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Returning 30 results for 'death instances are breeze'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Features The grove has the following features. Haunted Ever since Sunset-Is-Nigh hatched, the spirits of the elves who died fighting Death-at-Sunset have been restless. At night
, harmless shadows flit strangely among the trees. The breeze carries whispers of “Beware, beware!” and “Her legacy returns!” An additional haunting is described in area R8. Light Sunlight fills the grove
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
bobbing in the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun. But, in fact, the sun never truly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Burning Sugar As the Sarire sugar mill comes into view, the smell of cooking sugarcane rises on the breeze. Read or paraphrase the following text when the characters are about a quarter mile from the
unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortals’ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
serious cases earn the death penalty. In most instances, these crimes are dealt with in Seaton, the provincial capital located east of Saltmarsh.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the room slowly comes to life. The carved river begins to flow, and the flowering plants by the river take on color and start to wave in a gentle breeze. The stone frame looks like a portal to this
gold (500 gp); the scroll is a thin sheet of hammered copper etched with Draconic writing Gold funerary items wrapped into the prince’s shroud (2,500 gp) A platinum death mask (5,000 gp) The sapphire
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lovers through unimaginable danger and save them from fates worse than death — which is more likely to involve a forced marriage to someone who doesn’t love them than being eaten by an impossibly
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Plane of Faerie, is a land of soft lights and wonder, a place of music and death. It is a realm of everlasting twilight, with glittering faerie lights bobbing in the gentle breeze and fat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
easier time identifying. For example, each pair of unicorns might have names that are synonymous with each other, such as Jolly/Merry (M E _ _ _), Breeze/Gust (G _ _ T), Tale/Yarn (_ _ R N), and Dawn
” (for Skabatha), or “The hag you seek has foreseen her own death, which happens during an eclipse” (for Endelyn). Warlock’s Quest Secrets. If you used the “Warlock’s Quest” adventure hook, a character
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures can’t be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
The air is still in this corner of the fens. Just ahead, a curved stand of reeds conceals a secluded campsite with a still-smoldering firepit. The reeds sway and rustle in the muggy breeze.
This
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
omens, then rises back into the sky. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good, or to rescue heroes from certain death. A ki-rin in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire. Beyond their coloration, ki-rins
been known to appear at the sites of great battles to inspire and strengthen the side of good or to rescue heroes from certain death. Ki-rins are attracted to the worship of deities of courage, loyalty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the next stage of death undeterred. The bulk of the faction’s workforce consists of skeletons, zombies, and other dull-minded Undead whose bodies were donated to the Mortuary by their owners in life
halls reek of embalming fluids, their sterile tang sparing nostrils from viler odors trapped within the musty tombs. Grim Workforce. The Dusters who run the Mortuary are the visage of death—slack jawed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are apparent, and the smell of death is fainter than one would expect. At the back of the cave, within ten feet of the drow, a breeze whistles through three tiny fissures in the rock.
The fissures
. Breathless Cave Giant spiders are seized in death among dead cave lizards, giant bats, a carrion crawler, and a female drow decked in fine chain mail, with ruby-pommeled knives at her hips. No injuries
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
Domain Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. B47: Treasure Room A subterranean breeze stirs in this room. A large, padlocked chest sits near the north wall. Behind it hangs a tapestry of a desert scene.
The tapestry behind the chest is a hostile
mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
this to try to dupe intruders into announcing their presence. P14f. A cool, fresh breeze flows out from under the door, and a character listening at the door hears tumbling torrents of water. P14g
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gate to flee. Curse of Death. Characters have disadvantage on death saving throws while in this area. Plague Mist. The shrine exudes poisonous mist that makes the area lightly obscured. Each creature
the mist becomes immune to its effects for 4 hours. Chosen of Yurtrus. The Chosen of Yurtrus is a neutral evil male orc named Bandagh. Yurtrus is the orc deity of disease, decay, rot, and death. Orcs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
discovered hiding in area G17. If the characters attack either, both retaliate in kind. The xorn flees once it has fewer than 20 hit points, but Keltar fights to the death. Roleplaying Keltar. Keltar
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
staircase. The rest of the cabin is empty. D6. Chart Room As the door comes open, a light breeze emerges from this room. Pieces of parchment and paper flutter on the floor. A large, detailed map of the Sword
booty. He ran out of provisions and starved before freezing to death. Affixed to the captain’s hat is a badge that forms a curious symbol: a red eel wrapped around a gold trident. Characters who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
judgment. Gods of work, industry, protection, and luck are particularly appropriate. If you’re setting this adventure in the San Citlán region, La Catrina is the patron deity. She is a jovial death
Aminta’s escape. The two veterans are confident in their combat prowess and fight to the death. Revolving Stone Door. Set into the west wall is a heavy stone door that revolves on a vertical axis. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in death-defying feats. Beneath, on an island of bare stone floating amid a misty expanse, stands a plain archway and a circular desk attended by a well-dressed tiefling. Luminous symbols on a
death. Crystal Sphere. The crystal sphere shows scenes of areas P1–area P4, scrying on them as if it were a crystal ball of true seeing. The scene in the sphere changes to a different scene every 10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The females tend the colony’s eggs and raise hatchlings in the southwest cave. Six troglodytes defend the hatchery and fight to the death to defend their young. The chamber also contains two dozen
following details become apparent: The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wildroots (see appendix C) 18–19 Yahcha beetle (see appendix C) 20 The rotting corpse of a human mage who was strangled to death by an assassin vine. A search of the corpse yields a scholar’s pack, a
an eblis. Scrawled on the east wall in Old Omuan are the words “To dream, to dance.” 6. Pagoda This crumbling pagoda must have been lovely once, with its wide, graceful arches inviting the breeze to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
worth 5,000 gp. B30: Vrakir’s Demiplane On the floor of this otherwise empty room rests an open book, its ancient pages rustling ominously despite the lack of breeze. The flagstones around it are charred
following preset ones: Circle of Death. While attuned to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
glyph casts a conjure animals spell that summons a pair of death dogs. They attack anyone not accompanied by Draven. Treasure. A locked chest in Draven’s quarters contains 540 gp in mixed coinage
, appearing as a tall, muscular man whose long, white hair and beard whip and billow as if in an endless breeze, even when there is no wind. It is also said that worshipers of Gwaeron or Mielikki who sleep in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
its hiding place and attacks the first creature that climbs out of the pit on the western side. Development. Jot doesn’t fight to the death. If it takes any damage, or if more than one character






