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Returning 35 results for 'death inhabited are bravery'.
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Monsters
Van Richten’s Guide to Ravenloft
priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over
their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time
Monsters
Van Richten’s Guide to Ravenloft
; malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago
attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power
Monsters
Van Richten’s Guide to Ravenloft
priest’s next turn.
Circle of Death (Spell; Recharge 5–6;{"diceNotation":"1d6","rollType":"recharge","rollAction":"Circle of Death"}). Each creature in a 60-foot-radius sphere centered on a point
the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Circle of Death","rollDamageType":"necrotic
Monsters
Van Richten’s Guide to Ravenloft
points.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature
Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and
Monsters
Van Richten’s Guide to Ravenloft
, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the
into their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship
Monsters
Van Richten’s Guide to Ravenloft
’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded
grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly
Monsters
Van Richten’s Guide to Ravenloft
death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil
his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He
Backgrounds
Ghosts of Saltmarsh
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
death of their society and regain Cynidicea’s past glory. However, cooperation between the groups is rare and frequently devolves into altercations. Guardians of Gorm The Guardians of Gorm are
followers of Gorm, a god of justice, storms, and war. Members of this tight-knit fellowship value bravery, honesty, and justice tempered by mercy. They view storms as holy and believe thunder to be Gorm’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
explore this multilevel dungeon, they encounter the spirits of Omu’s trickster gods and are potentially inhabited by them. Each god embodies a different alignment, and any character inhabited by one gains a
Soulmonger is feeding souls to an undead horror called an atropal. Once it consumes enough souls, the atropal will transform into an evil god. Destroying the Soulmonger ends the death curse affecting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
redemption. Honor. Hold true to the code. Death before dishonor. Every paladin grades and emphasizes these virtues based on his or her own personal ethos and religious background. A paladin of Sune
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor (or asking Arnulf the butler) reveals that Vecken still lives on Immar Street, a few blocks away from the manor. All the people in the area know Vecken and speak of him as an example of bravery
death of his beloved Sarah, and he becomes noticeably distraught when speaking of her. Personality Trait. “We all have a moral obligation to protect the weak and the innocent, and I will do so at any cost
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum. 3 A cataclysmic disaster (such as a volcanic eruption, unending winter, or
battle. 6 One of the giants’ organizations described in chapter 2 is founded or comes to this world for the first time. 7 A group of giants sailing in enormous boats makes landfall in an area inhabited
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
temple inhabited by yuan-ti. This section lays out a process for creating a dungeon and bringing it to life. Dungeon Location You can use the Dungeon Location table to determine the locale of your
Purpose Except in the case of a natural cavern, a dungeon is crafted and inhabited for a specific purpose that influences its design and features. You can choose a purpose from the Dungeon Purpose table
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
most of its kind, this beholder is hateful and paranoid, trusting no one. Its servants are keenly aware that failure to please their master means death or petrification. Karazikar has goals beyond simply
. All of the slaves fear Karazikar, and the notion of acting against the beholder seems impossible to them. However, witnessing the bravery of the adventurers has a chance to sway them. If the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle
. Believe it or not, I like kobolds. I find their oscillation between bravery and cowardice endlessly entertaining. In fact, I’d say kobolds are proof of the universe’s most fundamental lesson: there is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
powerful dragon establishing a new lair in a region can be a singularly impactful event. Likewise, the death of an ancient dragon can cause dramatic changes in the world. The balance of power shifts
Humanoids or monsters might move in or out of the dragon’s territory. Cataclysmic Disaster. A dragon rampaging through inhabited lands can be worse than any natural disaster. What has stirred the dragon’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and features than an ancient temple inhabited by the yuan-ti. You can use the Dungeon Quirks table to add distinctive character to a dungeon you’re creating or one in a published adventure. The quirks
–66 Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite 67–69 Intended as a tomb 70–72 Long known as the site of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Plane of Faerie, is a land of soft lights and wonder, a place of music and death. It is a realm of everlasting twilight, with glittering faerie lights bobbing in the gentle breeze and fat
the Material Plane might put a traveler at the door of an archfey’s castle. The Feywild is inhabited by sylvan creatures, such as elves, dryads, satyrs, pixies, and sprites, as well as centaurs and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lantern is destroyed, the spirit becomes trapped in the Soulmonger. The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
darkvision and don’t need light sources to see. Nevertheless, some of the caves in Deadstone Cleft are dimly lit with giant torches to keep them warm and dry. Also, many of the caves inhabited by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
respected among them is the death knight Nagaro, a former paladin from the world of Krynn who severed her oath in her pursuit of conquest. While the strategies of other Undead generals in her company have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to protect their neighborhood, and who relish the opportunity to display their bravery by patrolling neighborhood taverns wearing expensive swords and purple armbands. More often, physical territory
post-death damages.
