Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 7 results for 'death intensity are both'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        death ingenuity are both
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     intensity and volume until it reaches a piercing crescendo. At that moment, the stone of the outcropping shatters as a small flock of screaming devilkins erupts from the earth and take to the air
                                                
                                            
                                                
                                                     injured and shorn of all hope. The devilkin steal treasures, weapons, and supplies, dooming an expedition to a slow death. The devilkin fly near their victims, taunting them with the items they stole
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     injured marine for miles to avoid capture and death.
 
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
                                                
                                            
                                                
                                                     difficult and struggle to say the right thing in social situations.
3
My intensity can drive others away.
4
I hold grudges and have difficulty forgiving others.
5
I become irrational when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Strike, Fighting Spirit (15 temp. hp) 18th Strength before Death   Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice
                                                
                                            
                                                
                                                    : History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Fighting Spirit Starting at 3rd level, your intensity in battle can shield you and help you strike true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     are spooky romps not too different from typical D&D adventures. Others venture into more unsettling territory. You and the players should decide what level of intensity is right for your horror
                                                
                                            
                                                
                                                     fear? How difficult do you want the game to be? Should there be a high, average, or low threat of death? How do you feel about effects that take away your ability to control what your character does
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     an event occurs, the creature’s scream echoes through the Feywild. If it echoes at just the right angle between a rocky outcropping in the dead of night, the scream gains intensity and volume until
                                                
                                            
                                                
                                                    . The devilkin steal treasures, weapons, and supplies, dooming an expedition to a slow death. The devilkin fly near their victims, taunting them with the items they stole. Predators in the area learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death.  Suggested Characteristics Marines are looked up to by other soldiers and respected
                                                
                                            
                                                
                                                     and unpredictable when I drink. 2 I find civilian life difficult and struggle to say the right thing in social situations. 3 My intensity can drive others away. 4 I hold grudges and have difficulty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     gate is in the eastern passage between this area and the Dark Gardens. 27. Temple of Shadow A creature near the doors into this area hears a faint moaning that rises in intensity as the creature moves
                                                
                                            
                                                
                                                     she can to save herself from death, including using Szass Tam’s secrets. She can reveal two pieces of lore and is willing to share her glyph key’s attunements. Further, she can teach the characters the
                                                
                                            
                                        





