galleon imbued with the soul of a death knight. South of Neverwinter, the vessel was spotted by a local
                                                
                                            
                                                
                                                     Desert. Learning that it longed for its old home, Fheralai kidnapped a local bard, Tarbin Tul, and forced him to regale the ship with songs from its lost homeland. The ruse worked. As long as Tarbin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
 Range: 60 feet
 Components: V
 Duration: 30 days
 You give a verbal command to a creature that you can see
                                                
                                            
                                                
                                                     takes this damage no more than once each day. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Resurrection Level 7 Necromancy (Bard, Cleric) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes)
 Duration: Instantaneous
 With a touch
                                                
                                            
                                                
                                                     neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Bard Spells Cantrips (0 Level)   Blade Ward
 Dancing Lights
 Friends
 
  Light
 Mage Hand
 Mending
Message
 Minor Illusion
 Prestidigitation
 
  True Strike
 Vicious Mockery
1st
                                                
                                            
                                                
                                                     Death
 Glyph of Warding
 Hypnotic Pattern
 Leomundâs Tiny Hut
Major Image
 Nondetection
 Plant Growth
 Sending
 
  Speak with Dead
 Speak with Plants
 Stinking Cloud
 Tongues
4th Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Resurrection Level 7 Necromancy (Bard, Cleric) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes)
 Duration: Instantaneous
 With a touch
                                                
                                            
                                                
                                                     neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
 Range: 60 feet
 Components: V
 Duration: 30 days
 You give a verbal command to a creature that you can see
                                                
                                            
                                                
                                                     takes this damage no more than once each day. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Adventure Background  Froderic DartwildâFrody to those who knew him wellâwas a gifted human bard born and raised in the hamlet of Toadhop. He could play the mandolin by age three and performed
                                                
                                            
                                                
                                                     Sythian Skalderang, who lived many miles away, learned of the famous bardâs untimely death. Sythian had inherited his parentsâ estate and debts, but a mysterious poison killed off the familyâs olive orchard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dreamer and free them from whatever is preventing them from communicating. A villain has implanted some kind of psychic lock in a characterâs mind, which prevents them from accessing some knowledge or
                                                
                                            
                                                
                                                     construction of an eldritch machine in Dal Quor that will give the quori physical access to the Material Plane again.  Dying in Dreams Death in dreams is less severe than in reality, but itâs not without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Bard There is nothing I would like to do more than explain to you why Iâm standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
                                                
                                            
                                                
                                                     copper pieces tossed by commoners isnât for everyone â and it certainly isnât for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     passage to area 8a is blocked by an invisible wall of force that is generated from area 16c.
 The mind flayers gained control of two scaladar (see appendix A) and implanted duergar brains in them
                                                
                                            
                                                
                                                     approaching, the duergar turn invisible and enlarge themselves, then ambush anyone that enters the chamber. These duergar have had their minds broken by the mind flayers and fight to the death. 16c. Psionic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Stat Blocks by Creature Type  Aberrations Death kiss
 Elder brain
 Gauth
 Gazer
 Mindwitness
 Morkoth
 Neogi
 Neogi hatchling
 Neogi master
 Neothelid
 Ulitharid
 Beasts Aurochs
                                                
                                            
                                                
                                                     dreamwalker
 Storm giant quintessent
 Humanoids Abjurer
 Apprentice wizard
 Archdruid
 Archer
 Bard
 Blackguard
 Champion
 Conjurer
 Deep scion
 Diviner
 Enchanter
 Evoker
 Firenewt warrior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     No No Bard, sorcerer, warlock, wizard 3rd Antagonize Enchantment No No Bard, sorcerer, warlock, wizard 4th Spirit of Death Necromancy Yes No Sorcerer, warlock, wizard  Antagonize 3rd-Level
                                                
                                            
                                                
                                                     higher, the damage increases by 1d4 for each slot level above 3rd. Spirit of Death 4th-Level Necromancy Casting Time: 1 action Range: 60 feet Components: V, S, M (a gilded playing card worth at least
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sorcerer
 Maw demon
 Nilbog
 Quickling
 Sea spawn
 Thorny
 Vargouille
 Xvart warlock of Raxivort
 Challenge 2 (450 XP) Aurochs
 Bard
 Darkling elder
 Grung elite warrior
 Guard drake
                                                
                                            
                                                
                                                    
 Death kiss
 Froghemoth
 Stone giant dreamwalker
 Challenge 11 (7,200 XP) Cloud giant smiling one
 Morkoth
 Challenge 12 (8,400 XP) Archdruid
 Frost giant everlasting one
 Ki-rin
 Morkoth (in lair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that remains of a human wizard whom Strahd captured and slowly bled to death. Flesh still clings to the wizardâs bones, and puncture marks from the vampireâs fangs are visible on the wizardâs neck. K75g
                                                
                                            
                                                
                                                    . Hanging Bard Pounded into the roof of this cell is a rusted iron pulley, strung through which is a rope that is tied to one of the crossbeams of the barred door. Dangling upside down from the pulley
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you
                                                
                                            
                                                
                                                    , consider the following allocation.
 Bard Spells
 1st level: distort value
 2nd level: gift of gab
 3rd level: fast friends, motivational speech
 Cleric Spells
 3rd level: fast friends, incite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Ward to drop off his lady friend. She now has the stone â a fact that characters can discover by questioning the man, a bard named Agorn Fuoco. Agorn made such a good impression on Manshoon that he
                                                
                                            
                                                
                                                    . They offer to lead characters to his motherâs residence. Mother and Son Pick one of the unmarked buildings on map 4.2 to serve as the Fuoco residence. Agorn Fuoco (NE male Turami bard; see appendix B) is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , theyâre willing to thumb their noses at local authorities and risk death in pursuit of the Stone of Golorr. Summary The stone is delivered to Thrakkus, a dragonborn butcher in the Field Ward (encounter
                                                
                                            
                                                
                                                     stone to Agorn Fuoco, a bard who is attending a play in a nearby theater (encounter 6, âTheaterâ), before leading her pursuers on a merry chase through the snow-covered streets (encounter 3, âStreet
                                                
                                            
                                        






