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                        Returning 35 results for 'death instinct are belt'.
                    
                
                        
                            
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                                        death instance are beast
                                    
                                
                                    
                                        death instance are been
                                    
                                
                                    
                                        death instincts are been
                                    
                                
                                    
                                        death instant are beast
                                    
                                
                                    
                                        death instant are been
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     effect on itself on a success.
6: Death Ray. The target must make a DC 14 Dexterity saving throw, taking 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"", "rollDamageType":"necrotic
                                                
                                            
                                                
                                                    ;beholder's eye rays.
An eyedrake left to its own devices exhibits much of the stereotypical behavior of a young dragon, attempting to establish a lair and a hoard. Driven by instinct to jealously
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     esthetic becomes a nearly mindless entity with an instinct for self-preservation.
Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters another
                                                
                                            
                                                
                                                    ":"1d12","rollType":"roll","rollAction":"Esthetic (Creator Death)"} days and then expires.AcidJammerscream (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Jammerscream"}. The
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    You are a member of a teeming horde â one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
                                                
                                            
                                                
                                                     Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisonerâs kit
Languages
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
Feature: Leverage
You can exert leverage over one or more individuals below you in the guildâs hierarchy and demand their help as
                                                
                                            
                                                
                                                    
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of travelerâs clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
                                                
                                            
                                                
                                                     injured marine for miles to avoid capture and death.
 
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of travelerâs clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
                                                
                                            
                                                
                                                     siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Monk Few monks are found on Krynn, but those active in the world fall into two camps. The Way of the Long Death provides a good match for those evil monks who worship Sargonnas. The minotaurs who
                                                
                                            
                                                
                                                    , passion, fighters, and fire. Sirrion is said to sculpt the fire of the soul, and these monks seek to sculpt their minds and bodies so that all three act in unison, making instinct and action one and the same.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
                                                
                                            
                                                
                                                    ;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
                                                
                                            
                                                
                                                     guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     all the gods of the First Circle in their turn, and see them as embodiments of the natural world, which moves in cycles: creation and destruction, waxing and withering, life and death. Thus, Grumbar
                                                
                                            
                                                
                                                     isnât just god of the earth to a druid; he is the fertile soil and the rolling hills themselves. Malar isnât just the Beastlord, but the hunger and the hunting instinct of a predatory beast. Although
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     threat of death, it takes the Old Wolf a full 30 seconds (5 rounds) to mobilize his hungover body. Each turn on initiative count 20 (losing initiative ties), update the players on Mirtâs situation
                                                
                                            
                                                
                                                     about on the floor, trying to unravel himself from the bedcovers. 2 Mirt hops around in his underwear, trying to pull on his breeches. 3 Mirt rushes for his belt and rapier, but his breeches slip down on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
                                                
                                            
                                                
                                                     to destroy Dezmyr and Zalthar before they can enact their plan to conquer Waterdeep, not realizing that death knights are not so easily vanquished. Melissara asks that she and Derrion be left out of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and a hoard. Driven by instinct to jealously defend its hoard, an eyedrake fights to the death if anything threatens even the smallest trinket it claims as its own. Eyedrake
 Large Aberration
                                                
                                            
                                                
                                                     throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 6: Death Ray. The target must make a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     berserkers have been unable to get through these doors. The Uthgardt and their leader are hostile toward anyone who isnât a member of their tribe, and they fight to the death. This is true even if the
                                                
                                            
                                                
                                                     characters open the doors or offer to do so. Treasure Wormblod wears an amulet of proof against detection and location. Tied to his belt is a sack containing seven 100 gp gemstones. Development If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     goblin skeletons. A belt of smooth stone spans the door at a height of four feet, set with five gold symbols in a row: a triangle, a square, a pentagon, a hexagon, and an octagon. Each symbol is
                                                
                                            
                                                
