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                        Returning 28 results for 'deceased inhabit are beast'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the godsâ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
                                                
                                            
                                                
                                                     lore of a people that, even after a hydraâs defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    +1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny
                                                
                                            
                                                
                                                     that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so theyâre most
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so theyâre most commonly found underground or in forests where little sunlight penetrates
                                                
                                            
                                                
                                                    . If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24 hours later: one from a Small corpse, two from a Medium corpse, four from a Large corpse, eight
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
                                                
                                            
                                                
                                                     poison or cures disease kills the infestation. A creature reduced to 0 hit points by the mold dies. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     as a starry gleam in an astral elfâs eyes.
Because nothing ages on the Astral Plane, astral elves who inhabit that plane can be very old, and their longevity gives them an unusual perspective on
                                                
                                            
                                                
                                                    : Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Displacer Beast Deceptive Feline Stalker Habitat: Forest; Treasure: None Caio Monteiro  A displacer beast resembles a gaunt, six-legged panther with a barbed tentacle sprouting from each of its
                                                
                                            
                                                
                                                     displacer beasts begin stalking prey, they canât be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Reef Shark Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long. Reef
                                                
                                            
                                                
                                                     Shark
 Medium beast, unaligned
 Armor Class 12 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 0 ft., swim 40 ft.
   STR
  14 (+2)
 
  DEX
  13 (+1)
 
  CON
  13 (+1)
 
  INT
  1 (â5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    -running campaign, this tome contains page after page of inspiration. Itâs your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
                                                
                                            
                                                
                                                     critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Mammoth A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Mammoth
                                                
                                            
                                                
                                                    
 Huge beast, unaligned
 Armor Class 13 (natural armor)
 Hit Points 126 (11d12 + 55)
 Speed 40 ft.
   STR
  24 (+7)
 
  DEX
  9 (â1)
 
  CON
  21 (+5)
 
  INT
  3 (â4)
 
  WIS
  11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     soldiers, and whenever the undead knights were cut down, their spirits found new corpses to inhabit. Though the knights were grossly outnumbered, they waged war for months and slew hundreds of foes
                                                
                                            
                                                
                                                     Vallaki (ch. 5, area N1) 12 Argynvostholt cemetery (area Q15) 13 Grave in the village of Krezk (ch. 8, area S3) 14 Grave in the Berez cemetery (ch. 10, area U4) 15â16 Grave in the Svalich Woods (ch. 2, âRandom Encountersâ) 17â20 Corpse of one deceased player character or NPC, wherever it happens to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
                                                
                                            
                                                
                                                     spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     stored in it for 1d4 hours 37â38 Tiny disc that emits a high-pitched noise in the presence of smoke or mild cooking fumes 39â40 Aerosolized can of metal polish 41â42 Identification badge of a deceased
                                                
                                            
                                                
                                                     Medium or smaller Beast, translates its cries into Common 55â56 Bottle of expired medicine for treating dizziness 57â58 Tiny speaker that plays a catchy tune in an unknown language 59â60 Handheld tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
                                                
                                            
                                                
                                                     have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes  A druid summons a primeval beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
                                                
                                            
                                                
                                                    . Urban Beast Friends    d10 Beast 
     1  Rat 
   2  Pigeon 
   3  Skunk 
   4  Crow 
   5  Raccoon 
   6  Possum 
   7  Snake 
   8  Toad 
   9  Giant beetle 
   10  Lizard 
   No Weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     villains they face might have a similar origin. The chimera in the dungeon isnât just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
                                                
                                            
                                                
                                                     hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
                                                
                                            
                                                
                                                     is killed by russet mold. One or more vegepygmies emerge from the corpse a day later. If a beast such as a dog or a bear dies from russet mold, the result is a bestial moldie called a thorny result
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Vegepygmies Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit
                                                
                                            
                                                
