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Returning 35 results for 'death instinct are belong'.
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Monsters
Fizban's Treasury of Dragons
effect on itself on a success.
6: Death Ray. The target must make a DC 14 Dexterity saving throw, taking 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"", "rollDamageType":"necrotic
;beholder's eye rays.
An eyedrake left to its own devices exhibits much of the stereotypical behavior of a young dragon, attempting to establish a lair and a hoard. Driven by instinct to jealously
Monsters
Spelljammer: Adventures in Space
esthetic becomes a nearly mindless entity with an instinct for self-preservation.
Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters another
":"1d12","rollType":"roll","rollAction":"Esthetic (Creator Death)"} days and then expires.AcidJammerscream (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Jammerscream"}. The
Backgrounds
Planescape: Adventures in the Multiverse
Performance
Transcendent Order
Athletics
Factions of Sigil
Twelve factions have risen to prominence in the City of Doors, though many more exist. Your character might belong to one of
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monk Few monks are found on Krynn, but those active in the world fall into two camps. The Way of the Long Death provides a good match for those evil monks who worship Sargonnas. The minotaurs who
, passion, fighters, and fire. Sirrion is said to sculpt the fire of the soul, and these monks seek to sculpt their minds and bodies so that all three act in unison, making instinct and action one and the same.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all the gods of the First Circle in their turn, and see them as embodiments of the natural world, which moves in cycles: creation and destruction, waxing and withering, life and death. Thus, Grumbar
isn’t just god of the earth to a druid; he is the fertile soil and the rolling hills themselves. Malar isn’t just the Beastlord, but the hunger and the hunting instinct of a predatory beast. Although
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
to destroy Dezmyr and Zalthar before they can enact their plan to conquer Waterdeep, not realizing that death knights are not so easily vanquished. Melissara asks that she and Derrion be left out of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. Goblinoids. Goblins belong to a family of creatures called goblinoids. Their larger cousins, hobgoblins
someone clubbed to death in their sleep, hire bugbears. If you want mean little fools, hire goblins.”
— Stalman Klim, Slave Lord
Malicious Glee. Motivated by greed and malice, goblins can’t help but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and a hoard. Driven by instinct to jealously defend its hoard, an eyedrake fights to the death if anything threatens even the smallest trinket it claims as its own. Eyedrake
Large Aberration
throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
6: Death Ray. The target must make a DC 14
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
one night. Though full details of the event were never made public, rumor holds that Lady Maria, her three children, and four servants were all stabbed to death, then had their tongues removed. The
the countryside. A few tanneries, leatherworkers’ shops, and cobblers’ shops in the Trades Ward reportedly still belong to Lord Viallis, but if he has ever returned to Waterdeep, Arnulf doesn’t know about it.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meetings with Sarusanda The characters occasionally reunite with Sarusanda as they explore Death House. Each time you roll this result on the Death House Encounters table, run one of the following
dark robes. Sarusanda kneels in one corner, wrapping a linen bandage around her leg. She startles at your intrusion, then relaxes.
The robed bodies belong to two priests of Osybus (see appendix A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Arcanaloth’s Sanctum These private chambers belong to the arcanaloth headmaster posing as Halaster Blackcloak. 15a. Headmaster’s Office If it has not already been encountered elsewhere, the
antimagic field, cloudkill, circle of death, delayed blast fireball, ice storm, legend lore, scrying, and symbol.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Saidra’s wrath upon those who dare to set foot where they don’t belong is truly horrible—and inevitably fatal. The domain of Dementlieu consists of the city of Port-a-Lucine, which embraces the murky
Death. This mysterious spirit haunts the poorest parts of town and drains every glimmer of life from its victims—and is embodied by Duchess Saidra. DEMENTLIEUSE CHARACTERS
Characters from Dementlieu
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the same dream, which might or might not belong to one of them. Consider these possibilities: One of the characters is dreaming, and the others appear in the dream as memories and impressions in the
construction of an eldritch machine in Dal Quor that will give the quori physical access to the Material Plane again. Dying in Dreams Death in dreams is less severe than in reality, but it’s not without
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shambling mound to seek out new sources of food.
The Weed that Walks. The instinct that drives a shambling mound is its central root-stem, buried somewhere inside its ponderous form. The rest of a
Resurgent Menace. If a shambling mound faces defeat before an overwhelming foe, the root-stem can feign death, collapsing the remains of its mound. If not subsequently killed, the root-stem beds down in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halflings I don’t have enough fingers and toes to count the times I saw our little rogue cheat death, but I remember them all. Let’s see … there was the enraged roper, the flaming lava stream, the
catapulted gelatinous cubes, the Ten Tilting Corridors of Death, the exploding toad trap, the Hall of the Spinning Scimitars …
— Magnificus, wizard extraordinaire
Anyone who has spent time around
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Carved into the lintel is a single word in the Dwarvish script.
