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                        Returning 21 results for 'deceased insight are bards'.
                    
                
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     in your faction (though you can choose to do so), and it might enhance your status in the faction.
 
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
                                                
                                            
                                                
                                                     knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    College of Whispers  Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
                                                
                                            
                                                
                                                     songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
                                                
                                            
                                                
                                                     give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
                                                
                                            
                                                
                                                     to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     they’re honoring and receives the Guidance of the Remembered charm. Guidance of the Remembered. A deceased ancestor or loved one provides you with guidance, granting you insight via a charm (a type
                                                
                                            
                                                
                                                     deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
                                                
                                            
                                                
                                                    ) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
                                                
                                            
                                                
                                                     insight into their current predicament or a portent of events to come. Maybe the soul of a long dead sage offers guidance or a legend the hero long idolized provides advice on how they defeated a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Development. Sarusanda has 30 hit points remaining and is obviously in pain. If the characters offer to heal her, she downplays her injuries. A character who succeeds on a DC 15 Wisdom (Insight) check
                                                
                                            
                                                
                                                     Death House. Séance Robson Michel  Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this room’s perimeter. Sarusanda
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , forcing them to provide insight on all manner of subjects. Roleplaying Mahadi Outwardly, Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though
                                                
                                            
                                                
                                                    , Insight +9, Perception +9
 Damage Vulnerabilities piercing from magic weapons wielded by good creatures
 Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     minor illusion to conjure an image of the deceased. A medium might be proficient in Insight to help mourners deal with grief—or in Deception. Oracle. Augury (ritual, 65 gp cost); divination (1-hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
                                                
                                            
                                                
                                                     Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
                                                
                                            
                                                
                                                     gp each and weighing 50 pounds each) and a one-of-a-kind book of original plays written in Dethek, the Dwarvish script, with Common translations, by a legendary and long-deceased cloud giant poet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Sykane, the Soul Hungerer. Sykane’s gift is the power to raise the recently deceased. This dark gift allows its beneficiary to cast the raise dead spell as an action. After it has been used three
                                                
                                            
                                                
                                                     eye. The creatures huddled in this room are four nothics—former wizards reduced to this evil state by their mad quest for forbidden lore. The nothics use their Weird Insight feature to pry secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
                                                
                                            
                                                
                                                     antitoxin. The deceased Boot has a flask of holy water and a potion of healing. 
 Map 1.3: Areas 6-10 View Player Version 6. Goblin When Caerhan Coalsmith ventured into these caverns, his goblin sidekick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
                                                
                                            
                                                
                                                     least a century. More than a few elves claim to have experienced this benefit, and the truth of it is attested by many bards — sometimes in all earnestness, sometimes with a knowing wink. Priests of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     (Sleight of Hand) check using thieves’ tools to open. Treasure. Inside the chest are a +1 Dagger and a +1 Longsword confiscated from the recently deceased elf prisoner, Fernil, whose body is in area W6b
                                                
                                            
                                                
                                                     are masquerading as Lolth worshipers or not, Sril begs to join the characters. A character who succeeds on a DC 14 Wisdom (Insight) check knows that Sril is still devoted to Lolth and will betray the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     are then highlighted in a new color of the character’s choice. Playing the Game. After every 10 minutes of playing, a character can make a DC 18 Dexterity (Sleight of Hand) or Wisdom (Insight) check
                                                
                                            
                                                
                                                    ). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
                                                
                                            
                                                
                                                     joining the Union, the crew uses the location as its de facto headquarters, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     cultists and necromancers. Chief among these latter customers is the family matriarch, Leylenna Candulhallow, a neutral evil female moon elf mage who takes the choicest and rarest of the deceased for her
                                                
                                            
                                                
                                                    , regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield dwarf druid named Torimesh arrived home in the city after decades of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  WIS
  17 (+3)
 
  CHA
  21 (+5)
Saving Throws Dex +7, Con +15, Wis +10, Cha +12
 Skills Insight +10, Perception +17, Stealth +7
 Damage Immunities lightning
 Senses blindsight 60 ft
                                                
                                            
                                                
                                                    )
 
  DEX
  10 (+0)
 
  CON
  23 (+6)
 
  INT
  16 (+3)
 
  WIS
  15 (+2)
 
  CHA
  19 (+4)
Saving Throws Dex +5, Con +11, Wis +7, Cha +9
 Skills Insight +7, Perception +12, Stealth +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
                                                
                                            
                                                
                                                    )
 
  CON
  25 (+7)
 
  INT
  20 (+5)
 
  WIS
  17 (+3)
 
  CHA
  19 (+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
 Skills Deception +11, Insight +10, Perception +17, Persuasion +11
                                                
                                            
                                        






