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Returning 35 results for 'deception inhabited are blood'.
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Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Y’demi includes her Constitution modifier while she isn’t wearing armor or wielding a shield.
Oriq Mask. Y’demi wears an Oriq mask. While wearing the mask, Y
’demi can’t be targeted by any divination magic or perceived through magical scrying sensors, and she adds double her proficiency bonus to Charisma (Deception) checks (included above
Monsters
Strixhaven: A Curriculum of Chaos
, the blood mage can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
Blood Aegis. The AC of the blood mage includes its Constitution modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The blood mage wears an Oriq mask. While wearing the mask
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Murgaxor includes his Constitution modifier while he isn’t wearing armor or wielding a shield.
Oriq Mask. Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
Monsters
Strixhaven: A Curriculum of Chaos
mask, the recruiter can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood Avatar, to destroy Strixhaven.
The Oriq work in secret, infiltrating Strixhaven to search
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Caves Overview The sea caves on the southwest side of Stormwreck Isle are inhabited by an unusual colony of myconids—fungus people who normally live deep underground. Though they can’t abide sunlight
, visitors to Seagrow Caves must face one additional threat: the stirges that nest in the caves. These blood-sucking monsters aren’t much of a threat individually and don’t bother the bloodless myconids, but they can be deadly in large numbers.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Returned Walking the Path of Phenax doesn’t restore a soul to its life. Those who return from the Underworld are hollow shells inhabited by grim and purposeless spirits. These Returned are
. Kakomanteis Returned kakomanteis employ powerful magic at a price paid in blood. Some theorize that in life each kakomantis was a spell caster, and the trip along the Path of Phenax corrupted their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attacks won’t end until the adventurers delve deep into the Cogs and defeat Cavallah herself. The
Sharn Inquisitive
Monstrous Deception
Monsters are infiltrating our city! Though the Sharn Watch
powers in Sharn, or pursue ancient artifacts in the ruins below the city to keep them out of others’ hands. Dreamlily is relatively safe; dragon’s blood is not. Its effects are intentionally unpredictable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
squads of undead soldiers as they pursue the sinister goals of Lady Illmarrow. Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation’s
paladins of the Blood of Vol were fused into suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can’t be removed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are drawn more and more into the blood lust. Audiences clamor for more violence, and those who get too caught up in the revelry feel compelled to partake in the indiscriminate killing. Master of
(+3)
CHA
21(+5)
Saving Throws Con +7, Int +8, Wis +7, Cha +9
Skills Deception +9, Intimidation +9, Performance +9, Persuasion +9
Damage Resistances cold, fire, lightning; bludgeoning
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Humanoids or monsters might move in or out of the dragon’s territory. Cataclysmic Disaster. A dragon rampaging through inhabited lands can be worse than any natural disaster. What has stirred the dragon’s
the use of dragon blood or scales. Alternatively, dragons might be among the creatures competing to possess or control a new discovery. Prediction, Omen, Prophecy. A prophecy might deal with any of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Mind Drinker Vampire When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study the magic favored by Dimir mind mages
)
WIS
13(+1)
CHA
14(+2)
Saving Throws Dex +6, Int +6, Wis +3
Skills Deception +4, Insight +3, Perception +3, Stealth +6
Damage Resistances necrotic
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
baleful eye. The monsters begin to gibber and drool as they shake their manacles, eager to be set free.
Once the atropal has fed on enough souls, Acererak plans to baptize it in the blood of a
Spirits Any characters inhabited by the spirits of Moa or Wongo receive advice when entering this area: Kind Moa suggests freeing the shackled creatures. Violent Wongo urges his host to stab the body
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
truthfully, or a DC 15 Charisma (Deception) check if the response is even partially false. A character who succeeded on the Charisma (Persuasion) check made during the audience has advantage on each of
question was answered successfully, the character sleeps fitfully the rest of the night. If the last question was answered unsuccessfully, the character wakes up screaming and drenched in sweat. Blood
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
character answers truthfully, or a DC 15 Charisma (Deception) check if the response is even partially false. A character who succeeded on the Charisma (Persuasion) check made during the audience has
drenched in sweat. Blood stains the bed sheets, though the character has no visible wounds. The character also takes 10 (3d6) psychic damage and does not gain the benefit of a long rest from the night’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-aligned characters. XANDALA’S TRAITS
Ideal. “I have the blood of dragons flowing through my veins. I am destined for greatness.”