The skulls and bones embedded in the doors belong to several young white dragons. Giants use the Dwarvish script as their written
, whereupon he grips his weapon tightly, stumbles to his feet, and says (in Giant), “Death, we meet at last!” Ertgard is the last surviving member of Vassavicken’s clan and is eager to die honorably
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
faction that delights in death and disarray. They are Hostile toward those not garbed in their cult’s attire but don’t immediately notice the characters. The cultists continue intoning until their ritual
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order don’t seek to bring their rivals down through intrigue and deceit
create weakness in society, a duergar who intentionally commits any crime receives a death sentence. Accidental crime by a duergar is compensated by goods or work equivalent to the damages. Derro, slaves or outsiders caught committing any crime can be executed on the spot by any duergar present.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
physical turf. After all, a neighborhood needs many different professions to thrive — carpenters and cooks, grocers and apothecaries — and the fact that siblings and spouses often belong to different
post-death damages.
5 Scalm Shilvin of Eastway Expeditions mocks a party member’s armor. She offers to apply “raptor repellent” at the discounted price of 10 gp.
6 A man with a dreadful
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
physical turf. After all, a neighborhood needs many different professions to thrive — carpenters and cooks, grocers and apothecaries — and the fact that siblings and spouses often belong to different
Candulhallow’s Arrangements approaches and asks if the party has considered undeath insurance, ominously warning about liabilities should their corpses commit post-death damages. 5 Scalm Shilvin of Eastway
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
footsteps in order to share the god’s ultimate fate. In the case of dying and rising gods, the symbolic death of the initiate represents the idea of death to the old life and rebirth into a transformed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
force is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spellbook containing the Tenser’s floating disk and feign death spells. A strange lump of black metal, which Droki intends to deliver to the Gray Ghosts (see below) A scroll in a copper tube and four
a list of names matching those on the tags, together with descriptions. One of the names is “Dorhun,” with a description corresponding to Stonespeaker Hgraam’s apprentice. The rest of the names belong
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
text to the players: A stack of eight leather-bound journals rests atop a large writing table in this cramped chamber.
The journals belong to Olanthius the death knight and are written in Common
and transformed into fiends. One of Zariel’s generals, Olanthius, killed himself rather than embrace tyranny. Zariel raised him as a death knight to ensure his loyalty. The knights’ souls are cursed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to Undermountain.
Eye of the Spider Prerequisite: Complete the “Search for Kressando Rosznar” quest News of Kressando Rosznar’s death is leaked to the publishers of several local broadsheets, along
themselves in need of assistance in Waterdeep or another alliance city. (For more information on the Lords’ Alliance and its role in Waterdeep, see Waterdeep: Dragon Heist.) Characters who belong to the Lords
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
force is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
one individual leads the Hands of Havoc. To confuse enforcers, the mantle of factol is passed between members. Whenever it seems the faction’s leader is on the verge of arrest or death, another
simply the first stage of death. Dusters seek to understand and experience the stages of death, the last of which they hold is True Death: a transcendence to a state of being beyond the multiverse. In
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
were sacrificed. Close to death, Elmo can no longer work or even walk. The sahuagin have not even bothered to kill him for food, considering his sparse frame not worth the effort. Elmo’s mind is too
his pain but do little to reverse his body’s deterioration. Elmo’s Death. Elmo dies as the conversation concludes. Just before he passes, he recalls the summoning of the avatar of Sekolah in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pieces of a mirror. The bones belong to Madar, one of Cithcillion’s companions. Madar’s bones were thrown from the marble slab when the City of Lost Names fell from the sky. The bones are now scattered
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
. Hit: 4 (1d4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Golgari NPCs In its embrace of death and its claim over fetid
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rubble, read or paraphrase the following: The air in these ruins is thick with the smell of death. Shattered furniture, rubble, and the corpses of derro and hunters litter the floor. A pair of stylish
. The boots—and the pair of feet in them—belong to the corpse of the outpost’s overseer. Pulling the corpse from the rubble dislodges some rocks in the process. Each creature within 10 feet of the corpse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
trigger an alarm. Troglodytes that escape head south and disappear into the dark waters of the River Sargauth. 20k. Gathering of Grimlocks Stench. This room reeks of death and decay.
Grimlocks. Three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
screaming to this walkway. The goblin can either hurl itself off the cliff to its death or die by the swords of its kin. The skulls belong to goblins who never made it to the end of the walkway. Ravens






