Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'decades immune are bottle'.
Other Suggestions:
decide immune are battle
decrees immune are battle
decides immune are bottle
decades immense are battle
decide immune are bottle
Monsters
Planescape: Adventures in the Multiverse
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage only and is immune to this maelephant&rsquo
decades. The Fiends fulfill their end of the bargain with unwavering loyalty, steadfastly tending to their posts per the terms of their agreement.PoisonAcid, Fire, Lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw, the creature is immune to this giant’s Dreamwalker’s Charm for 24 hours.Multiattack. The giant makes two Greatclub or Rock attacks.
Greatclub. Melee Weapon Attack: +10
.
Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity. Some who go on these quests let
Monsters
Icewind Dale: Rime of the Frostmaiden
, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune
throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the vampire
Monsters
Sleeping Dragon’s Wake
end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Lhammaruntosz's Frightful Presence
"} bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the
Backgrounds
Spelljammer: Adventures in Space
wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you
denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
23. Bottled Genie Ancient cobwebs fill this narrow corridor, whose midpoint features an arched alcove. Within the alcove, a dusty bottle stands on a table.
The bottle is stoppered and contains a
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
against being poisoned, and you have resistance to poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s
serve him.
3 I was created decades ago and, fearing that I’m growing obsolete, recently fled Mount Velus.
4 Purphoros regrets my creation and wants to reforge me into something better
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since
, a bottle of ink, and a pouch containing 10 gp Longevity You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging. Feature: Divine Contact You gain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
these troubled spirits to be quelled quickly. Gwishin of Dae Won-Ha The rage of Won-Ha’s gwishin has gone unchecked for decades and is focused on the statue of Queen Young-Soo in the Park of the Elders
in time. Creatures that can’t be communicated with telepathically are immune to this effect. A remove curse or greater restoration spell cast on an affected creature restores its true memory. The gwishin typically manipulates only the memories of Yeonido’s residents, not those of visitors.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
and entities of the Lower Planes, pledging to guard a site or object for decades. The Fiends fulfill their end of the bargain with unwavering loyalty, steadfastly tending to their posts per the terms
saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage only and is immune to this maelephant’s Mind Poison for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
points for fragile and resilient objects that are Large or smaller. Object Hit Points Size Fragile Resilient Tiny (bottle, lock) 2 (1d4) 5 (2d4) Small (chest, lute) 3 (1d6) 10 (3d6) Medium
when one of its Large legs is reduced to 0 hit points. Objects and Damage Types. Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resilient objects that are Large or smaller. Size Fragile Resilient Tiny (bottle, lock) 2 (1d4) 5 (2d4) Small (chest, lute) 3 (1d6) 10 (3d6) Medium (barrel, chandelier) 4 (1d8) 18 (4d8) Large (Cart
hit points. Objects and Damage Types Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a particular object or substance than others
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature is immune to the foul water for 24 hours. On a failed save, the creature takes 14 (4d6) poison damage and is poisoned for 1 minute. At the end of this time, the poisoned creature must repeat the
damage and isn’t pulled.
The corruption left behind when a wastrilith visits the world can persist for decades. If left unchecked, it can become a bridge to the Abyss.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hold less value there. Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity. Some who
immune to this giant’s Dreamwalker’s Charm for 24 hours.
Actions
Multiattack. The giant makes two Greatclub or Rock attacks.
Greatclub. Melee Weapon Attack: +10 to hit, reach 15 ft., one target
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
top carved to resemble a human hand grasping a snake. Staff 6 is made of chardalyn (see "Chardalyn") and is suffused with Netherese magic. While holding the staff, a creature is immune to the
-skinned humanoid serves wine from an ornate bottle.
If the illusion is dispelled, this area is shown to be a frozen ruin bereft of inhabitants. Treasure. Behind the rectangular counter, held in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Tekeli-li exists today as a gnoll vampire that hasn’t fed in decades. Adventurers who use the “Rime of the Frostmaiden” to create a passage through the glacier unknowingly release the starving gnoll
can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Cellar The following locations are identified on map 2.2. Map 2.2: Haunted House Cellar and Caverns View Player Version 20. Wine Cellar Shoulder-height wooden bottle racks line the north and
who makes a successful DC 12 Intelligence (Investigation) check. This check is made with advantage if the characters followed the tracks that lead to the door. Bottle Racks. The smugglers emptied the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Legends tell how the tarrasque slumbers in its secret lair beneath the earth, remaining in a dormant state for decades or centuries. When it awakens in answer to some inscrutable cosmic call, it rises from
, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
angels are paragons of goodness, wisdom, and mercy. The reality is that angels aren’t immune to the temptations of corruption, and the necessities of political machination can compromise the best of them
they have been known to accept decades of losses as a reasonable cost for a more significant victory many years later. These warleaders have the statistics of planetars or solars (as presented in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creature is immune to fear, and the first time it drops to 0 hit points without being killed outright, it drops to 1 hit point instead. A dose of dreamlily costs around 1 gp, or up to ten times that
Gate for decades (recently they’ve aligned with Daask, but their focus is their home district) The Quiet Folk Goblins who live in the sewers below Tavick’s Landing and avoid violence, using stealth and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
take years, decades, or centuries to come to fruition. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across its bones. Its eyes succumbed to decay long ago, but points of
end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
Madness. The giant is immune to confusion spells and similar magic.
