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Returning 35 results for 'decades imposed are bring'.
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Monsters
Fizban's Treasury of Dragons
dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Young Dragon Turtle Connections
Monsters
Fizban's Treasury of Dragons
sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on their shells. An angry ancient dragon turtle is terrible to
enter symbiotic relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Dragon Turtle
Monsters
Fizban's Treasury of Dragons
indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
. Now in his forties, he leads the Shieldbearers. He is a canny tactician and a highly competent leader, but he bristles against the rules of engagement imposed on the Shieldbearers by the Speakers for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
. Now in his forties, he leads the Shieldbearers. He is a canny tactician and a highly competent leader, but he bristles against the rules of engagement imposed on the Shieldbearers by the Speakers for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unlocked. Lighting There are no natural or magical light sources in the complex. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Light sources bring
is under the effect of a Nondetection spell while inside the structure. Walls The walls in Web’s Edge are rocky, jagged, and uneven. Decades ago, Lolth’s faithful enlarged the chamber that contains Sacred Web Hall (area W12) using the Stone Shape spell. As such, the walls in area W12 are smooth.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters unsealed the glacial prison holding Tekeli-li. After decades of captivity and starvation, the vampire is once again free to leave the caves and haunt Icewind Dale. First, however, it plans
.
5 Area H32. Tekeli-li lurks here in its gnoll form and attacks the characters as soon as they enter. Its keen smell cancels out the sight-based disadvantage imposed by this location.
6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for over a century. Most people want to move on. But the scars of decades of war can’t be erased so quickly. These are just a few of the ongoing effects of the Last War. Dragonmarked Power The
Jorasco. The dragonmarked houses emerged from the war stronger than ever, with the divided nations dependent on their services. Before the Last War, united Galifar imposed many restrictions on the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Material Plane and the domains of other gods. A key moment in Diancastra’s Saga is Annam’s challenge to his daughter. He dismisses her deeds as “pranks and rebellion” and defies Diancastra to bring
their descendants. Ultimately, this acknowledgment holds out the possibility that Annam’s faith in his descendants might be restored and the All-Father might one day be drawn from his self-imposed exile
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
so similar to their afterlife as to allow elves to live in a virtual heaven on earth. Although the performance of the ritual was an act of supreme sacrilege, it didn’t bring divine retribution down
Evermeet instead. Unlike on Arvandor, elves who visit Evermeet can do so for as long as they like and leave when they want — or can choose to stay, as many elves do in the later decades of their lives
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Unfortunately, the magical pacts she struck eventually transformed the vain priestess into a medusa. Enraged by her fate, Neheedra turned her servants to stone and descended into madness. Over decades
are dark except for whatever light sources the characters bring with them.
Caverns and Corridors. The caverns and connecting tunnels in this part of Blingdenstone are of the same construction seen in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Ordning Giant society (such as it is) is defined in large part by the ordning, a caste system imposed upon the giants by their gods, chief among them Annam the All-Father. The ordning determines
. The recent efforts by dragons to bring Tiamat into the world (as told in the adventure Tyranny of Dragons) and the attempts by small folk to thwart them so upset the giant gods that Annam the All-Father
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett after they’ve conferred with Mayor Raven and Cudgel (see the “Becklin’s Fear” section). Cudgel Ironsmile. Cudgel wants only to get her troops and bring them back to Vogler. Even if they’re
: Becklin has heard about war and unstoppable armies in the east. She fears these Red Dragon Army soldiers are part of that greater force. She’s lived in Vogler for decades and knows its people aren’t
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
nothing to do with the raid. Vatri fears Pierre is in danger somewhere in the Corsair hideout. Vatri asks the characters to rescue Pierre and bring him home. As a reward for Pierre’s safe return, Vatri offers a Stone of Good Luck that she has owned for decades.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed, Jander wandered as a mysterious adventurer, secretly seeking a cure for vampirism. He’s discovered multiple remedies, but none work for him. In recent decades, his attempt to save a fellow
Sunstar’s Traits Ideal. “Vampirism is a curse that must be eradicated—from myself most of all.” Bond. “I will suffer nobly, enduring my curse so I can bring about an end to history’s greatest scourge
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
sacrifices. For nine decades, the city folk lived by the mantras of their trickster gods. They built statues in their names and schemed against each other to assert their chosen god’s dominance. Omu’s glorious
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
exploited. Gem Someone searches for the same treasure you do, and disaster will strike if they find it first. Jester Hardships bring out your optimism—which is lucky, since you seem to attract
creature takes an interest in you, offering you advice—for a price. Skull You’ve defied certain death so many times that it doesn’t seem like coincidence anymore. Star You overcame a hardship imposed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of transformation, becoming a yuan-ti malison. As a yuan-ti, Ras Nsi imposed his terrible will on the evil snake people and became their leader. Beneath the cracked and broken streets of Omu lies a
