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Returning 8 results for 'decay instantly are being'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
malevolent bent and despises the living.
With or without corpses nested in its body, a corpse flower exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become
one corpse in its body and instantly regains 11 (2d10);{"diceNotation":"2d10", "rollType":"heal", "rollAction":"Digest"} hit points. Nothing of the digested corpse remains. Any equipment on the corpse
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nonmagical objects made of cloth, leather, wood, or metal that enter this corridor instantly decay or corrode to the point of being useless and worthless. Clothing and armor falls apart, shields and
68. Hall of Decay Graven images of rotting corpses decorate this hall, and the floor is littered with tarnished coins, pieces of armor, broken shields, axe heads, and other bits of scrap metal.
All
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remains into its body to sustain and repair itself. The plant has a malevolent bent and despises the living. With or without corpses nested in its body, a corpse flower exudes a stench of decay that
corpse is wearing or carrying.
Bonus Actions
Digest. The corpse flower digests one corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested corpse remains. Any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench, which serves as a defense mechanism, fades 2d4 days after the corpse flower dies
flower digests one humanoid corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
save, the student instantly drops to 0 hit points and is dying. 23c. Flesh Golem Workshop If Wormriddle the night hag is here, she’s in her natural form, searching the room for a misplaced wooden
. Next to this table is a wooden barrel that holds humanoid body parts in various stages of decay.
Hanging Corpses. Four mostly intact human corpses are hanging from hooks mounted to the south wall
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
blends in well amid the floating meat and has advantage on its Dexterity (Stealth) checks. If Ozk notices any non-Aberration, it stops meditating on its own decay and attacks, shouting in Deep Speech that
pod are destroyed instantly. Maw. A gap lined with dull mandibles opens into area D5. The tiny mouth-parts twitch occasionally but are harmless. D5: Mandible Walk Massive mandibles extend from the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
instantly assume snake form and attacks the party. Glyph Key. The Red Wizard has a glyph key attuned to this zone. 99. Temple of Suffering Stripes of red mist appear in the air in this white marble
the mist becomes immune to its effects for 4 hours. Chosen of Yurtrus. The Chosen of Yurtrus is a neutral evil male orc named Bandagh. Yurtrus is the orc deity of disease, decay, rot, and death. Orcs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
creature that enters one of these 10-foot-square spaces is instantly teleported away, switching places with one of the wights in crypt 14. The wight materializes in the creature’s previous location and
. Opening the crypt releases a horrid stench of decay and reveals a corpse lying on the marble slab within. The corpse looks like the character named on the door. Touching the corpse causes it to melt






