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                        Returning 12 results for 'deceit inhabit are breath'.
                    
                
                        
                            
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                                        deneith inhabit are beneath
                                    
                                
                                    
                                        defeat inhabit are breathe
                                    
                                
                                    
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ","rollDamageType":"acid"} acid damage.
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws
                                                
                                            
                                                
                                                     wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to tear down all they see and rule over what remains. Black dragons are terrifying creatures with curved horns and withered visages suggestive of fiendish skulls. They typically inhabit stagnant
                                                
                                            
                                                
                                                     swamps, crumbling ruins, or places of magical or environmental corruption. Their acid breath scars their domains, eroding the features from ancient statues and leaving nature with festering wounds. Black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
                                                
                                            
                                                
                                                     pools in their lairs and tangles in the treasures of their hoards. This chapter, intended for the Dungeon Master, explores the connection between dragons and the world they inhabit and how that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
                                                
                                            
                                                
                                                     inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which they hunt unwary creatures that come for a drink or swim. Ironscale Hydra
                                                
                                            
                                                
                                                    . When the hydra takes piercing or slashing damage, each creature within 5 feet of the hydra takes 9 (2d8) acid damage.
 Hold Breath. The hydra can hold its breath for 1 hour.
 Multiple Heads. The hydra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      Elemental energy matching the dragon’s breath weapon, seeping out between the scales 
   Dragons of the same kind can vary widely in shape, size, color, and ornamentation Dragon Mannerisms    d20 Mannerism
                                                
                                            
                                                
                                                     nearby stone surfaces 
   18  Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles 
   19  Sighs restlessly, giving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     successful save, the character resists the spirit, who can’t attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and can’t be targeted by
                                                
                                            
                                                
                                                     Demetrius’s spirit resides within it, the spirit finds another object in the ziggurat to inhabit. If Darius is slain, Demetrius passes to the afterlife, and his robe becomes a Cloak of Protection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    ) currently inhabit this camp, polishing sling bullets and keeping busy until it’s time for Sparkrender’s ritual. Initially, the kobolds are hostile toward the characters, determined to scare off the
                                                
                                            
                                                
                                                     and attacks. Despite his youth, Sparkrender is a fearsome foe and a loathsome villain. He uses Breath Weapon on his first turn and every round it is available thereafter. (Clever characters can try to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     of the cave.
 Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
 Two fomorians inhabit
                                                
                                            
                                                
                                                     inhabit it are beyond the scope of this adventure, but you can flesh them out as you see fit. L14: Basilisk Den Oddly shaped chunks of rock are strewn about this cave, which reeks of ammonia. Scattered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Candlekeep  The great keep never fails to take my breath away: it stands on a volcanic crag a hundred or so feet from the coastline, a flat-topped spur of rough stone out in the midst of the surging
                                                
                                            
                                                
                                                     deceit before being permitted to take the oaths of the order. The monks’ first priority is the defense of the library’s knowledge against those who would steal or destroy it, but also against natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Bleak Cabal void soother (see Morte’s Planar Parade), offers to heal the characters, asking only that they pay the deed forward. 5 Two out-of-breath githzerai ratcatchers (guards) in pink skullcaps
                                                
                                            
                                                
                                                     creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin within you, the power of order can seem strange to others, but for you, it’s part of
                                                
                                            
                                                
                                                     Orb, Command, Dragon’s Breath 
   5  Fear, Fly 
   7  Arcane Eye, Charm Monster 
   9  Legend Lore, Summon Dragon 
   Level 6: Elemental Affinity Your draconic magic has an affinity with a damage
                                                
                                            
                                        






