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Returning 35 results for 'decade interior are block'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
family, based in the town of Longsaddle. Cold and dispassionate, she took to magic only a decade ago in her late forties and is skilled in the arcane tradition of necromancy. She has a lifelong struggle
at the koboldsâ expense.
Familiar. Vellynneâs familiar is a snowy owl, which the wizard uses as a scout. It uses the owl stat block in the Monster Manual but is a celestial instead
Magic Items
Eberron: Rising from the Last War
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jarâs interior. To attune to this item, you must first drink the contents of the
you, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black pudding;black pudding's stat block).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
lit during the day and dimly lit at night. Torches are mounted along the keepâs interior walls, but they arenât lit. Scrying Barrier. Before putting his necromantic plans in motion, Gremorly placed
runes around the keepâs outer walls that block certain kinds of divination magic. Creatures outside the keepâs exterior walls canât scry into the keep. However, creatures inside the keep can scry inside it or beyond the walls. This effect lingers even if Gremorlyâs ritual ghost trap is dismantled.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
interior sides. This effect causes all interior spaces to be brightly lit. Cloud Giant Ghosts The keep is haunted by the ghosts of cloud giants who perished long ago (see the end of the adventure for
the cloud giant ghost stat block). These ghosts are indifferent toward the characters until some action on the charactersâ part causes the ghosts to turn hostile. What actions cause the ghosts to turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it.â The castle is a beautiful structure. Its walls, floors, and 20-foot-high ceilings of smooth gray stone canât be damaged or magically altered except with wish spells. The interior walls have
colored glass blocks embedded in them. The blocks are not lit when the characters first arrive, but pulling a lever in area 37 causes each block to shed colorful light as bright as that created by a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the inside, just as they did in the Endless Void. This time, the Nematodeâs interior is populated with eel-like young spawned in its digestive juices (use the behir stat block, but they exhale acid
the brain chamber while fighting off a dozen clots of coagulated brain fluid (use the water elemental stat block) and a remorhaz whose fires are stoking the Nematodeâs rage.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
named Ivlis, but she recently departed the keep on a long-anticipated pilgrimage.
Hazem Ameen Fazzir
Human Priest
Stat Block: Curate
This spiritual leader offers counsel and healing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shouldered or kicked open, but it can be destroyed if it takes enough damage. A door or hatch has AC 19, a damage threshold of 10, 30 hit points, and immunity to poison and psychic damage. Heating. Interior
noted in the text. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to an underground temple. A crumbling stone door separates the monster from the templeâs interior.
The Blue Fire Wardens are trapped inside their own temple. If the characters donât intervene, the
breaking down the door, it enters the temple and attacks the seven wardens (use the werewolf stat block, except their alignments are neutral good) who are trapped inside. The underground temple isnât shown
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kyrzinâs Ooze Wondrous item, very rare (requires attunement) This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jarâs interior. To attune
, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black puddingâs stat block).
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
teenage sons, Derlo and Ulmar, who dream of being brave knights rather than shopkeepers.
Aurore Folny Oleira
Human Shopkeeper
Stat Block: Commoner
This merchant and mother of two
, Bartho and Gala, are both so green. Iâm not sure which of them I trust less to protect us.â (True)
Shop Features The traderâs shop has the following features:
Indoor Display. The shop interior
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower Decks The lower decks are riddled with holes, allowing easy access to the fortress interior. Characters can ascend to the command deck without needing to make ability checks simply by moving up
winds and hungry vrocks. Characters who try to make their way up through the interior of the wreck are attacked by five bone whelks. Too slow to mount an effective escape, the bone whelks fight to the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ceilings in the employee-only areas are 20 feet high and smooth. Doors The casinoâs interior doors are made of wood. Arcane lock spells have been cast on the doors that lead to the employee-only areas, the
the casino is illusory and sounds a lot like cowboy country music. The music plays more softly in employee-only areas. Security Guards Five tiefling security guards (use the thug stat block) patrol
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lairs inside the statueâs hollow head, within a field of magical darkness that fills the interior of the head and hides the statueâs humanlike face. The darkness can be dispelled (DC 17). A pair of 2
arcanaloth carries a spellbook containing the wizard spells it has prepared (see its stat block in the Monster Manual). It wears small gold spectacles with pink crystal lenses (worth 250 gp) and a robe
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
shouldered or kicked open, but it can be destroyed if it takes enough damage. A door or hatch has AC 19, a damage threshold of 10, 30 hit points, and immunity to poison and psychic damage. Heating. Interior
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shouldered or kicked open, but it can be destroyed if it takes enough damage. A door or hatch has AC 19, a damage threshold of 10, 30 hit points, and immunity to poison and psychic damage. Heating. Interior
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
deliver unrefined ore to the foundry.
Map 5.2 includes an inset map that shows the foundryâs interior, which is one large, open space. The building has no ceiling, allowing heat and smoke to escape
gemstones to glitter invitingly.