On each of its turns, the giant uses all its movement to move toward the nearest creature or whatever else it might perceive as food
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
chemical. As an action, a creature holding a bottle of defoliant can splash the bottle’s contents onto a creature within 5 feet of itself or hurl it up to 20 feet, shattering the bottle on impact. In either
murky. Visibility underwater is limited to 10 feet. A froghemoth elder hides in the lake. Originally a specimen loosed from captivity, the creature has existed on this level for decades and has grown to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
is Wisdom (spell save DC 23). Isperia can innately cast imprisonment twice per day, requiring no material components.
Inscrutable. Isperia is immune to any effect that would sense her emotions or
DC 23 Intelligence saving throw. A target that succeeds on the saving throw becomes immune to Isperia’s Supreme Legal Authority for 24 hours.
Legendary Actions
Isperia can take 3 legendary actions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each) and sixteen bottles of wine. Fifteen of the bottles contain fine wine (10 gp each). The last bottle is laced with midnight tears, a tasteless poison (see “Poisons” in chapter 8 of the Dungeon
Master’s Guide). This tainted bottle is set aside for guests whom the duke intends to eliminate. V10. Gallery Black curtains are drawn over the windows to the south, keeping this hall dark and cool. Unless
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
this way, a creature is also unconscious, and it is unaffected by the passage of time or by other poisons. If magic is used to cure the poisoned condition, the recipient is immune to the poison for 1
-inch-diameter piece of mother-of-pearl (5 gp). Lying among the hip bones is a 6-inch-long statue of a faceless man with large pointed ears. Plugged at the bottom, it is a bottle that contains an elixir of health.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dies in the storm freezes solid. Creatures that are immune to cold damage are immune to the effects of the storm and can see normally within it. Thrym’s howl typically lasts 2d10 hours. Emotional
enchanted spring’s water removes its magical properties, unless the bottle is a specially prepared vial blessed by whatever being enchanted the spring in the first place. Enchanted Spring Enchanted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
potion of water breathing, and a bottle of excellent wine (worth 25 gp), bearing a label in the shape of an eye patch and the name “One-Eyed Jax” in Common. J11. Aft Castle Upper Deck This highest deck
lavender permeates the cabin. (The scent is created by magic and can be dispelled.) A nimblewright (see appendix B) stands in a small alcove next to a chess table. An empty wine bottle on the table is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his crag to observe their reactions. Each character must succeed on a DC 15 Wisdom saving throw to keep their composure. Characters immune to the frightened condition automatically succeed on this
. They enjoy walking the paths of the hedge maze (area G21) and occasionally assist the Gardener in protecting the domain. It’s been decades since their help was required, but they remain vigilant and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Believing that Thiru-taya was among the generals who exiled her, Zalkoré defaced all the statues and portraits of him in Nangalore. She learned he had stayed true to her all his life, through decades of
. Beneath the petrified animals are the petrified forms of Kwani and Shabarra, two adventurers (CN female Chultan scouts) who ran afoul of Zalkoré many decades ago. 8. Zalkoré’s Lair This bell-shaped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22
itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the crown. If the saving throw succeeds, the creature is immune to this effect of the crown for the next 24 hours. From the moment it is donned, the crown begins to siphon memories from its wearer
entrances lying open and the furnishings inside smashed. Treasure. Characters who sift through the debris on the floor of the chamber find a miniature Netherese skycoach in a bottle (750 gp) and a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the decades-old bones of unknown adventurers who were killed by the guardians of the haven. A detect magic spell reveals three magical auras in this room. Two of these auras—one of divination magic
harmlessly, and the scrivener’s mark fades from all the characters. If the ritual is not completed, Nintra regains all her hit points and expended spells in 1 hour. During that time, she is immune to damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
thousand ruled by necromancer clerics of Kiaransalee. It existed for a few decades before worshipers of Lolth and worshipers of Eilistraee teamed up to eliminate its leaders.
Zinzerena As the patron of
opponents. Deceit and taking advantage of others’ weaknesses are recurring themes in the tales of her exploits. The only figure in the Dark Seldarine immune to Zinzerena’s deceptions is Lolth, although
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
metal box that’s half filled with crumbled ice. The Ice Mephit relaxing here is named Gelida, who knows Common and Primordial. The lair’s most tenacious trespasser, she has avoided the dragon for decades






