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                        Returning 23 results for 'deceit insight are blur'.
                    
                
                        
                            
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                                        deceit insight are bear
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     (3rd level) As a master of deceit, Fraz-Urbâluu teaches his initiates the secrets of lies and illusions. They can also gain the Liarâs Eye trait. Liarâs Eye. This creature has advantage on Wisdom
                                                
                                            
                                                
                                                     (Insight or Perception) checks. As a bonus action, it automatically detects the location of all illusions and hidden creatures within 15 feet of it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                       Ear for Deceit When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll
                                                
                                            
                                                
                                                     equipped to expose and end hidden evils. Inquisitive Features  Rogue Level Feature   3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race. Doppelganger
 Medium monstrosity
                                                
                                            
                                                
                                                     Deception +6, Insight +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 11
 Languages Common
 Challenge 3 (700 XP)
 Shapechanger. The doppelganger can use its action to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    !
 Mastermind Features  Rogue Level Feature   3rd Master of Intrigue, Master of Tactics 9th Insightful Manipulator 13th Misdirection 17th Soul of Deceit  Master of Intrigue When you choose this
                                                
                                            
                                                
                                                     while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     an ideal: that truth gives life to artistry and beauty, and that those who embrace deceit should be censured and punished. Light is her domain. Alignment. Lawful good. Personality Trait. âNo one dies
                                                
                                            
                                                
                                                     on my watchâunless they stand against what I hold dear.â Ideal. âTruth begets art and beauty, while deceit does nothing but tear the fabric of our souls.â Bond. âEvildoers beware! Valorâs Call is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
   STR
 17(+3)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 15(+2)
 
  CHA
 16(+3)
Saving Throws Con +6, Int +7, Wis +6
 Skills Insight +6, Perception +6, Stealth +6
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
   STR
 17(+3)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 15(+2)
 
  CHA
 16(+3)
Saving Throws Con +6, Int +7, Wis +6
 Skills Insight +6, Perception +6, Stealth +6
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
   STR
 14(+2)
 
  DEX
 19(+4)
 
  CON
 16(+3)
 
  INT
 17(+3)
 
  WIS
 19(+4)
 
  CHA
 13(+1 )
Saving Throws Str +6, Dex +8, Int +7, Wis +8
 Skills Arcana +7, Insight +8
                                                
                                            
                                                
                                                     with spell attacks). It can innately cast the following spells, requiring no components:
 At will: mage hand (the hand is invisible)
 3/day each: blur, expeditious retreat, feather fall, jump, see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Cloud Giant Smiling One Smiling ones are cloud giants who honor and emulate the craftiness and deceit of the deity Memnor above all else. They are tricksters supreme who use sleight of hand
                                                
                                            
                                                
                                                     Throws Con +10, Int +6, Cha +7
 Skills Deception +11, Insight +7, Perception +11, Sleight of Hand +9
 Senses passive Perception 21
 Languages Common, Giant
 Challenge 11 (7,200 XP) Proficiency Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th level, your thoughts canât be read by telepathy or other means, unless you allow it
                                                
                                            
                                                
                                                    . You can present false thoughts by making a Charisma (Deception) check contested by the mind readerâs Wisdom (Insight) check. Additionally, no matter what you say, magic that would determine if you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race. Stealing Secrets. A doppelgangerâs adopted
                                                
                                            
                                                
                                                    , Insight +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 11
 Languages Common
 Challenge 3 (700 XP)
 Shapechanger. The doppelganger can use its action to polymorph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Skills Insight +6, Perception +6, Stealth +6
 Senses passive Perception 16
 Languages Gith
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Actions
 Multiattack. The githyanki makes three Longsword
                                                
                                            
                                                
                                                    , requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
 At will: mage hand (the hand is invisible)
 3/day each: blur, nondetection (self only)
 1/day each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (+0)
 
  CON
  22 (+6)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  16 (+3)
Saving Throws Con +10, Wis +7, Cha +7
 Skills Insight +7, Perception +7
 Senses passive Perception 17
                                                
                                            
                                                