Map 5.2 includes an inset map that shows the tavernâs interior, which consists of a cellar and a taproom. Cellar. The cellar contains crates of worthless supplies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Vault Guards Vidorant employs a dozen guards (use the veteran stat block) to protect her treasuresâthree guards outside and nine inside the vault. Guards remain alert for noises elsewhere in the
(Stealth) check. An effective distraction might lower the DC or even bypass this check entirely. At night, the DC of this check decreases to 9. Interior Security Characters who learned the guard
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and well-appointed quarters in a war camp. Each of the banners in a legion has its own group of lodges in one of the quadrants of the interior, each one facing the pathway that runs past its front door
for recording âwithdrawalsâ and reporting on inventory to the campâs leaders. The Block Maglubiyetâs holy symbol is a headsmanâs axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
upon a reality the world isnât ready to face: an operational colossus (see the stat block in chapter 6). Entering a Colossus Map 4.8 shows a fallen colossus. The mostly hollow interior of a colossus
twisted will, defending the interior of the colossus and giving voice and form to the docentâs otherwise disembodied intelligence. A Deadly Dungeon. House Cannithâs artisans lined the interior of each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
blood, which rains down on the tower interior and staircase. The destruction of the Heart of Sorrow causes the tower to stop shuddering, and the interior of the tower becomes dark. Destroying the heart
Strahd. Casting dispel magic on it has no effect. Animated Halberds. Mounted on the walls along the section of staircase nearest the heart are ten animated halberds; use the stat block for the flying
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
through an interior door to generate a new stage (see below). Or you can ignore the later stages and let the characters capture the doppelganger (especially if the players are anxious to get to the
ritual site as quickly as possible). When the Keymasterâs true nature is discovered, it shifts to its natural form and engages the characters in combat. The Keymaster uses the doppelganger stat block with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the âCâ Team confirms that they are truly dead. No magic available to the characters can return them
creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The âCâ Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. If the characters investigate the interior of the kennels, they find a disturbing altar. At the back of the kennels, three boar spears have been lashed together in a rough and strong tripod. An animal
troll loses a limb, it regenerates two limbs to replace the one it lost. This can result in trolls with multiple arms. A four-armed troll uses the troll stat block, except that it is a challenge rating
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and half her face is smashed, but the faint image of a kindly smile remains.
The sanctum is made of polished obsidian stone, with vaulted ceilings that are 20 feet high. The interior of the sanctum
otherworldly green, and beckons to you.
Ruxithid the Chosen The goblin standing on the sanctum mezzanine is Ruxithid the Chosen (see the accompanying stat block). Ruxithidâs psionic abilities afford him
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, bottles, boxes, and other supplies crowd its shelves.
An affable halfling named Ruckus runs this shop.
Dario Jelusic Ruckus
Halfling Shopkeeper
Stat Block: Commoner
The owner of the
in the private apartments.â (True)
Shop Features The shop has the following features:
Brimming with Supplies. Everyday supplies fill the shopâs packed interior. Shelves, crates, chests, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
successful DC 17 Strength (Athletics) check. The buildingâs interior is one large space containing two rows of wooden practice dummies, with some other furnishings pushed toward the back of the room. Scrolls
, âPlease, let me die.â
The 145-year-old shield dwarf held captive in the southwest corner of the building is named Kharbek. They use the scout stat block with these changes: Kharbek speaks Common
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
warning signs around it read, âDanger: Elemental Forces.â A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
limited sapience; use the helmed horror stat block to represent them. Each statue protects the site from intruders, animating and attacking any suspicious creature that comes within 10 feet of it. A statue
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
interior of the kennels, they find a disturbing altar. At the back of the kennels, three boar spears have been lashed together in a rough and strong tripod. An animal carcass hangs from the tripod by a
limbs to replace the one it lost. This can result in trolls with multiple arms. A four-armed troll uses the troll stat block, except that it is a challenge rating 6 monster (2,300 XP) and has the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Climbing the Spire R04Mâs path climbs the Spireâs interior. If the characters follow, they pass through gradually sloping tunnels that take hours or even days to traverse. Use any of the following
stat block, with the following adjustments: If slain, Kirgaz is restored to life somewhere in the Outlands 24 hours later. Kirgaz can cast teleport without spell components once per day. The demigod is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Soldier. The soldier is a veteran wearing the armor of a Kalaman soldierâbut sheâs possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
Wersten Kern loyally serves Lord Soth and stands guard over the Mourning Sanctum The interior of this mighty temple has been hollowed out, its roof and interior walls reduced to rubble, creating one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
current position near Peaktop Aerie on Mount Waterdeep. Once more, this activity seemed to be outside the Blackstaffâs control. Thankfully, all the walking statues have been dormant for well over a decade
head of the Swordmaiden sits in a stand of tall trees in the center of the block of the North Ward bounded by Hassantyrâs Street, Tarsarâs Street, Whaelgond Way, and Ussilbran Street. The center of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1 join the fray. Treasure A merchant who once lived here had a chest full of coins hidden under the flagstone floor of his home. A thorough search of the interior of the eastern cottage and a
years ago. They use the zombie stat block, with the following additional trait.
Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
also keep those within from falling to their deaths, and they block the wind. By Day. Three ogres stand guard atop each gate tower (see area 6B). They can shout for reinforcements, which come from areas
tower interior and spirals all the way down to the towerâs ground floor, where thereâs a single unlocked, giant-sized door leading to the lower courtyard (area 7) or the cultist barracks (area 9
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
woodland uncover five separate paths leading into its interior. Impassable brambles choke the woodland outside these trails and even grow overhead to blot out the sky. To avoid getting lost in the wood
an expression of horror. The traveler wears a bag of devouring on a strap. Dryad Spirits. Three cursed dryad spirits (use the banshee stat block to represent them) approach the characters and demand