                                                    . âCharred bonesâ refers to the charred skeleton on the floor in area 79.) âThe Red Trail leads to death.â (See area 79.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     living and the dead Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to intimidate a creature close to death, assess what disease
                                                
                                            
                                                
                                                     proficiency, a merchantâs scale, five waterproof belt pouches in which to store creature parts or other tools, and a unique item known as an occultant abacus (sometimes just referred to as an occultant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     high mountain range. Gloriumâs rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
                                                
                                            
                                                
                                                     through feats of strength. Gloriumâs leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-townâs previous ruler, Flatnose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     shambling mound to seek out new sources of food.
 The Weed that Walks. The instinct that drives a shambling mound is its central root-stem, buried somewhere inside its ponderous form. The rest of a
                                                
                                            
                                                
                                                     Resurgent Menace. If a shambling mound faces defeat before an overwhelming foe, the root-stem can feign death, collapsing the remains of its mound. If not subsequently killed, the root-stem beds down in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Halflings I donât have enough fingers and toes to count the times I saw our little rogue cheat death, but I remember them all. Letâs see ⊠there was the enraged roper, the flaming lava stream, the
                                                
                                            
                                                
                                                     catapulted gelatinous cubes, the Ten Tilting Corridors of Death, the exploding toad trap, the Hall of the Spinning Scimitars âŠ
  â Magnificus, wizard extraordinaire
 Anyone who has spent time around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     armor so dried out that itâs cracked and peeling in strips.
 This corpse was a daring githyanki thief who was killed by Golcuusâs death ray. The corpse has been here for years. Trapped Corpse
                                                
                                            
                                                
                                                     corpse also causes the energy to dissipate, rendering the corpse safe to touch. Treasure. The thiefâs belt contains four exquisite ornamental crystal daggers, each worth 600 gp. L5: Broken Glass This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     he faces the unwelcome task of reporting her death to her older sister, Erelal Freth, on level 12. If the characters help Spirreth overcome the forces of House Auvryndar, or if they corner and capture
                                                
                                            
                                                
                                                     prepared, plus crown of madness, fear, Melfâs acid arrow, and sending. Fastened to his cloak is an obsidian scarab engraved with the insignia of House Freth (25 gp). In a special pouch on his belt, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     prove yourself. Skill Proficiency: Perception, Performance Tool Proficiencies: Disguise kit Languages: Two of your choice Equipment: Disguise kit, a set of fine clothes, and a belt pouch containing 30 gp
                                                
                                            
                                                
                                                     to prove my worth. 
   4  Oh, yeah, that spell? Named after my parentâs best friend. Let me tell you about them. 
   5  My best days are behind me. Ahead lies only toil, pain, and death. 
   6  You have to look out for yourself. No one else will.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of travelerâs clothes, and a belt pouch containing 10 gp Feature: Steady You can move twice the normal amount of
                                                
                                            
                                                
                                                     over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death.  Suggested Characteristics Marines are looked up to by other soldiers and respected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     characters arenât interested in aiding the githzerai but request help getting through the Obstacle Course, Yrlakka tells them that the level is rigged with many traps and guarded by a death tyrant. Arch Gate
                                                
                                            
                                                
                                                     of magic detection hanging from his belt. 24d. Fountain In the west half of the room, a semicircular fountain emerges from the north wall. Fresh water springs from the mouth of a stone trout held in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Clovin has a crabâs pincer in place of his left hand and a bearâs paw where his right foot should be. He wears an ill-fitting monkâs robe with a belt made of hempen rope. Clovin is the Abbotâs
                                                
                                            
                                                
                                                     faithful martinet, but he is despised by the other mongrelfolk, who accuse him of hoarding food and slowly starving them to death. He would let them starve, but the Abbot has forbidden it. Clovin has the Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     southeast pool connects this area to the inner cave (area D3). Treasure. The derro apprentice carries a decorative silver dagger with an ivory handle, worth 50 gp, along with a belt pouch containing 20
                                                