                                                     triumphs of humanoid nations. Fixing wagers by interfering in the conflict causes the loss of the bet, but such deceit is considered to be cheating only if it is discovered. Otherwise, it is cleverness honoring Memnor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
  12 (+1)
 
  INT
  19 (+4)
 
  WIS
  17 (+3)
 
  CHA
  17 (+3)
Saving Throws Int +7, Wis +6, Cha +6
 Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
                                                
                                            
                                                
                                                     level (4 slots): detect magic, disguise self, shield, sleep
 2nd level (3 slots): blur, invisibility, ray of enfeeblement
 3rd level (3 slots): clairvoyance, lightning bolt, sending
 4th level (3 slots): confusion, hallucinatory terrain
 5th level (2 slots): telekinesis, wall of force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    )
Saving Throws Con +17, Int +18, Wis +11
 Skills Arcana +18, Insight +11, Perception +11
 Damage Resistances cold, psychic, thunder
 Damage Immunities fire, lightning
 Condition Immunities
                                                
                                            
                                                
                                                     missile, shield, thunderwave, unseen servant
 2nd level (3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
 3rd level (3 slots): counterspell, fireball, hold person, lightning bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Throws Dex +9, Con +11, Int +13, Wis +15
 Skills: Arcana +13, History +13, Insight +15, Perception +15
 Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
                                                
                                            
                                                
                                                     read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.
 Legendary Resistance (3/Day). If Isperia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    
 Challenge 11 (7,200 XP)
 Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
                                                
                                            
                                                
                                                     surprised.
 Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    )
Saving Throws Con +12, Int +15, Wis +12
 Skills Arcana +15, History +15, Insight +12, Perception +12
 Damage Resistances cold, lightning
 Damage Immunities necrotic, poison; bludgeoning, piercing
                                                
                                            
                                                
                                                     (see âActionsâ below), fire bolt, mage hand, prestidigitation, ray of frost
 1st level (4 slots): magic missile, shield, sleep
 2nd level (3 slots): blur, detect thoughts, mirror image
 3rd level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     students are extrapolating mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and
                                                
                                            
                                                
                                                    
  14 (+2) 
  INT
  19 (+4) 
  WIS
  15 (+2) 
  CHA
  13 (+1)
Saving Throws Con +5, Int +7, Wis +5, Cha +4
 Skills Arcana +10, Insight +5, Investigation +10, Perception +5
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Smiling ones are cloud giants who honor and emulate Memnorâs craftiness and deceit above all else. They are tricksters supreme who use sleight of hand, deception, misdirection, and magic in their
                                                
                                            
                                                
                                                     pursuit of wealth. They also possess a flair for unpredictability and a wicked sense of humor. While cloud giants expect a certain amount of trickery and deceit in their dealings with others of their kind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     svirfneblin. The gnomes cast blur as a last-ditch effort, and their magic soaked into the room, making everything within it harder to see. Attacks against creatures or objects in the room have disadvantage
                                                
                                            
                                                
                                                    )
 DEX
 14 (+2)
 CON
 17 (+3)
 INT
 19 (+4)
 WIS
 15 (+2)
 CHA
 19 (+4)
 
 Saving Throws Int +8, Wis +6, Cha +8
 Skills Arcana +8, Insight +6, Perception +6, Stealth +6
 Senses darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     touch, mage hand, minor illusion, prestidigitation, ray of frost
 1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield
 2nd level (3 slots): blur, hold person
 3rd level (2
                                                
                                            
                                                
                                                    )
 
  WIS
  10 (+0)
 
  CHA
  17 (+3)
Skills Arcana +4, Deception +5, Insight +2, Persuasion +5
 Damage Resistances acid
 Senses passive Perception 10
 Languages Aquan, Common
 Challenge 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     demon uses its insubstantial claws to feast on its victimâs fears, to taste its memories, and drink in its doubts. Bright light harries this fiend and shows its distinct shape, resolving it from a blur of
                                                
                                            
                                                
                                                    )
Saving Throws Dex +6, Int +5, Wis +6, Cha +6
 Skills Deception +10, Insight +6
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities
                                                
                                            
                                        






