Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 5 results for 'decades involves are both'.
Other Suggestions:
decide involved are both
decide involve are both
decide involves are both
decades involved are both
decides invokes are both
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark, all water travel involves either rowing at 1½ miles per hour, or floating with prevailing currents at 1 mile per hour. Characters can work in shifts to row more than 8 hours per day, but
most of these “road signs” are nearly worn away by the passage of time. Such knowledge is something that takes years, if not decades, of wandering the Darklake to acquire.Those without the skill to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dies and is not returned to life, that soul remains trapped within the Domains of Dread until it is reincarnated, a process that can take decades. Individuals who inherit the same soul over generations
objects from other planes functions normally, as does magic that involves an extradimensional space. Spells cast within an extradimensional space (such as that created by Mordenkainen’s magnificent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the rows of dead already there. The body gradually calcifies over many decades, until it becomes indistinguishable from an enormous stalagmite. Family members visit this tomb-chamber often to pay
sometimes hire agents that they dispatch to investigate portents and to retrieve items the giants need for their oracles. It’s dangerous work, for two reasons. The obvious one is that the task involves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the passage. This task involves a group ability check in which the characters can use different ability checks and skills to represent different tasks. Moving debris requires a DC 10 Strength
from decades ago. After locating a gate to a demiplane of filth, the Masked Lord attempted to build a sewer system that could empty the city’s waste into that plane. It worked well, and plans were made
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
alcove an age ago to guard the contents of the sarcophagus in area 12. It was in suspended animation until a few decades ago, and it now waits on the other side of the arch just out of sight in area 12
goblins go about their daily business, which involves a lot of rudeness and violence. Along the southern wall is a heaping pile of assorted items, including wagon wheels, broken armor and rusted arms






