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Returning 7 results for 'deception implanted are balor'.
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deception implanted are balors
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Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids. A barghest hungers for
Deception +4, Intimidation +4, Perception +5, Stealth +4
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the ability to assume its true form: that of a large, fiendish canine. The mission of every barghest, implanted in it by the General of Gehenna, is to consume seventeen goblinoid souls by devouring the
. in goblin form)
STR
19(+4)
DEX
15(+2)
CON
14(+2)
INT
13(+1)
WIS
12(+1)
CHA
14(+2)
Skills Deception +4, Intimidation +4, Perception +5, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or simply a facet of how their minds
+7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +5
Senses darkvision 120 ft., passive Perception 16
Languages Deep Speech, Gnomish, Undercommon, telepathy 120 ft.
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balor’s Fire Aura deals 10 fire damage to any creature that hits the balor with a melee attack. The aura also deals 10 fire damage to all creatures within 5 feet of the balor at the start of each of the
balor’s turns. If you assume that one character in the party is within 5 feet of the balor at all times, hitting it with a melee weapon every round, then the balor’s damage output per round increases by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Cha +7
Skills Deception +7, Intimidation +7, Persuasion +7
Damage Resistances cold, necrotic
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
attendants moving amid the crowd can explain that the gamblers here are Vixsheer the pit fiend and Bholmaz the balor, two generals of fiendish armies locked in the eternal Blood War. The Fiends are indifferent
succeeding on three DC 16 Charisma (Deception) checks. These checks can be made once every 10 minutes during the game. A character doesn’t need to be playing the game to goad the Fiends. Winning the Game. A