                                            
                                                
                                                     pair of gold armbands worth 50 gp each, and the other apprentice has a Potion of Diminution hanging from their belt. The golden antlers are worth 300 gp each; they were stolen from the hunters of Therno
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the following flaw: âI canât get enough pleasure. I desire others to create beauty for me at all times.â X33c. Ghastly Vault The amber door to this room hangs open, and the chamber reeks of death. This
                                                
                                            
                                                
                                                     and a third lidless eye blinded by cataracts. Five more cling to the walls and ceiling. The ceiling here is 10 feet high. The seven hungry ghasts that lair here fight to the death. The ghasts have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     world through treachery. Their leader, Jelayne, was similar âŠ until she was killed a year before. Jelayne wasnât one to let death keep her down, however, and she continues to lead the group as an
                                                
                                            
                                                
                                                     done fine for themselves, so why let death interfere with a good thing? When the encounter begins, read: A figure stands in the alleyway, its luminous eyes glowing beneath a dark hood. As the hood is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     are always littered with seagull carcasses. A character who examines a dead seagull and succeeds on a DC 13 Wisdom (Medicine) check ascertains that the bird was stung to death. If the imps see Amrik
                                                
                                            
                                                
                                                     and turn invisible to avoid capture or death. L2. Forecastle This deck is littered with the corpses of 1d4 dead seagulls (see area L1 for more information). Hanging off the end of the shipâs bow is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     one individual leads the Hands of Havoc. To confuse enforcers, the mantle of factol is passed between members. Whenever it seems the factionâs leader is on the verge of arrest or death, another
                                                
                                            
                                                
                                                     simply the first stage of death. Dusters seek to understand and experience the stages of death, the last of which they hold is True Death: a transcendence to a state of being beyond the multiverse. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     here during the trip to Avernus. The ghasts reek of death and decay. When the ghasts are dealt with, a successful DC 10 Wisdom (Perception) check discerns a faint crying coming from a cupboard. Inside is
                                                
                                            
                                                
                                                     sports a belt pouch holding a potion of invisibility. Hateful Patrol A merregon leads three spined devils through the streets, looking for mortal survivors or demons that have slipped past the devilish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     sage is rightfully deserved. If he canât persuade the characters to leave, Piyarz and his allies attack, fighting to the death. Treasure. Piyarz wears a Ring of Fire Resistance and a platinum chain belt
                                                
                                            
                                                
                                                     guards escort the questioners back to the hostel, ending the ceremony. Treasure. Lurg wears a gold chain belt worth 30 gp and carries the key to his desk (see area T14). T5: Mimic Door A stone door set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in a wooden scroll tube fastened to his belt. He also carries a spellbook in which are written the spells he has prepared (see the mage in the Monster Manual). 1F. Winter Wolvesâ Den The floor of this
                                                
                                            
                                                
                                                     ladder are 5 feet apart. The giants and the wolves fight to the death. If Nilraun is here, he casts spells from behind the throne until his life is at risk, then he flees (see âDevelopmentâ). Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     battle might alert the agents in that area, prompting them to investigate. Treasure. Grottenelleâs table holds a Spell Scroll of Circle of Death, an ornate +2 Dagger, and an assortment of unguents and
                                                
                                            
                                                
                                                     the corpseâs belt. This is a Potion of Fire Resistanceâthe agent of Lolth never noticed it. W6c: Holding Cell C A bugbear with thick eyebrows is slumped on the bench against the wall in this jail cell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     were sacrificed. Close to death, Elmo can no longer work or even walk. The sahuagin have not even bothered to kill him for food, considering his sparse frame not worth the effort. Elmoâs mind is too
                                                
                                            
                                                
                                                     his pain but do little to reverse his bodyâs deterioration. Elmoâs Death. Elmo dies as the conversation concludes. Just before he passes, he recalls the summoning of the avatar of Sekolah in the
                                                
                                            
                                        