5 Scalm Shilvin of Eastway Expeditions mocks a party member’s armor. She offers to apply “raptor repellent” at the discounted price of 10 gp.
6 A man with a dreadful
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to protect their neighborhood, and who relish the opportunity to display their bravery by patrolling neighborhood taverns wearing expensive swords and purple armbands. More often, physical territory
Candulhallow’s Arrangements approaches and asks if the party has considered undeath insurance, ominously warning about liabilities should their corpses commit post-death damages. 5 Scalm Shilvin of Eastway
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
77. Death God’s Nursery Opening the skeleton gate in area 71 reveals a 10-foot-wide, 20-foot-long staircase of polished black marble that descends to this area. When the characters reach the bottom
north balcony are lined with alcoves containing piles of skulls and bones — the remains of Old Omuans and their minotaur protectors. Advice from the Spirits Any characters inhabited by trickster
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
rule those who are weak. (Evil) 5 Bravery. To act when others quake in fear — this is the essence of the warrior. (Any) 6 Perseverance. No injury or obstacle can turn me from my goal. (Any) Marine
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
attachments exist among the monsters in an encounter? If so, you can use such relationships to inform the monsters’ behavior during combat. The death of a much-revered leader might throw its followers into
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Priests of Osybus Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an
attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
black — sort
bravery — prakt
cloud giant — skyejotun
cow — kue
chieftain — forer
danger — fare
death — dod
dwarf — dverg
enemy — uven
elf — alv
evil/unholy/dishonorable — maug
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each. Advice from the Spirits Any characters inhabited by the spirits of Obo’laka or Papazotl receive advice when entering this area: Cautious Obo’laka advises her host to not disturb the throne or pick
, carnage, and death that have occurred in the Tomb of the Nine Gods. One of the artists is presently painting over scenes depicting the fall of the Company of the Yellow Banner. All that remains is an image
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
A Balhannoth’s Lair In the Shadowfell, balhannoths make their lairs near places inhabited by creatures they hunt. They typically haunt well-traveled roads and paths, snatching people who come along
. Thanks to the balhannoth, even hope is punished with death. Balhannoth
Large aberration, chaotic evil
Armor Class 17 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 25 ft., climb 25 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
appears in an unoccupied space within 5 feet of the statue.
Inert. When not inhabited by an eidolon, the statue is an object.
Actions
Multiattack. The statue makes two slam attacks.
Slam
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
home to families of aarakocra evacuated from Fyreen. B’rohgs (see Boo’s Astral Menagerie), death dogs, gorgons, hydras, and other monsters stalk the foothills. Inivar. Inivar is a swirling ball of
vents and inhabited by braxats,* gaj,* megapedes,* remorhazes, ssurran,* and thri-kreen. (Creatures marked with an asterisk are described in Boo’s Astral Menagerie.) Vocath. This moon, composed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blades.” Obsessed with observing the world and its creatures, Eldenser developed magic that allows his mind to inhabit the blade of a weapon after his death. He exists now as a draconic shard (described
in chapter 6).
Eldenser prefers the role of silent observer to doing anything that might give away his presence. In this fashion, he has inhabited countless weapons over long years, including many belonging to famous adventurers whose exploits the dragon has seen firsthand.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
low. The blob poses the greatest threat when disasters or nihilistic magic-users summon it to inhabited realms. Once unleashed, the blob of annihilation rolls across the land in vast, cosmic gyres
death god. 10 A tarrasque that just died. Blob of Annihilation Gargantuan Ooze (Titan), Neutral Evil
AC 18 Initiative +16 (26)
HP 448 (23d20 + 207)
Speed 30 ft.
Ability Score Mod Save Str






