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Returning 16 results for 'deceased inhabited are band'.
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Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddinâs superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
Mountain Door. The Mountain Door comprises the uppermost level of the cavern complex. It is currently inhabited by a tribe of fierce orcs, led by a brutal ogre known as Great Ulfe. The Glitterhame. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is now an olvidadoâa deceased person who remained behind after the Night of the Remembered. Rufina doesnât know how or why they donât pass on to the afterlife. Although beings like Rufina are uncommon
Rufina or the other villagers: Paloma is seen as a hero by the poor. Her band raids the estates and caravans of corrupt landowners and shares the captured wealth with folk who need it. She initially
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is the heart of its own Material Plane. It is surrounded by the Ring of Siberys. Beyond this band of dragonshards, twelve moons orbit the world. To date, no creature from Eberron has explored the moons
altered reality. As such, venturing beneath the surface of Eberron can lead you to a network of caverns and passages, and if you find the right passage, it can take you to fantastic and deadly places inhabited by fiends, aberrations, and other children of Khyber. Planes of Existence View Larger Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Material Plane Eberron is the heart of the material plane. It is surrounded by the Ring of Siberys, a band of golden dragonshards. Beyond this, twelve moons orbit the world. To date, no creature
find the right passage, it can take you to fantastic and deadly worlds inhabited by fiends, aberrations, and other children of Khyber. This is one way to adapt material from Out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Connections d6 Connected Creatures
1 A young copper dragon has enticed a band of kobolds to undertake activities for the dragonâs amusementâand to rein in the bandâs more chaotic
to root out a behir that has claimed the dragonâs lair.
4 A band of raiders tithes treasure and tales to a young copper dragon, in exchange for using the canyons around the dragonâs lair as a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inhabited by Auril the Frostmaiden
Grynsk Berylbore GRINSK BEAR-ill-bor Grizzled dwarf and boat owner in Bremen
Gunvald Halraggson GOON-vald hawl-ROG-sun King of the Reghed Tribe of the Bear
Crag
Oyaminartok oh-yaw-meh-NAR-tock Legendary goliath polar werebear
Reggaryarva reh-gar-YAR-vah Deceased frost giant jarl whose spirit haunts Jarlmoot
Scrivenscry SKRIV-in-scry
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, and ruthless brigands. Levels 1â4 Adventure Situations 1d20 Situation 1 A dragon wyrmling has gathered a band of kobolds to help it amass a hoard. 2 Wererats living in a cityâs sewers plot to take
new captain has taken charge of a band of pirates or bandits and started raiding more frequently. Levels 5â10: Heroes of the Realm At this tier, characters undertake adventures that might determine the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a scheme to subvert the ordning and increase the giantâs status. 4 A charismatic leader gathers giants of different kinds into a mighty war band, intending to conquer and settle lands inhabited by
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
âthe Crystalmist Mountains, the Jotens, and the Hellfurnacesâare inhabited by fierce giants who launch all-too-frequent raids into the nearby lands of the Yeomanry, Sterich, and Geoff.
âBigby
other and against nearby Humanoids. Eliminating the giant will return the volatile situation to an uneasy status quo. 6 A frost giant leads a mixed band of weaker giants in a campaign of bloodlust to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ridomir âCudgelâ Ironsmile (introduced in the âFinal Farewellâ section). Cudgel is a friend of the deceased Ispin Greenshield and many others in town, and she brought her company to Vogler a week ago
to attend Ispinâs funeral. She volunteered her band to take part in the annual reenactment of the Battle of High Hillâher attempt to lift the villageâs spirits after their loss. During the day, Cudgel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of
Knowledge, Nature Golden signet ring with six-pointed star Flandal Steelskin, god of metalwork NG Knowledge Flaming hammer Gaerdal Ironhand, god of protection LG War Iron band Garl Glittergold, god of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
another contract within the city, or provide the backing an ambitious adventuring band needs to find fame and great wealth. The only true competition nobles face is from one another. Such rivalries
legal to bury the deceased. It is used by many citizens as a public park during the day, a lovely green space of pretty mausoleums and grand statues in which to escape the cityâs hustle and bustle
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
campaign: Evil Adventurers. An evil band of experienced adventurers wields power and influence to oppress hapless folk. Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes a
hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
the Mortuaryâs research area known as the Hall of Vigils, Dusters study deceased wayfarers from across the planes, preparing the corpses in accordance with an ever-widening archive of funeral rites
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Sleight of Hand) check using thievesâ tools to open. Treasure. Inside the chest are a +1 Dagger and a +1 Longsword confiscated from the recently deceased elf prisoner, Fernil, whose body is in area W6b
.
Although she looks like sheâs sleeping, the bugbear in this cell, Rothgral, is dead. She deserted a band of mercenaries based near Mithral Hall after meeting a persuasive duergar agent of Lolth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the cracked stems of cobwebbed wine glasses. The floor is littered with overturned cocktail tables, looted snack dispensers, and the skulls of long-deceased passengers.
Some stubborn passengers lived
computer terminal inhabited by Aphelion, the shipâs integrated intelligence. See the âArtificial Antagonistâ section at the beginning of this adventure for important details about Aphelion, its goals, and