                                                     turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Thorny Vegepygmy If a Beast such as a dog or a bear dies from russet mold, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     teleport is also polymorphed into a random beast, as though it had failed its saving throw against the polymorph spell. Roll a d4 to determine the new form: 1, baboon; 2, bat; 3, flying snake; 4, quipper
                                                
                                            
                                                
                                                     is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Shagambiâs Spirit. The spirit of Shagambi tries to inhabit any character who touches the mandolin (see "Spirits of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and among those who practice the custom of writing the name of the deceased on a sheet of parchment and placing it in the corpseâs mouth. This rite is common in places where an individualâs grave or
                                                
                                            
                                                
                                                    , so you donât have to share with the Beast?â
 The trio agreed to this alternative, and Jergal broke off his skeletal finger bones and gave them to the contestants. When Malar returned from chasing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
                                                
                                            
                                                
                                                     test their mettle against terrors worthy of the godsâ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which they hunt unwary creatures that come for a drink or swim. Ironscale Hydra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     able to warn halfling adventurers of danger while in her incorporeal form. Halflings who favor Charmalaine are usually adventurers or those who pursue other risky professions such as hunting, beast
                                                
                                            
                                                
                                                     existence. He holds aloft a magic lantern that protects him on his journeys. With his black hound leading the way, Urogalan scours the multiverse and shepherds deceased halflings to their eternal home
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     ropes. Level 3. Pterafolk Nest This level is 240 feet above ground. A ladder clinging to the west face of the spire connects this level to the one below. Pterafolk elders inhabit this area. Theyâve
                                                
                                            
                                                
                                                     resembling a stylized tigerâs face. This is Azakaâs mask of the beast (see appendix C). If sheâs with the characters, she claims it immediately.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Monsters by Environment The following tables organize monsters by environment and challenge rating. These tables omit monsters that donât customarily inhabit the environments included here, such as
                                                
                                            
                                                
                                                    , lizardfolk shaman, ogre, orc Eye of Gruumsh, orog, pegasus, swarm of poisonous snakes, wererat, will-oâ-wisp 2 (450 XP) Displacer beast, green hag, hobgoblin captain, owlbear, phase spider, veteran
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Monsters by Habitat The following tables organize the monster stat blocks in this book by habitat. These tables omit monsters that donât inhabit natural habitats, such as many Celestials and Fiends
                                                
                                            
                                                
                                                    , Will-oâ-Wisp 3 Bugbear Stalker, Displacer Beast, Goblin Hexer, Gold Dragon Wyrmling, Green Hag, Hobgoblin Captain, Owlbear, Phase Spider, Werewolf, Yuan-ti Malison 4 Couatl, Gnoll Fang of Yeenoghu
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     bleeding. Killers from the Shadows. Bhaalâs followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their godâs power to blend
                                                
                                            
                                                
                                                     deceased. Myrkul has the power to call forth the soul of any slain creature and bind it into a wax skull. Myrkul can use this ability only if he claims some part of a creatureâs physical body, grinds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
                                                
                                            
                                                
                                                     the Mortuaryâs research area known as the Hall of Vigils, Dusters study deceased wayfarers from across the planes, preparing the corpses in accordance with an ever-widening archive of funeral rites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     government official. Disputed Will. A parchment bears the original will of a recently deceased local noble. As the nobleâs family members are currently fighting over the estate, this will would be of
                                                
                                            
                                                
                                                    . A third contains harmless mammals, including jerboas, chinchillas, and a capybara. The last two cages each hold one displacer beast. The giant lizards, flying snakes, and displacer beasts are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     fates of these commoners. If the characters are dawdling because the players donât appreciate the gravity of the threat to the survivors in the cathedral, coming upon deceased commoners can help underline
                                                
                                            
                                                
                                                     woman wielding a greatsword marched up to the dragon and hacked at the beast with mighty swings. Before the stunned creature could fly away, she slew it. A startled and overwhelmed populace rushed toward
                                                
                                            
                                        