secret yuan-ti temple called the Fane of the Night Serpent, where Ras Nsi holds sway and plots to bring about the end of the world. Omu is also home to the Tomb of the Nine Gods. As the characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a mortal’s soul, a hag wants to bring the mortal low during its life as compensation for fulfilling her end of the bargain. Devils barter with the soul as the commodity; hags barter because they
loophole or two that the mortal could exploit. Hags understand mortal desires and vices, and know how to manipulate people by preying on those qualities. A hag’s bargain might bring success and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Innocent Prisoner Valder (neutral, human Mercykiller bloodhound; see Morte’s Planar Parade) is an ex-Mercykiller in hiding from his former faction. Decades ago, he disobeyed the Mercykillers by
refusing to bring in a bounty he believed was innocent—a deed that led to other faction members’ deaths. Valder abandoned his family when he fled his home in Sigil and went into hiding. Recently, Valder’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Cunning, and Innate Spellcasting features of a deep gnome). Despite the desecration of the drow invasion and the decades of scavenging and raiding in its aftermath, the old city’s honored dead still rest
a deep gnome named Udhask and bring them to the catacombs. Jadger knows that the deep gnome died somewhere in Rockblight, the northeast section of Blingdenstone. Jadger tells the characters he will
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instructions to bring back information and new ideas for the community. Most of these folk return to the burrow at the appointed time or even sooner, their curiosity having been satisfied. But a few
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
livelihood. Although the recent changes stand to bring new prosperity to the area, many locals don’t want to see their home changed. At the same time, as an undercurrent through all the goings-on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
local hags. Grandmothers and aunties are more likely than other hags to take up permanent residence in unfriendly terrain, since their long-range plans sometimes require spending decades or years in
eventually perform evil acts. Then, when a victim dies, the hag can harvest its soul and bring it to Hades. Sea hags live underwater or on the shore, favoring bleak and despoiled places. They have pale skin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shield that its mere presence in Baldur’s Gate has contributed to the city’s moral decay for decades. To keep Baldur’s Gate from falling into Zariel’s clutches, the characters must take the shield far
villa find Thavius hidden in the dungeon below it. Thavius is helping Thalamra Vanthampur use the Shield of the Hidden Lord to bring about the fall of Baldur’s Gate, in much the same fashion he used the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for any egg might range from 6 months to several decades or longer. Miners discover an amethyst dragon egg Half-Dragons Just as dragon reproduction is not necessarily a straightforward biological
.
4 Blood Transformation. A creature that bathes in or drinks the blood of a dragon can sometimes be transformed into a half-dragon. A dragon might voluntarily offer some blood to bring this about
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
decades, the expansion of the Mere in the calamities of the Spellplague cut off most travel along the High Road. During that time, the Stoneshafts lived in relative isolation, stockpiling their ore
forced into isolationism, and kept away from Waterdhavian society and the riches of trade. The Stoneshafts aren’t blind to House Margaster’s ambitions, and they know that they must bring in profits if
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth. Dragon Turtle Wyrmling Connections d6 Connected Creatures
out the reef where the dragon turtle dwells.
7 An adult dragon turtle has awoken from a decades-long nap to discover that halflings have unwittingly built a seaside tavern upon the dragon turtle’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
iron and rare ores from the nearby hills. Drawing on these resources, the Cannith artificers in Eston spent decades researching all sorts of artificial creatures, which eventually gave rise to the
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of the forge. On every trip from Mount Velus
sentinel often operates without a master, stalking the high places of the mortal world or waiting, still as a statue, for what could be decades before reanimating to carry out their mysterious purpose
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of prey. The orc stronghold depicted and described here is an example of such a place, which could suit the needs of a tribe for several years or even decades. It has several subterranean chambers
cult, which call themselves the Red Fang of Shargaas, take advantage of these secret tunnels to raid the outside world and bring back prisoners. The members of the Red Fang use giant, carnivorous bats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
princes of Port Nyanzaru and is recognized as the seat of the city’s loose government. It was built decades ago by an Amnian trader and is one of the most opulent structures in the city, rivaled only by
contracted who’ll bring an item to order, for the right price. 7. Temple of Savras Savras is a deity of wizards, fortune tellers, diviners, and those who unfailingly speak the truth regardless of whether
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
. Poorly armed and disorganized subjects of a tyrant revolt. Invaders. A militaristic nation invades its benevolent neighbors. Pawns in a Game. A war rages on for decades, its original cause all but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
pillars of moss-covered stone support the twenty-foot-high ceiling, and waist-high stone slabs dot the cavern.
The meenlocks bring their victims here to be tormented and transformed. The stone slabs
. Meenlocks that flee return the next night to see what they’ve caught in their trap. Old Remains. The remnants of other victims lie on the south side of the room, decades of belongings shed by transformed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. For decades, this group has been concocting a conspiracy to spread fear, chaos, and uncertainty across the land. When the time is right, the Brotherhood will strike to seize the reins in kingdoms all
to survive flourish only by culling the weak. Bond. Skerrin’s bond alternates between Anders and the Scarlet Brotherhood. He sees both as the best bets to bring order and security to the world. Flaw






