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                        Returning 2 results for 'deception inherit are both'.
                    
                
                        
                            
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                                        deception inherited are both
                                    
                                
                                    
                                        deception inherent are both
                                    
                                
                                    
                                        deception inhabit are both
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage. Born to Be Bad. Cambions
                                                
                                            
                                                
                                                    )
 
  INT
  14 (+2)
 
  WIS
  12 (+1)
 
  CHA
  16 (+3)
Saving Throws Str +7, Con +6, Int +5, Cha +6
 Skills Deception +6, Intimidation +6, Perception +4, Stealth +7
 Damage Resistances cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     dungeons or saving the world. A character might inherit a smithy, or the party might be given a parcel of farmland or a tavern as a reward. If they hold on to the business, they might feel obliged to
                                                
                                            
                                                
                                                     the rumor, the character must make a DC 15 Charisma (Deception or Persuasion) check. If the check succeeds, the community’s prevailing attitude toward the subject shifts one step toward friendly or
                                                
                                            
                                        





