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                        Returning 19 results for 'decade instance are blue'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    
Blue
3
Absorbing Tattoo, Fire;Fire
Red
4
Absorbing Tattoo, Force;Force
White
5
Absorbing Tattoo, Lightning;Lightning
Yellow
6
Absorbing Tattoo, Necrotic;Necrotic
Black
                                                
                                            
                                                
                                                    
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Dragon Armies Regroup 351 AC With virtually all of eastern Ansalon under their control, the Dragon Armies have spent much of the last year regrouping and consolidating their power. The Blue and Red
                                                
                                            
                                                
                                                     Armies.     
   One week. One week since these creatures swept down on us in numbers too vast to count. It feels like a decade. Everything is upside down.
 Theyâre everywhere. Weâve avoided the bulk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Beginning the Adventure The characters begin in Respite in the morning, within sight of Morkoth Tavern. Before the adventure begins, ask the players why their characters are here. For instance, the
                                                
                                            
                                                
                                                     older, blue-skinned human woman at the front door gestures wildly. âFire!â the woman shouts. âThere are people trapped inside!â The other villagers are too frantic to heed herâonly you notice!
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Blue 3 Fire Red 4 Force White 5 Lightning Yellow 6 Necrotic Black 7 Poison Violet 8 Psychic Silver 9 Radiant Gold 10 Thunder Orange  Damage Absorption. When you take damage of the chosen type, you
                                                
                                            
                                                
                                                     can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     get back to her wife Urgala, whom she hasnât seen in a decade. When last they were together, Urgala and Darribeth were living in Amphail, a town north of Waterdeep. In the intervening years, Urgala
                                                
                                            
                                                
                                                     torments her with false hopes of escape before dashing them. It has told Darribeth, for instance, that hezrou demons are nearby to keep her from leaving this cavern. If attacked or exposed, the quasit turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     boxed text aloud to set the scene: You stand in the great marble hall of Castle Never, on a red carpet that leads up to a throne. Atop the chair sits a serious man in shining plate armor and blue cloak
                                                
                                            
                                                
                                                     Charisma (Persuasion) check, but allow the characters to get creative. For instance, characters who try to scare Dagult with stories of their enemies could make a Charisma (Intimidation or Performance) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     inspiration, or you can develop a unique location. Work with the players to develop the connections that each character has to the site. If the location is a tavern, for instance, a bard character
                                                
                                            
                                                
                                                     modest food and lodging to adventurers who are trying to make the city a better place. 5 The Red Hammer (Blackbones, the Cogs) caters to warforged. It is run by two warforged, the envoy Blue and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     Minn, now follow Sparkrender, the blue wyrmling in Clifftop Observatory (see chapter 4). When Mylaâs wings were badly injured in an attack by stirges (which she describes as âhungry, icky, blood
                                                
                                            
                                                
                                                     beard that is mostly gray, and gray-blue eyes. Faded tattoos in an abstract design peek up the side of his neck from beneath his dirt-stained robes. An avid botanist, Tarak tends the cloisterâs garden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     man with a monkey. This man is more than he seems.
 This card refers to Rictavio (see appendix D), who can be found at the Blue Water Inn in Vallaki (chapter 5, area N2). Normally reluctant to
                                                
                                            
                                                
                                                     characters donât have the means to raise Nikolai from the dead, Rictavio (see appendix D) gives them a spell scroll of raise dead if he learns of their need. If theyâre staying at the Blue Water Inn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     great mage. He is said to have discovered a supply of potions of longevity, or learned the art of making such, for he lived on and on, still physically in his prime for decade after decade. A History of
                                                
                                            
                                                
                                                     coming-of-age ball, or some such) is scheduled. In the Year of Blue Fire (1385 DR), the Spellplague gripped the world. None knew it at the time, but it has since been divined that Cyricâs long hatred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . BLOODY BLUE NOSES
 Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
                                                
                                            
                                                
                                                     legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     table entries make more sense for certain items than for others. Some magic items are made only by certain kinds of creatures, for instance; a cloak of elvenkind is made by elves, rather than dwarves. If
                                                
                                            
                                                
                                                     on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like itâs made of ivory. The item reverts to its true appearance when no one is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Xvarts Xvarts are cruel, cowardly humanoids spawned by a cowardly, renegade demigod. They have blue skin, vivid orange eyes, and receding hairlines, mirroring their creatorâs appearance. They stand
                                                
                                            
                                                
                                                     come out of hiding most of the time. Occasionally, he does appear before a tribe of worshipers as a 9-foot-tall xvart carrying an empty sack. In every such instance, Raxivort takes all of the treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Brotherhood or Ship Kurth are expected to be there, so anyone out of place is aggressively questioned about their presence. The Arcane Brotherhood  In the last decade or so, two great changes have come over
                                                
                                            
                                                
                                                     of the Hosttower: Cashaan the Red, Archmage Arcane Zelenn the White, Overwizard of the West Jendrick the Blue, Overwizard of the South Teyva the Gray, Overwizard of the East Druette the Raven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
                                                
                                            
                                                
                                                     Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving Jarund without an heir. He has failed to produce another child with his wife, Wynneth, and his mistress
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     ceaselessly howl over floes of thick, blue ice, and frost giants carve great fortresses from glaciated mountains. Unprotected visitors perish quickly, but those who adapt to the cold or protect themselves
                                                
                                            
                                                
                                                     within the zone deals cold damage as if it were cast at a level one higher than the spell slot that was expended. 2 Veins of cobalt-blue ice run through a glacier in the area. If extracted, this ice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     instance, traveling from Lower Menthis to Upper Central involves passing through three wards (taking a bridge from Lower Menthis to Lower Central, then ascending two levels) and can take 90 minutes or
                                                
                                            
                                                
                                                     our highest appointed official, but the irâTains are the true royalty of our city. What citizen of Sharn doesnât have an opinion about the fate of Lord Dalian irâTain, lost at sea a decade ago? Many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     series of chambers off the main basement where he did some more âŠ esoteric arcane experimentation. General Features No one has fully explored this area in more than a decade, since Screve left his
                                                
                                            
                                                
                                                     gave up his pursuits in this area. Thin wires set into the walls of the room beyond the secret door buzz with magic, bathing the room in a blue glow. This chamber is filled with disparate gears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fall into the wrong hands and have concealed as much of the real meaning of the request as possible â for instance, using words like âgoodsâ instead of âweapons.â The two desk drawers are locked; a
                                                
                                            
                                                
                                                     enclosed companionway. At its foot, a door in the central bulkhead leads to the other part of the stern. On this door hangs a dark blue cloak.
 A single bunk, the bed linen heaped in a pile, is set against
                                                
                                            
                                        