Bond. “The Ring of Winter will bring me power and immortality
)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Int +7, Wis +6
Skills Arcana +7, Deception +10, History +7, Insight +6, Survival +6
Senses
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chains from the ceiling. Along the north wall, a stepped dais is set with a bulky contraption: an iron maiden of sorts, attached to a network of steaming pistons, tubes, and bubbling vats of blood. Five
lantern is destroyed, the spirit becomes trapped in the Soulmonger. The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inhabited by kender, scattered human tribes wander the Dairly Plains and coasts bordering the Blood Sea of Istar. Many inhabit ancient Istarian ruins, occasionally forced to grapple with half
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
months ago. The desk holds a journal splattered with blood and brains. The journal outlines the wizard’s plan to survey the Endless Void by first listing its observable floating nodules. The tone of the
, as its descriptions contain no mocking observations. Naga Lair. The journal’s author describes a swamp-covered nodule inhabited by skulking nagas who lure travelers to their doom with subterfuge and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
fortresses, and these may still hold aberrant threats from the war that destroyed their civilization. Older still are the ruins once inhabited by rakshasa and other fiends, and these may hold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Painted in blood on the kitchen wall is a circle with ten equidistant lines radiating outward from its circumference: the sign of Xanathar. A thorough search accompanied by a successful DC 12 Wisdom
(Perception) check reveals small pools of blood on the kitchen floor. A successful check also verifies that the blood on the floor and wall is fresh. Fenerus’s Story Fenerus Stormcastle was the founder of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
known as mercenaries, which is what these blood-soaked hirelings are. While many of these second-rate thugs act like they have the absolute authority of the Sharn Watch, know your rights! These
for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Madam Eva The fortune-teller Madam Eva lives among the Vistani but isn’t truly one of them. She appears to be in her seventies, but she is, in fact, much older. Royal Blood. Madam Eva is Strahd’s
. Madam Eva knows she is Strahd’s half-sister but has told no one of the royal blood flowing through her veins. Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-mindedness that betrays its true nature. Dybbuks delight in terrorizing other creatures by making their host bodies behave in horrifying ways — throwing up gouts of blood, excreting piles of squirming
. (hover)
STR
6(-2)
DEX
19(+4)
CON
16(+3)
INT
16(+3)
WIS
15(+2)
CHA
14(+2)
Skills Deception +6, Intimidation +4, Perception +4
Damage Resistances acid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
). Rancid red sludge bathes the land, and the cloying, metallic taste of blood suffuses the air. In addition to the demiplane’s standard features, Scarlet Mire has the following feature: Blood-Soaked
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bordering the Para-elemental Plane of Ice is the Sea of Ice. The frigid water is choked with icebergs and sheet ice, which are inhabited by cold-loving creatures from the Plane of Ice. Drifting
of Evil Water believe the seas and deep waters are eager to reclaim the water trapped in the bodies of living creatures, and think it’s their duty to return others to the primal waters by drowning them or shedding their blood.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Nangnang, Obo’laka, or Shagambi receive advice when entering this area: Greedy Nangnang urges her host to snatch up the gold coins on the wall shrine
while wearing a frog mask. Spill the blood of a living creature into the copper bowl while wearing a frog mask. Eat a bug (living or dead) while wearing a frog mask. If any of these actions are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
body transforms into that of a huge demonic spider, whose spike-tipped legs and mandibles tear foes apart. Orcus Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Casino. The Red Belvedere is a decadent respite from the Blood War’s horrors. Here, adventurers and devils alike can indulge in their vices in five different rooms, each with its own theme. Currency
, Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
A.5: Cove Reef View Player Version C1. Blood Hawk Roost Twelve blood hawks hunt fish in the cove and roost in six nests atop a rock formation that peeks above the surface of the water. The blood
hawks attack any creature that approaches within 10 feet of the nests, fighting to the death to defend their eggs. Slippery Rock. Algae, ocean spray, and blood hawk waste make the rock formation slippery
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hag’s Hovel The characters’ path takes them into a densely forested area. By following a break in the trees that sends them north and west, they come upon a sign that this area is inhabited: Gnarled
still barred). Ten of them hold single specimens of various animals—a baboon, a hyena, a boar, an ape, a vulture, a blood hawk, an eagle, a giant rat, a hawk, and an owl. All of them are weakened from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
)
WIS
8(−1)
CHA
13(+1)
Skills Deception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Sylvan, Undercommon
Challenge 1/4 (50 XP)
Vexing Pressence. While
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Blood Boiling Hex (Recharge 6). The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ground near the cave mouth, and the stench of blood hangs in the air. The bones belong to the owlbear’s victims, including animals, explorers, and other monsters. The bones bear indentations from the
(Deception). The character deceives the cultists with a lie, such as pretending to be a fellow cultist or an aspiring member. DC 13 Charisma (Persuasion). The character convinces the cultists that it is






